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^IjmEO GAME MAGAZINE 




4470 65945 ?' 


nimm • benesis • supeb kes • wiiBOBmiFx-is • eame boy • same beab • m 




* Game Pro 


Castleuania IV. The year's 


Castlevania IV is the 
first REAL reason to 
purchase a Super 
Nintendo. Konami 
took the time to take 
full advantage of 
theSNES's 16-bit 
technology. 

■ uame 


'^'HfrEARAVVA 


Bectronic GamingWonthly 


Game Pro Reader's Choia 


Giaat aeund affacts lika 

wh^ and hawliiig af wohna win I 

chills up yaui s pina. 

NE5 Mintencl 

_ Player's Guide 




Konami's'e^ 
.iwli haunt you 


Super NES Nintendo 
Player's Guide 


Challenging 
and interesting 
game play make 
Castlevania IV 
live up to its 
heritage. 


KONAM! 


Video Garnet 
Computer Entertainment 


Niniendos. Nintendo Entenamment Srslenvv. and NES" 
Nintendo d America Inc. Konaml9 is a regialered trsderr 
Castlevania« IV is a registered trademark of Konami. Inc 


Our Critics Talked About Gs So Much 



LICENSED BY 



Get your 
FhDinRPG. 


We've captured a special kind of magic in Knight of Diamonds, the Second 
Scenario. If you've never played Wizardry, you won't find anything like it on 
the Nintendo Entertainment System. This is role-playing at the highest level — a 
game in a class by itself. Soon, you'll find out what experienced players already 
know — playing Wizardry isn't easy. But stopping is even tougher. 


Tms Is What You Got kiro 

Rou-PuffiNS For. 

ASCiiwARE I 



91992 ASCII Entertainment Software, Inc. P.O. Box 6639, San Mateo, CA 94403. Telephone: 415/S70-700S. Wlzartliy Isa registered Irademarli of Sir-Tech Software, Inc. UVizardiy Knight of Diamonds 
is a copyrighted program licensed to ASCII Corporation by Str-Tech Software. Inc. Programmed by Game Studio. Inc. Published by ASCII Entertainment Software. Inc. All logos copyright 91991 by 
Slr-Tecli Software. Inc. ASCIIWARE Is a trademark of ASCII Entertainment Software, Inc. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc. 



Barcelona 92 


1988 COOB'92.S A Ail hgMs res«>ve(l TM 


Official Licensed Product of the 1992 Barcelona 
Otympic Summer Games. 


Available for 


GAME GEAR 




HE Cold... 


7 Olympic Games Events 

Barcelona, 1992. It's the Olympic Summer Games, and your once in a lifetime chance to prove 
yourself in a world arena. You'll hear the crowd, feel the heat and experience the total rush 
of the ultimate competition. Break a world record. Smash an Olympic Games record. 

Or beat a friend. Here's the rundown: 



you get the idea, 
you wish you paid 
attention in physics? 


The hardest event, 
pole and time your release to 
clear record heights. 



waip speed to have a shot 
at the gold. 



The farther you puli the bow, 
the harder to hold your 
aim steady. 



Bang those turns but conserve 
your strength to sprint 
for the gold. 



Four required dives 
you improvise, Scores based 
on difficulty, execution and 
entry into water. 







IT 






8 Letter from UieGamePros 
10 The Mail 
12 Cutting Edge 

Multimedia fun and games vMi Commodore CDTV, Philips CD-I, and Gi/esf fay 
Virgin Games. 

18 Hot at the Arcades 

Fight evil femes throughout the video dimension with X-Men and Solvalou. 

22 Spedai Feature: PuWng the Spin on CD-HOM 
Systems 

Here's what’s haf^xning with the Sega CD, fee Tuitx) Duo, the SNES CD, 
and fee WorKiermega. 

26 Team GamePro 

We thank you tor your support. 

28 ProHeviews 

Nintendo: G&go^'s Quest II, Prince of Persia. Hilisfar, Lemmings, The Legend 
of the Ghost Uon, Ferrari Grand Prix Challenge 

Genesis; The Simpsons: Bart vs. the Space Mutants, Evander Hotyfield “Real Dea/” 
Boxing, Todd’s Adventure in Slime World, Cyber Cc^, Dr^n's Fury, Stor Odyssey, 
Warrior of Rome II 

Super NES: Hoc^ Wings 2-Aces High, Arcana, Might and Magic 11. Magic Sword, 
Krusty's Fun House, The Addams Family, Super Bowling 
Turi^rafx-16: Gates of Thunder (CD) 

Neo»Geo: Previews: Last flesort, Sengoku II, King of toe Monsters II 

Game Boy. Super Hunchback, The Adventures of Ster Saver, Wordbis, Pyramids of 

Ra, Jeep Jamboree 

Game Gear. A ^xcial year-end preview. 

Lynx: Hockey, Lynx Casho 


50 Special Featum; Alien 3 



What’s more scary? The movie, the comic, or the Genesis video game? Chedr 'em 
all out here. 

54 On Location: Accolade 

Meet a new cat on the l&bit system prowl. 

74 Overseas ProSpects 

From Japan; Ranma k Macross 2036, and Sega Mega CD games. 

80 The Sports Page 

Go to fee Olympics with Go/d Medal Challenge, Olymfxc Gold (Genests and Game 
Gear), and USA Basketball. 

92 Short ProShots 

A quid< look at some of toe /Tottesf new carts. 

94 S.W.A.T.PRO (Secret Weapons and Tactics) 

The hottest tips and tactics from Gameftos everywhere. 

102 GameBusters: Teenage Mutant Ninja ThrUes III & Contra III 
106 ProNews 

All toe video game news feat’s fit to print. 

110 Advertiser Index 

GAMEPRO'^ (ISSN 1042-883S) is publl^ied monthly for $24.95 per year by GamePro Pubhsh^, lrtc.,2421 BroaOway. Suite 200, RedMOOdC4y, 
CA 94063; (415) %3-S200. An IDG Company: The Wxid's Lead» In information Services On Information Technciogy. Second dak postage paid 
at Redwood City. CA and at additional mailing offices. POSTMASTER. Send address changes to GAMEPRO, P. 0. Box 55527, Boulder, CO 
80322-5527 Change of AdrkMS Please send old labd and new address to GAMEPRO. P.O. Box 55527, Boulder. CO 80322-5527. Foreign 
and Canadian orders must De prep^ in US. ddlarsonaU.S.bankand must include SICVyearaddllicnal postage. CuatonterSarvioa For 
Subsoiptiort problems only, can (800) 678-9097. For Customer service within Ojlorado or outside the U S. call (303) 447-9330. 

Cover By ArttmrSuydam. courtesy Of Dark Horse Comics. Inc. Used by permission. Alien and Allen 3™ &@t992Twemieth Century Fox Film 
Corporation. All rights reserved. 







(And maybe a few ef 
your friends, too!) 


smile 


Here’s your chance to wipe the smiles off those 
annoying happy faces once and for all! In 
FaceBall 2000, “Have a Nice Day” takes on a 
whole new meaning — in first-person perspec- 
tive, with 3D graphics and 360" maneuvering! 


Get into your 
Game Boy... 

And we mean into! 
FaceBall 2000 is a new 
virtual reality game. 

You don’t just your 
character, you are your 
character. Feel like you’re actually inside your 
Game Boy as you move through CyberScape’s more 
than 70 treacherous mazes — or the Arena, in fast- 
paced rounds of high-tech combat. 


WATCHOUT! T/iey only look happy! 


Bring your friends along! 

Sure. You can take on the Smiloids alone. 
But with your Game Link™ cable or Four 
Player Adapter, those faces can belong to 
your friends! Play one-on-one, two 
against two, or free-for-all! 


Wine the 
oH mis 
foes! 



It pay$ to play together. 

Don’t miss your chance to get up to $5 back with our multiplayer rebate! You’ll find 
all the info inside your FaceBall 2000 package when you open it up for the game of your 
life! But hurry. Some of your friends might be buying FaceBall 2000 right now. If they 
get in too much practice without you, the smile that gets wiped might be your own! 




A whole new way to got into youi Game Boy. 

Bullet-Proof Software • 8337 I54th Ave. N.E. • Redmond, WA 98052 • (206) 861-9200 


Tbs Bast Ganss la tbs Wa 







Sega'“ and Benesis"* are trademarlis of Sega Enterprises ltd. Steel Empire'” and Flying Edge'” 
trademarits of Acclaim Entertainment Inc. 0 19S2 Acclaim Entertainment. Inc. All rights reserved. 


Control of the sky 
is the key to victory 
in the Age of Steel 


Unleash a storm 
of destruction with 
your Lightning Bomb 


Launch an assault 
on the heavily armored 
Aero Cun Ship 


The AAotorhead Empire 
is steamrolling 
across its borders 


• Landslides fill the 
caverns with boulders 
and explosive gases 


Don't let 
General Styron 
escape justice! 


It is the Age of Steel. Mammoth battleships cruise 
the skies. Invincible fortresses float on air... and military 
might rules the day. Only one hope against the evil 
Motorhead Empire invasion remains.. .Youl Fire armor 
piercing missiles from your Striker aircraft and Z-01 
\ Zeppelin and reduce Motorhead's juggernauts to 
A molten metal. Enter the future that might have 
X been. ..and wage the war of the Steel Empire! 


A Division of Acclaim Entertoinment, Inc. 


JL. A 








good ! 

ffappenins 0 ^ 


By The GamePros 

There’s plenty of action in video games right now, both in the industry and on your TV 
screens. At GamePro, we hustle to get you the best info, reviews, tips, and tactics 
around, but we want to keep it all fresh! This issue weVe got some new features and 
new tak^ on our regular features. 

In space, no one can hear you scream - so let out a healthy holler as you check 
out our special spread on Aiens 3, the movie, the game, and the comic. 

Thefe’s little doubt that video games are poised and ready to step into tomorrow 
on the back of a paper thin piece of met^-coated plastic, the compact disc. Natural- 
ly, the key issues will be whether CD software can keep up hardware interest and if 
CD hardware can support great software. At the Summer Consumer Electronics 
Show in Chicago, there was little doubt that the hardware is here.. .or at least on its 
way. Take a peek at this issue’s Special Feature on CD-ROM Game Systems, The 
Cutting Edge, and Overseas Prospects. 

Once every four years, athletes from all over the world face each other for competi- 
tion and friend^ip,..the Olympics. Now you can compete, too. The Sports Pages look at 
video versions of the Olympic games by U.S. Gold, Capcom, and Electronic Arts. 

How are video games made and who makes ’em? Accolade offers to open its 
doors and bear its soul to all who want to know. In this and subsequent issues, you’ll 
follow along with us through the trials, tribulations, and triumphs of a very specif ‘cat 
by Accolade. 

We are family! The Team GamePro Page makes its debut this issue. That’s not 
all! See Gargoyle’s Quest II by Acclaim and Hilisfar by FCi for the NES. For the Gene- 
sis, check out Bart vs. the Space Mutants by Acclaim, Todd’s Adventures in Slime- 
world by Renovation, and Evander Holyfield’s Real Deal Boxing. The SNES section is 
also magic with Hook by Sony Imagesoft, Might and Magic II by American Sammy, 
and Magic Sword by Capcom. Thunder through the Gates of Thunder by Turbo Tech- 
nologies for the the Turtx>Grah(-1 6 Super CD. 

Don’t forget about great handheld games. We didn’t! The Adventures of Star 
Saver from Taito and Super Hunchback by Ocean are solid Game Boy carts. Lynxers 
viflil enjoy red-blooded American entertainment with Hockey and Casino. And there’s 
a specif preview of Game Gea' games due out by the end of the year. 

Video games are getting better and better. To keep up, GamePro wants to be 
better, too! 


GamePro’s Game Rating System 





Graphics: Judges the overall artistic quality of sprites, animation, and background scenery. Sound: 
Critiques music and sound effects. Conirol: Rates how smoothly the control pad commands and 
the game’s interface turn you on to the onscreen action and fun. FunFactor: Are you gonna have a 
good time? Challenge: This is the average skiil level necessary to play the game. When you can 
pick skill levels, we label Challenge “Adjustable.”GamePro’s Game Rating System: 5.0=0utstand- 
ing! 4.0=Great job! 3.0=Good job! 2.0=O.K. but could be better. 1 ,0=Wake me up when it’s over! 



Publisher 
JohnF. Rousseau 
Editor-In-Chief 
LeeAnne McDermott 
Director of Creative Services 
Michael Kavish 

Director of Produclion/Operatlons 

Lynne Kavish 

Publisher's Assislant/Otfice Administrator 
Jeannine C. Smith 
Managing Editor 
Wes Nihei 

Assistant Managing Editor 
Susan Lusty 
Editorial Assistant 
Marla Bright 
Technical Associates 
Dave Winsteact 
Matt Taylor 
Art Director 
Francis Mao 

Assistant Production Manager 
Patricia Ferguson 
Mailreting Manager 
Debra Vernon 
Manufacturing Manager 
Fran Fox 

Fulfillment Manager 
Holly Klingel 
Financial Analyst 
Nathaniel Castro 

Advertising Sales 
National Advertising Director 
Johtr Sieling {415)363-5200 
Western Region 
(415) 363-5200 

Central Region/Eastern Region 
Russ H. Hoefer (708) 827-6094 
Advertising Coordinator 
Michelle Wheatley 


Presldenl/Founder 
Patrick J. Ferrell 
Director ot Credit Sales 
William M. Boyer 
Single Copy Sales Director 
Linda Ruth 

Single Copy Sales Manager 
Oinny Zimmerman 
Newsstand Promotion Manager 
Johanna Rivard 

For Customer Service Call: 

(800) 678-9097 (Subscription Problems Only) 
Volume #4; July 1992 Issue 
Entire contents copyright 1992 by GamePro Publishing, 
Inc. All rights reserved. Reproducflon in vifhole or part 
without prior written permission by the publisher is pro- 
hibited. Ml submissions including, but not limited to, 
artwork, text, photographs and videotapes become the 
proper^ of the publisher. Submissions cannot be 
returned; senders should retain a copy. The GAMEPRCf® 
name and logo are registered trademarks of GamePro 
Publishing, Inc, Nintendo <uid Game Boy are Registered 
Trademarks of Nintendo of America, Inc. Sega and Gen- 
esis are Registered Trademarks of of America, Inc, 
Atari and Lynx are Registered Trademarks of Atari Corp. 
TurboGrafx-16 is a Registered Trademark of NEC. 

GamePro BPA Consumer Magazine Membership 
AppHed lor December 1991. 


8 


GAMEPRO • Jily 1992 



CTBnBf 


'Jam home’ as one 
27 NBA All-Stars in the backboard 
shattering sequel to the best in NBA Game Boy 
hoops. In-the-lane or from-the-corner, the hottest, ^ 
m all-new roundball action explodes with Clyde Drexler, y 
m Dominique Wilkins, Chris Mullin, Hakeem Olajuwon, 

• Dekembe Mutombo, and more! 

^ Hit the hardwood with 6 blistering ways to play, including; 

• Rock The Rim Slam Dunk • Beat The Clock 3-Point Shoot Out 

• Outrageous Over The Shoulder Foul Shooting • One on One 
t • Accuracy Showdown • NBA All-Star Tournament 


■ reproduced wilhoul written consent of NBA Properties. Inc. Nintendo 
' trademarks of UN. Ltd. St 992 UN. Ltd. All rights reserved. 


epicted are the properties ol the respective NBA Teams and NBA Properties. Inc 
I the official seals are trademarks ol Nintendo ol Amenca Inc All-Star Challenge : 





street Fighter Madness 

Without a doubt, one of the hottest games 
on the market is the intensely awesome 
Street Fighter II. It has set a new standard 
in one-on-one brawling games and h^ 
created some great publicity for Capcom. 
In fact, any arcade I go to has at least one, 
sometimes as many as eight, Street Fight- 
er ii coin-ops! Now, with the reiease of the 
Championship Edition, I’m sure the excite- 
ment’s going to heat up even more. 

Some friends and I have banded 
togefrierto form a Sfreet Fighter Club. 
People from all over are joining and we 
get together in groups to play Street 
Fighter II at the local arcade. Tips and tac- 
tics are constantly bdng traded amongst 
us whenever new maneuvers are mas- 
tered. We even have plans to begin run- 
ning local home tournaments via the new 
SNES SFII version. Thanks Capcom! 
You’ve helped bring hours of enjoyment 
to me and my friends with your awesome 
Street Fighter games. Loote like it’s 
gonna’ be a Street Fightin’ summer! 
Shawn Holmes, Qus^icum Beach 
Bri^sh Columbia, Canada 

DomOnS-Bit 

Now that the 1 6-bit revolution is in full 
swing, why do people continue to buy 
inferior 8-bit games? Why don’t they save 
ttieir money for the reasonably pric^ 1 6- 
blt systems instead? Let’s face it! 8-bit 
gaming has gone the way of the dinosaur 
and the LP record. Once people wake-up 
to this fact, you can reduce your Nintendo 
ProReview section and begin beefing up 
the section that really counte - the 1 6-bit! 
MarkZ^inka, Middletown, CT 
(Wow! Tail atoirf 1B-M passion! It’s 
loiisagreeth^thesontmhatheatsdlS- 
bimoluHoa Is hi fiil swing. Hotmver, that 
doesn’t mean the 8-blt martlet has dried up 
mdbkiwnamylStatlstksrtiowthatiiere 
are ndittons of 8-bltNES units stBlln use 
today, and many of the icensees me stii 
developing 8-btt titles to support these sys- 
toms. Don’t write off the good old Nintendo 
8-blt system Just yeti -Ed.) 

10 


Dott’tBoxMeki 

I’m speculating that the Japanese High 
Definition Televisions will eventually 
become a staple in American homes. 
However, I’m curious about how these 
new televisions will effect video games 
and whether they will be compatible. Will 
game graphics appear with increased 
color intensity? Also, because the shape 
of the HDTV screens are rectangular, will 
games experience any black/blank 
areas around the sides of the screens? 
John MacDonald, Detroit, Ml 
(Ctwrent video games ¥irin be compatiile 
with the Him tluwi^ NTSC (standard 
video) outlets on the back of the HDTVs, 
However, It’s iUHiCidt to say when or 
whether the new game systoms will take 
fult advantage of HtnV’srestduHon. As for 
thebladi“fotterbox’’e^ct,thelntonial 
hardwme of game systems, such as the 
SUES or Genesis, woidd need to be changed 
toaccommodafotheHD1)rsscreendimen- 
slotts. If not, chances are high that gamers 
wHI experiaice some Nack/btank meas 
around the sides of Hieir games. •Ed.) 

Sweetie 

I was shocked when I discovered that 
my Tuttx)Grafx-1 6 wasn’t actually a 1 6- 
bit system. More impcwtantly, I’d like to 
know what makes the graphics on 
games, such as Keith Courage and 
Andre Panza Kick Boxing, look like actu- 
al1 6-bit material? 

Darren Brown, Toronto, Ontario 
(Yes, it’s true that the 7S-1S doesn’t haw 
the same 16-bit processors that the Gene- 
sis and the SUES do. However, it does have 
two separate customized B-bit processors. 
Without getting too tecimical, these spe- 
cialized chips enable the TG-16 to run 
faster (no rtowdown). They also enalrie 
progrmanersfovvorkvrtthalmgepalate 
of colors, which h^ps give the TG-16’s 
grapidcsa 16-blt look and fo^. •Ed.) 

Vkleo-Celebs 

I’ve just recently subscribed to GamePro 
and I’ve yet to see any interviews done 
with celebrities who play video games. 
Don’t you do interviews? 

Ben Reeves, B Toro, CA 
(bi the Sprhig of 1989 when GamePro Hrst 
hittheshelns, weptHrHrtiedafowinfor- 
views with “c^ebriSes” hi the video gmne 
Industry. Also, last follwepidilisheda spe- 
dalismie, “CelebrffyWeo Gamers,” Idled 

fiAMEPRI • Jily I98Z 


with celebrity krterviews. However, 
throng Information wehm gathered hum 
our annual Reader’s Survey, we iHscovered 
that ceMxity interviews ranked very low 
amongst most of our readers. Since 
GamePro is published for the riders, we 
decided to discontkwe celebrity specials 
until our survey residts and/or “Dear Edi- 
tor” letters indicate otherwise. - Ed.) 


MMbfiagOn 

Could somebody please explain to this 
non-techie what the difference is 
between a ROM and a RAM? 

Larry Petersai, Phoenix, AZ 

01AM (random access memory) is foimd In 
a home computer's Internal make tgr. The 
RAM enables someone to Input and store 
information on thet computer. Wdeo 
games, on the other hand, contain ROM 
(read only memory). ROMs contain pre-pro- 
grammed Information that can only be read 
by the bitemalhardwme of your video 
gmnesystem. Youcannotb^anyadrH- 
HonM information into a ROM. -Ed.) 


Word oa the Streets 

Ynze Smith sent in a letter {May ‘92 issue) 
asking sdx)ut the rumor of a possible 
Street Fighter II for the Genesis. Have you 
received any more information since then? 
Jus^n MaciejewsH, Egg Harbor, NJ 

(To date, neittier Capcom or Sega Is willing 
to comment on the Sheet Fighter Urmor. 
However, we do know that Capcom Japan 
has licensed a gmecadedFi^ithig Street 
2 to NEC Japan. If you recall, a whOebacka 
game called Flgh^ Sheet was released 
for the Tinbo Grafx-16. Sure enough, Fly- 
ing Street ended up being neatly identical 
to the Jhnerican arcade version of Street 
Rghfor. UnfortunaMy, we have no way of 
knowing whether or not Fighting Street 2 
wUI foHow hi a sknRar path and eventaaHy 
find its way, pahaps hi a Genesis version, 
to the U.S. Ke^ your ffogers crossed! -U.) 


to see in it Here s 

. to design the kin^ 

3y’ve always wanted. 


jCA 94064 



JL yourself for 
a pinball game 
that’s beyond 
your ivilaest 


Incredible graphics paint 
an awesome playing field of 
sorcerers, skeletal undeads 
and other fantastic creatures. 

Score hundreds of millions'- 
of points! 

Six bonus levels filled With 
dragons, bats, live skulls and 
other evil monsters. 


1-800-2-TENGE 


A.V ATARI GAMES Compant 
S ycamore Drive. .Milpitas, CA ^5035 


3 

M 









Video gamers may crave compact discs, 
but doni overlook multimedia! “Multime- 
dia” is the new electrmics products huzz- 
wotd of the Ws, which rrfers to hardware 
and software that combines personal 
computers, compact discs, and television 
technology into one extremely user-friend- 
ly, but mean, machine. This month, the 
Cutting Edge checks out Commodore’s 
CDTV, updates Philips CD-I discs, and 
explores Guest, a game by Virgin. 
- The Whizz 


CDTV (Commodore Dynamic Total 
Vision) by Commodore, a veteran per- 
sonal computer manufacturer, packs 
interactive multimedia technology in a 
system thafe as simple to use as changing 
television channels with a remote control. 

The goal is worthy, but of course, 
trying to introduce any new system 
into the home entertainment arena 
takes great software and an attractive 
track record. It took personal comput- 
ers, VCRs, and CD players a couple of 
years to takeoff. Video game systems 
died and made a comeback. This Fall 
CDTV vidll be one-year-old. 


Power to Play 

CDTV hardware’s got cool lines and 
processing power. The sleek, black 
player is similar in appearance and size 
to a conventional VCR or CD-Audio 
player, the better to fit in with your 
home entertainment system. The sug- 
gested retail price is a fair chunk of 
change - $999. 


^ rtwz 





U0OOS Condor. 


CDTVs brainpower comes from a 
7.15 megahertz Motorola 68(XX) 16/32 
bit CPU. That hunk of smart silicon 
should already be familiar to Com- 
modore Amiga users, and they’ll also 
find the Amiga Kickstart 1.3 operating 
system in ROM. One megabyte of 
RAM, proprietary Commodore graph- 
ics and audio processors help manage 
CDTVs thinking chores. 


The back of the box is peppered with 
connnectors. In addition to standard 
audio and RF outs, there are serial and 
parallel ports for an optional printer 
and a modem. There’s a floppy disk 
interface (a SCSI interface is optional). 
You can hook up Super VHS and a 
MIDI system, too. 

The front of the unit closely resem- 
bles a spartan compact disc unit with a 
CD slot and a few controls. However, 
there’s a nifty hidden slot in the front 
panel called a personal memory or 
“smart card” port. This port enables 
consumers to save up to 512 kilobytes 
of data on credit card sized cards for 
applications such as personal finances 
and games. 

The front panel is bare and spare, 
because you control CDTV with a hsnd- 
held infrared remote control that, like 
the box itself, combines functions feom 
several entertainment systems. It’s part 
numeric keypad, part VCR controls, and 
part gamepad. It even has A and B fire 
buttons. An optional PC-style keyboard 
and a trackball are also available. 


Si|^&Sound 

CDTV’s audio/video credentials are 
impressive. The unit plays conventional 
auio CDs and CD+G. You can do 10- 
second sampling, looping, and ran- 
domizing, and you can play CD+MIDl. 
The sound quality puts it in a class with 
standalone CD players. 

Don’t worry about display hook 
ups. The player^ compatible with most 
TVs and monitors, and it accepts ana- 
log RGB, digital RGB, NTSC, Super 
NTSC, or PAL connectors. 

CalltEdutaniieiit 

Multimedia buffe seek to mix education 
and entertainment and call it “edutain- 
ment.” The lineup of 80 CDs certainly 
fits the bill- 

When you just need the facts, 
CDTV^ disc library includes reference 
works for serious study and leisure 
time activities, too. Among other 
things, you can check out the World 
Vista Atlas, the American Heritage Dic- 
tionary, the New Grolier’s Electronic 
Encyclopedia, the Guiness Disc of 
Records, and even the King James 
Bible. You can even learn French from 
Asterix, a famous French cartoon 
viking. 

The educational/reference library 
sounds great, but we all know games 
are what’s gonna make or break CDTV! 
Video gamers will find familiar games 
including: Lemmings, Wrath of the 
Demon, Sherlock Holmes Consulting 
Detective by ICOM Simulations, Sim 
City by Maxis, and Falcon by Spectrum 
Holobyte. Experienced PC gamers will 
recognize: Battle Chess by Interplay, 
Defender of the Crown by Cine- 
maware, Thexder and Space Quest by 
Sierra On-line, Battlestorm by Titus, 
and Excalibur by Virgin. Naturally, 
there are totally original CDTV games. 
For example, the Case of the Cautious 
Condor is a ‘30s-style whodunnit 

MuttiiieiNa Here to stay 

Keep your eye on CDTV and other 
multimedia machines. Compact discs 
are coming. CDTV might be their 
home in your home. For more info 
about CDTV call 1-800-662-6442. 


GAMEPM • jBly 1112 


13 









Continued on page 16. 


CD-I GAMES 


Philips’ CD-Interactive system joins 
Commodore CDTV as the first mass 
market multimedia systems on store 
shelves (see The Cutting Edge, 
GamePro, December ‘91). Great games 
are definitely one of Philips’ goals. 
“Philips anticipates the release of 
approximately 25 new titles per quarter 
throughout 1992,” according to Dr. 
Bernie Luskin, president of Philips 
Interactive Media of America, “includ- 
ing titles resulting from agreements 
made with producers such as Ninten- 
do, Hanna-Barbera Productions, and 
Britannica Software.” Here are CD- 
Interactive games from Philips. 


Sports Golf: The Pai m Springs 
' i - This awesome golf game uses 
motion picture-quality graphics to sim- 
ulate live action links play on 18 of the 
most challenging holes from the actual 
golf courses in Palm Springs, Califor- 
nia. ABC sports casters provide colorful 
commentary and advice on your game. 
(By Fathom Pictum) 

Backgammon - Here’s one of the 
world’s most ancient games on one of 
the world’s newest pieces of technology. 
(By Capitol Disc Interactive) 

Caesars World of Gambling - Trans- 
form your living room into the Las 
Vegas Caesar’s Palace. Play blackjack, 
roulette, craps, or five other types of 
slot machines regulated by Caesar’s 
odds and rules. (By CD-I Systems) 

Dark Castle - In this frighteningly- 
paced, fantasy/action game, castle 
guards hunt you, rats and bats attack 
you, a dragon tries to fry you, the tor- 
turer wants to do you, and the wi 2 ard 
may or may not help you. (By Silicon 
Beach Software) 


Escape fix’-- CyberCily - CyberCily’s 
out of the arcades and on disc. You’re a 
laser gunslinger, one of the last human 
heroes, trying to blast your way out of 
town against the Guarian’s robots and 
soldiers. (By Fathom Pictures) 


Jigsaw - Here’s a new take on old style 
p uzzl es, jigsaw puzzles that is. You can 
change shapes, size, and number of 
pieces. (By Britannica Software and 
Novalo^c) 

Laser Lords - Claymation makes the 
graphics dazzle in this arcade-action 
game. Explore nine planets and seek out 
200 characters in 250 different locations. 
If necessary, battle them with karate, 
swords, hand lasers, or an awesome 
space cruiser. (By Spinnaker Software) 
Sargon Chess - This is one of the all- 
time great PC chess games. Choose 16 
levels of play. Try 45,000 opening 
moves. Replay famous games in chess 
history. Solve custom chess problems. 
Check it out (By Spinnaker Software) 
Battleship - Milton Bradley’s classic 
naval combat game never looked bet- 
ter! Select three firing methods, then 
see and hear vintage footage of war- 
ships in action. Hit! (By Capitol Disc 
Interactive) 

Connect Four — This 3-D checkers 
game is another Milton Bradley game 
conversion. (By Capitol Disc Interactive) 
Pinball - Play the steel ball in four dif- 
ferent games: Dog Fight, Cyber, Spring 
Break, and Melt Down. How ya’ gonna 
tilt? (By Capitol Disc Interactive) 


14 


EAMEPM • Jily 1IIZ 





Monster slam. Reverse slam. Sky hook slam. Pile driver. 


/ srn m. 

Leading the 16-bit revolution 


No other videogame can go one-on-one with the new David 
Robinson’s Supreme Court" from Sega" Genesis." 

We’re talkin’ a fiiU-on, full court running game here. With two 
dozen incredible moves that were digitized from videotapes of 
real basketball action. All the elbow-pumpin’, board crashin’, 
pump felon’, ball stealirf excitement the floor can dish out. 

And the kind of speed thafs put Genesis in a league by itself. 

Go ahead, pick your squad and pick your game. You can go 
five on five. Or three on tl^. 

Now kQ' on your man. See if you can guard David Robinson. 
Take on his two-handed monster slam. Press him up and down 
the floor. Try to drive on his lane. 

You lookin’ for the video B-ball thafs closest to the pros? 
David Robinson’s Supreme Court from Sega Genesis definitely 
came to play. 

The choice is simple. The choice is SEGA. Genesis gives you 
more than 150 hit games, hot titles like Sonic The Hedgehog," 
ToeJam &Earl," 

Spider-Man" and 
Joe Montanan 
Sports Tklk 
liotball." 

David Robinson’s 
three pointer. 




S|ji>rting News Baseball - America’s 
sport goes CD. You can play in several 
famous, real life, major league parks 
from past and present. Try the Brooklyn 
Dodgers’ old park or Dodger Stadium 
in L.A. Then you face Oakland ace 
hurlers, Dave Stewart or Dennis Ecker- 
sley. (By Fathom Pictures) 

Text Tiles - Test your word-building 
skills against the machine or your 
friends. (By Capitol Disc Intaactive) 
Alice in Wonderland - The classic sto- 
ries of Alice in Wonderland and 
Through the Looking Glass come to 
life. You guide Alice as she travels 
through 250 magical places and 
encounters all 43 characters from the 
classic books. (By Spinnaka' Software) 
The Uninvited - Enter this classic 
creepy game, and you may never find 
your way out! (By ICOM Simulations) 
D^ Vu - Mystery builds upon mys- 
tery as you try to remember who you 
are and why someone is trying to kill 
you. (By ICOM Simulations) 



By Slasher Quan 

Guest by \^rgin Games boldly goes into 
a CD-ROM realm nobody’s ever seen 
before. The game, billed as an “interac- 




iti snK tor games in t-' ? torture fhamber. 

The puzzles are great and interest- 
ing. There’s one breathtaking scene, 
where you stand on a precipice over- 
looking a roomful of coffins, and you 
must close each lid. The effects are 
mind-blowing. In an art gallery, a por- 
trait suddenly comes to life, and a face 
melds out of the frame a la the liquid 
metal T-1000 in Terminator 2: Judge- 
ment Day 


tive drama,” combines mulri-direction- 
al, first-person movement, “rendered” 
digitized scenes, orchestrated music 
score, and live..,er, undead actors to cre- 
ate a haunted house with an attitude. 

UgMs, Shaclovtfs, 

Guest is a point-and-click graphic 
adventure with uncannily realistic 
movement that approaches virtual reali- 
ty Each time you select an exit in the 3- 
D house, the screen scrolls almost 
perfecdy as if you were walking to the 
door yourself! The view even changes 
as your head, and vision, move. 


Ufalk around the table and the 
withjmi' 

To achieve the surreal visuals, a 
complex graphics processing technique 
known as “rendering” is utilized. Ren- 
dering causes on-screen, computer gen- 
erated light sources to impact objects 
like they would in real life. This results 
in a video tape footage look with 
superb shading. 



These coffins will send ym- ihs grauef 


To tell the tale, real actors and 
actresses were filmed on sound stages, 
then overlaid on the game’s back- 
grounds. Guest’s programmers then 
modified the graphic images to give 
them ethereal, ghosdy appearances! 



Look who’s coming to thnaerf 


The fully orchestrated, classical 
sound track is an experience onto itself. 
The music changes with the game’s 
events to fit the mood. The actors speak 
in recorded voices, too. 



Guest makes the mtislG of yoarniglitmares. 


A Guest-iy Fiiture 

Guest’s awesome results don’t come 
easy. Every second of Guest footage 
requires over 100 computer hours to 
generate. The game could be one of the 
first two-disc, CD-ROM products ever, 
with over 8000 megabits (or 1000 
megabytes) of memory After the garnet 
initial personal computer release in 
November, Virgin will consider Guest 
development for the Genesis CD and 
Super NES CD. We can hardly wail! 


16 


6KMEPR8 • Jily USE 






Y^*Oitonpsc‘ 

price of rti< 

(^7%) off the CO 


•^ver $27.00 








A ™rl<s the spot for this 
month's Hot at the 
'cades! Examine Konami's 
taneous six-player fighter, 
Hamco’s exhilarating 90's 
-ade classic, Xevious! 
hient awaifsl 


^ Hack ‘n Slash 


X-Men tKonamO 

The number one selling comic book IS now 

the number one arcade sensation You will 
be awestruck by the immensity of this 
simultaneous six-player fight game, which 
spans not one, but two, full-size sctee"s. 
Choose from six different X-Men Cyclops 
fires opfic blasts. Colossus's metallic body 
releases huge energy sparks. 
slices foes with his ultra-sharp claws, which 
turn into an Admantium laser .Storm 
unleashes lightning tornadoes. Nightcrawler 
is super-agile and able to simultaneously 


teleport around his toe, and Dazzler fires 

powerful sonic light blasts. 

The graphics, story line, and game^ 
play are extremely faithful to the X-Men s 
comics. Animated cinematic scdoences in- 
between levels recount the story of Profes- 
sor X who sends his X-Men to hunt down 

Magneto and the Brotherhood of Evil 

Mutants. The X-Men must cross six treach 
erous levels filled with deadly robot Sen- 
tinels, prehistoric monsters, and bizarre 
mutant henchmen. Popular supervillains, 


such as Pyro, The Blob, Wendigo, and Jug- 
gernaut, guard the end of each level. The 
struggle culminates in a final showdown 

against Magneto on Asteroid M. 

The X-Men game is the comic book 

come to life! The beautifully rendered 
characters, smooth animation, digrtized 
sound effects and voices, and a radical 

soundtrack, all add to an incredib e video 

game experience. X-Men is X-cellent. 


Sohahu (Hamco) 

Arcade historians will remember that 
Solvalou" was the ship's name in the 
arcade classic Xevious. Almost a decade 
after its first appearance, Xevious has 

returned triumphantly as a breathtaking 

po^gon-filled, virtual reality-type, sit-dwn 
shooter aptly called “Solvalou - 3D Xevi- 
ous!'' Both a realistic flying simulator and a 
putee-pounding shoot-em-up, this game 
has got to be experienced to be believedi 


3re already 

fami lar with Solvalou’s first-person per- ^ 
specitive, highly believable sense of 3-D A 
single joystick controls both the ship and 
afth ^T'to-Sraund blasters. 

Although your ship always flies forward 
you can bank left or right, climb, and dive 
Game play is very faithful to its prede- 

aTnnn “"STliOS 

a ong the way, you take your ship deep into 

Tik H lovers 

will immediately recognize the updated, dig- 

itized sound effects and music from the 

original game, and the new dimensionalized 
versions Of all the Old, familiar adversarie7 

An awesome sight is the sudden appear- 
ance of the familiar, octagon-shaped Moth- 
ership, which eclipses the entire sky above 

and obstacles, such as spikes that shoot 
from the ground. 


Solvalou expertly mixes the appeal of 
arcade classic with cutting edge grapi 

and programming. As a flight simulat 

Solvalou s graphics and smooth respi 
siveness warrant a test-flight. As a shi 
this game is a “Must-Play!” 



f Nintendo) 



« • • *' ,l3^Sm 

^ III 1 f 1 Tin^ 


\ 1 ^ a' -S 









Patting, 
the SPm 
on CD 
Game 

Sysism 


Compact disc games and 
game systems sound 
great...but who has 'em? A 
few thousand Japanese 
gamers and some faithful Tur- 

toGtalx-ieCDfansinthe 
States, that's who. To help 
Me you over until CDs arrive 
heresthelowdownonthe ’ 
^aCD.theWondemiega 
(Sega CD-1000), the Tuito 

i echnologies Duo, and the 
Super NES CD. 


The 

SejIaCP 


It’s heeere...well, almost. At the Summer 
Consumer Electronics Show in Chicago, 
Sega officially unveiled its game playing 
CD-ROM add-on unit, the Sega CD. The 
unit’s targeted on-s^e month is Novem- 
ber ‘92, but Sega would like to have it 
available to gamers as soon as October. 
Tbe suggested retail price will hova" 
around $299. 

Familiar Features 

There really aren’t a whole lot of secrets 
about the Sega CD. The video game 
press and the gamers’ grapevine have 
been overrun with system specs for 
months (see ITie Cutting Edge, 

GamePro, Sept. ‘92, Oct. ‘92, and Feb. 
‘92). The Japanese version of the unit, 
the Mega CD, will have been out for 
nearly a year when the Genesis unit 
makes it debut. 

The Sega CD piggybacks on the 
Genesis by connecting to the once mys- 
terious port on the side of the game sys- 
tem. Also, like the Mega CD, the Sega 
CD packs a MC68000 processor that 
runs at a quick 1 2.5 MHz, compared to 
the Genesis' 7.5 MHz MC68000 CPU. 

Both CPUs will team up to eliminate 
mid-game access lag (access time is 
approximately one second). A respectable 
6 megs (7681^ of buffer RAM will help out 


considerably, fine Sega CD is loaded with 
custom graphics processors. These 
processors enable it to paint more color 
and sprites simultaneously on-screen 
than the Genesis and it produces scaling 
and rotation (like Nintendo’s Super NES), 
which up till now could only be handled 
with great care in software. 

What’s Hew 

The Sega CD’s only external differences 
from the Japanese Mega CD are cos- 
metic. Gone are the cheesy front panel, 
painted-on play/access light codes and 
the Mega CD logo. It doesn’t sound like 
much, but those changes actually make 
the sleek, stealthy, black unit look stylish- 
ly leaner and much meaner. 

The major internal changes are to 
the system BIOS (Basic Input/Output 
System) and the game interface, which 
have been retooled to have more visual 
appeal to American gamers. Ukethe 
Mega CD, you control CD functions with 
the Genesis control pad through an 
onscreen command interface. However, 
Mega CD plasters functions and labels 
across its command screen. The Sega 
CD displays a neat graphic that looks like 
the front of a CD player. There are but- 
tons for Forward, Stop, Open door, and 
Options. Pressing any buttons pulls 
down menus for other system controls. 

All This and Music, Too 

In addition to CD games, the Sega CD will 
play regular CD audio and CD+G. It will 
also support karaoke singing for home- 
spun vocalists. The unit also offers a 
respectable two-in-one opportunity if you 
don’t already own a CD player for your 


home audio system. The Sega CD laser 
drive is a high-end Sony unit, compa’able 
to that of top quality CD audio players. 

In fact, as part of its initial offering 
this fall, Sega plans to bundle several 
types of CDs with the unit. Currently, the 
company’s discussing with several 
record labels the possibility of including a 
music CD by major recording stars and a 
CD+G disc. Addition^ly, Sega is plan- 
ning to include either an unnamed, 
brand-new Sega multimedia CD or Sher- 
lock Holmes Consulting Detective by 
ICOM Simulations. The final piece of the 
package will be a collector’s disc con- 
taining 1 0 Sega cartridge games: Alien 
Storm, Golden Axe I and II, Mystic 
Defender, Out Run, Revenge of Shinobi, 
Shadow Dancer, Streets of Rage, Supa 
Hang On, and Super Monaco GP. 


Sega Software 


If you asked about software, move to the 
head of the class. There will be two CD 
product lines, regular CD games and 
multimedia games. The multimedia 
games will make extensive use of ani- 
mated video, live video footage, actual 
movie sound tracks, and detailed sound 
effects. Also, be advised that Sega’s 
international ban on intercontinental 
game-swapping is being enforced. You 
can’t play foreign CDs on this unit. 



Carts from Sega in 1 992 sound 
cool. In fact, Joe Cool heads the lineup. 
Joe Montana NFL Football will feature 
actual NFL players and live video footage 
of Joe chalkboarding plays and analyz- 
ing your game. Batman Returns will 
reportedly play twice as fast as the car- 
tridge version with its full driving level, a 
Batski level, and several bonus levels. It 
will also be less expensive th^ the cart! 
Dark Wizard is a fantasy action RPG 


20 


6AMEPRQ • JVIy 1992 





So you grew up without ever buying a 
Genesis, and now everyone’s talkin’ CD 
games. Weii, we ail know even big boys 
(and girls) get their toys. Last April, the 
Wondermega made its debut in Japan. 
JVC and Sega joined hardware and soft- 
ware forces to produce this sleek, slick 
entertainment system, which enabies 
you to play Mega Drive cartridges. Mega 
CDs, audio CDs, CD+G, and CD+MIDI. 

Sega expects that the unit wiii attract a 
new and older crowd (25-35 years old) to its 
games.Sega wants a high-end game sys- 
tem in its stable, however, it hasn’t decided 
yet if JVC’s Wondermega is that unit. An 
American version is due out in the fali. 

Mega Womlers 

The compact Wondermega iooks more 
iike a high-priced CD piayerthan a game 
system, and that’s not far from the truth. 
One logic board combines the function 
and fun of the MegaDrive and the 
MegaCD motherboards with a few extra 
chips to beef up sound, graphics, and CD 
functionality. Although regular CD sound 
rocks, special processors add awesome 
punch to regular cartridge gane sounds 
and add heft to bass notes. The CD drive 
and supporting hardware is reportedly 1 5 
percent faster than its Mega CD counter- 
part, and the JVC laser drive’s quieter, too. 

In addition to regular A/V jacks, there 
are a Super-VHS output jack and a 
(gulp!) modem jack. MIDI musicians will 
love the MIDI output, which enables you 
to play back music on a MIDI-compatible 
keyboard with the new CD+MIDI discs. 
For Japanese karaoke singers, there are 
two microphone input jacks and an echo 
effects switch. 

Buy Later 

■pie Japanese Wondermega costs in the 
neighborhood of $600. You get one con- 
troller, cables, the power supply, and a 
disc containing four games and four 
karaoke programs. Before you buy, know 
that Sega’s foreign compact disc games 
lockout is in effect. 


neSegaCD 


ported from the Japanese Mega CD 
game that features absolutely awesome 
graphics and animation. Switch is a 
cutesy adventure game, also from a 
Japanese CD, that features intricate, 
interactive storytelling. 


Sega’s 1993 offerings sound awe- 
some! Sonic the Hedgehog H’s going 
CD. He’ll have cartoony company in 
Looney Tunes and Cool World, which is 
based on the animated movie of the 
same name. R U 2 Legit 2 Quit? Ham- 
mer is. Sega’s got sci fi, too. Terminator II 
and Dune are due. Third party action 
includes Young Indiana Jones by 
Lucasfilms, Wing Commander by Origin, 
Rise of the Dragon by Game Arts, and 
Star Trek: The Next Generation by Spec- 
trum Holobyte. Get set for games from 
here and abroad by these companies, 
too: Bignet, CRI, JVC, Renovation, Sierra 
On-Line, Taito, T&E Soft, Takeno, and 
Telenet. (For an even keener taste of 
what may be to come, see Overseas 
Prospects this issue.) 

CD Here to stay 

If you’re sweating about support, 
don’t. Next door to its headquarters in 
Redwood City, California, Sega of Ameri- 
ca has just completed construction on a 
multi-million dollar facility devoted to 
development of multimedia products. 


6AMEPR0 • JHly 19SZ 


21 




While Sega makes the big compact disc 
splash and Nintendo stirs the waters, 
Turbo Technologies says, “Welcome to 
the show!” Turbo Technologies now 
champions the TurboGrafx-1 6 and its 
CD-ROM drive. Last year, NEC Japan 
released the Duo (see The Cutting Edge, 
GamePro, Dec. ‘91), which combined 
the P.C. Engine-compatible CoreGrafx 
with the new CD-ROM2. Moreover, NEC 
announced new Super CD-ROM games, 
which required the extra 256K RAM 
packed into the CD-ROM2. 

No Hews 

Turbo Technologies is currently readying 
an American version of the Duo for debut 
this September. There isn’t alot of infor- 
mation available about the new Turbo 
Duo, but then again there isn’t too much 
to the system. You can play regular Tur- 
boChips, CD games, or Super CD 
games but you won’t be able to play 
Japanese RC. Engine TurboChip games 
in the American system. Other than that 
you’ll dig the slim and trim look of the 
system, which makes the regular Turbo- 
Grafx-16 with CD look like a rock. 


died with the $299 system. You get $250 
worth of coupons for Turbo Technologies 
TurboChips and CD games. You also get 
two CDs - one containing Ys I and II and 
anotha" with Bonk’s Adventure and 
Bonk’s Revenge and Gate of Thunder - 
and a Dungeon Explorer TurboChip. The 
Bonk’s CD features a snazzy new intro 
section presented by the Bonkmeister 
speaking for himself. 

Super CD Games 

Three Super CDs are on the way by 
the system’s debut. If you own the old 
TurboGrafx-CD, look for the Super 
Systan Card 3.0, which will power-up 
your RAM to Super CD levels. 

Loom is the CD version of the great 
Lucasfilm PC game. You enter the Age of 
the Great Guilds, where the world is ruled 
by classes of super craftsmen. Black- 
smiths, Shepherds, Clerics, and Weavers 
hold the secrets to the universe and 
beyond. Music is a key game element. 

Shadow of the Beast is a weird 
action/adventure game based on the PC 
game by Psygnosis. You’re transformed 
into a horrible beastman and forced to 


fight your way across and underneath a 
massive, and bizarre-looking world. 

Finally, Beyond Shadowgate by 
iCOM Simulations also traces its origins 
to the PC format. It’s a dungeons and 
dragons style role-play tour de force 
that’s the sequel to Shadowgate. 


Last, but certainly not least, is the Super 
NES CD drive. The official Nintendo line 
is that the system will be simultaneously 
introduced in the United States, Canada, 
and Japan in January 1 993. The initial 
production run will be 300,000 units per 
month, and the target price range is 
$200. At this point, that’s fairly vaporous 
info. As we all know, Nintendo guards its 
secrets more tightly than the C.l A 


22 


GKMEPRD 


Jily 1992 



Sketchy Specs 

Nintendo and Philips have joined forces 
to develop the Super NES CD. Nintendo 
specs call for 8 megabits RAM and a 
disk drive with average access time 
under one second. Not surprisingly, the 
Super NES compact disc system will 
use the CD-ROM XA format licensed 
from Philips. TTiat means the Philips CD 
Interactive system {see The Cutting 
Edge, this issue) should also be able to 
play SNES CDs. Sony, who started the 
Nintendo CD-ROM project until Philips 
entered the picture, is also working on 
the Play Station, a CD-ROM system that 
will feature an SNES CD accessory. 

As with any mystery system, rumors 
abound. Tbe most vexing one predicts 
that the SNES CD will require an addi- 
tional RAM cart in order to play Its 
games to their maximum potential. 

Nintemton^tTell 

Who knows what secrets lurk in the 
hearts of product managers at Ninten- 
do? Major league Nintendo players, such 
as Acclaim, Capcom, Konami, and 
Absolute, are reportedly designated CD 
games developers. It doesn’t take a 
rocket scientist to figure out the rest of 
the players. Be patient, Nintendo nuts, 
as we all know. Big N has a way of arriv- 
ing late for a party and still making a 
grand entrance. 

Some Day Our Discs 
mi Come 

With expectations so high and so much 
potential to live up to, it’s little wonder 
Sega, Nintendo, and Turbo Technologies 
want to deliver the best systems possi- 
ble. They’d better. 



...Annihilate-the-Aliens, Beat-the-Beasts, 
Clobber-the-Criminals, Dash-the-Droids, 
Eliminate-the-Enemy, Flatten-the-Fiends, 
Gobble-the-Gremlins, Help-the-Hero and 

still be home for 
& : dinner. 

Collect ALL r - j 

your favorite ,■ . ^ 


video gome 
characters! 


Look for randomly packed Holograms in this Premiere Edition! 


AWESOME PRO TIPS 
ON EVERY CARD TO 
HELP YOU WIN! 



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GAMEPRQ • JBly 188Z 


23 



Tuttx) 

Technologies, Inc. brings 
the future of electronic game play 
into your home for only $1 49. The 
innovative TurboGrafx-16 System and 
Compact Disc attachment give you 
superior CD quality graphics and 
sound. 

There are many great CD software 
titles available. The CD player also 
plays standard music discs and is 
compatible with the new CDG's (CD + 
graphics) medium already available in 
record stores. 





Vbu are th e powerful Samurai general in your 
fight to conquer armies of 12th Century Japan, 



1 



\. • t w 





„ 



It 


li 


Enemy Samurai will scale your castle wall 
unless your defense is near-perfect. 




m 



4 

f 

hf w 


W 

4 


Attack or be attacked in a stnjggle to be a 
controlling warlord. 







I ThesettingisISthcentury Japan, 
f sword is a Samutai's best friend. Put 
^ yourself in the shoes, a sandals, of one of 
the ttiree Samurai generals, Yaitomo, Voshitsuno, or 
Kiyomori, who are feuding for the vacant Emperor's 
throne. Strategically move your troops throughout the 
country, either to keep the enemy from storming your 
castles a to conquer atxl contrd one of theirs. Make 
your army a lean, mean, conquering machine by giving 
them expert training in such fields as fencing, archery, 
and castle storming. And if they've had a rough wed<, 
take them to one of the nearby villages fa some much 
needed R&R, where they can regain their strength. Or 
go to one of foe local morasteries where you can gain 
useful advice. But dont drink your wctory sake so soon. 

The other two Samurai generals are also trying to battle 
their way to the throne, and they are mae than willing 
to fight you to foe death to get foere. So assemble your 
troops and do battle, but do it well. Because ifyour 
army is conquered, you may just lose your mind. And 
your pon>«ailed head, too. |gft|s«leRiS }»15 


Smm 


Welcome to Planet Idea, where men are 
men, women have really cool psychic 
^ powers, and cats can fly a spaceship. Vbu 
are V^n, a young man from Clan Island who must go 
face to fecewifo Idea's dastardly ruler, Galam. Galam 
has kidnapped Laura, your childhood sweetheart, and 
is using her natural psychic powers to control the 
planet But you won't be atone in your quest, you will 
te aided by Pico, a cat who, among other things, is a 
space pilot and has some raw psychic powers of his 
own. Also]oiningyouonyourJoumeyrsBabbette,a 
rookie cadet in the Ccxmic Space Command who 
trainingintheartofmindcontrol. Vou even have the 
abnilffe^.spmeriTagicofyourovvn. Butifyouthink 
that you can just put oft a bits and a big red 
cape and expect to destroy Galam, then you've been 
flying a little bit too close to the sun lately. In ader to 
be triumphant, you and your friends (yes, the cat too) 
will need to learn about the powers of magic and 
psychic techniques, because your enemies already 
possess these powers and can't wait to try them out on 
you. So harness your mental abilities and crush Galam's 
evil empire. Or else this fantasy could turn into a real 
nightmare. Because a mind is a terrible thing to waste, ’ 
Especiallywhenit'syours. '■ 


u Turbo TEchnologies, Inc. 


Software etc., Video Concepts, Walden Software and through Sears Catalog. 





Turbo 
Express 

Sives 

you 16 -bit 
Sraphics 
with the 
same brilliant 
color, the same 
six-channel sound, 
the same intense 
same play, and 
best of all, you can 
use the same Turbo-Chip 
games you use on the 
TurboGrafx -16 home system. 
Now you can have the take- 
it-anywhere convenience of 
the Turbo Express with all 
its cool features and your 
choice of four great games FREE 
when you buy a Turbo Express. You 
can choose any four of the following six 
games: Packland, Victory Run, Alien Crush, 
Fantasy Zone, Vigilante, Power Golf. 


Turbo TEchnologies, Inc. 


Available at Toys "R" Us, Babbases, Electronic’s Boutique, The Good Guys, McDuffs, Software etc., Video Concepts, Walden Software and throu3h Sears Catalos. 



TTS/S^W 


n membere Jose Quinones of Puer- 
to Rico and J/m-6ob Boza of Urtiana, 
OH have a few things to say about their 

favorite games, nnal Fantasy II and 

Super Smash TV.for the SNES. 





final Team Word 

I ! 9“ Fantasy II the hlgh-5! This 

IS the best RPG game I Ve ever 

te cart amazed me. The orchesLed 
music was great and the engaging 
s^ory ne was well developed. Be^ Of 
alUhis garne really earned Its wings in 
he ^ously long and involved adven- 
ture department. Ifs long, long, longi 


Team Tips 

Here are a few scorching tips from > 

Team GamePro member, Aia ^ 

Shirinian, Potomac, MD 

The following are passwords ^ 
and tips for the Legend of 

the Mystical Ninja. 



Zone 111 Password; 
L?9yin "ptr- %tPj# 

46itt<z5##n'>i5* 


I Smashing Game 

arcade garne.Srn^^^^^^^, I 

•the year is 1999 and a Wer 

LxV.rabngs.Tbeg^O-X |1 


Zone VII Password; 

ib%44VBv®vVyl4* 

,D7X=V]B%B!/74B 


I the TV. ratings, iney^- 

dio-of-doomtocom^eWthe 


::::;&gett« , 3 
^ . . 1 ^ « noxM car or a toaster. 


1 Twtoa ew^oratoaster. 

1 game is 4.5. ' 5 

Jim-BobBoza,Urbana,OH 


Genesis: Sonic The Hedgehr^ 

Tie - Genesis: John Madden Foot- 
ball and NHL Hockey, SNES- 
Super Mario World 
SNES: Final Fantasy II 
SNES: Smash T.V. 

SNES: Pilotwings 




Zone VIII Password; 
kXXnL>nJW djlhz 

qydVH-6wTnkqwz? 



Here are 
Zones. 


a few tips for the Warlock 


Zone 1-1. To the right of the Horn tem- 


ple’s entrance, there is a «hiteJcoh °f I 

Yina’s head. You cannot immediat^y 
icon. However, b^ktingiu^ 

the right spot neartheentiw^. the , 

icon will appear and you will be 

rewarded with $100. 

Zone 4-1. Right past the first shop, 

there is a building with two doois^Hit 

the area between the doors and a , 

secret passage will open. 


PnarrtasyStarld 

7 Tie- SNES: F-Zero and ActRaiser 

8 SNES: Super Castlevania 

9 ;ne-SNES:SuperGhouls’n’ 
Ghosts, NES: Final Fantasy 

Gaiares and Shininc 
N'^"°“^’ff^ES:JoeandMac,' 
NES. Mega Man IV 


27 


BAMEPR8 • July 1997 


Nl NT END 0 



chaotic. Tilings first went sour in Cap- 
corn’s original Ghosts and Goblins game 
for the arcade, the NES, and the Gene- 
sis. Then along came Firebrand the Gar- 
goyle. This Ghoul Realm citizen’s life was 
turned upside down in the Game Boy 
adventure, Gargoyle’s Quest. 

Well, the Ghoul Realm’s rockin’ 
again! Firebrand left his town of Erturia to 
begin warrior training. During his 
absence, a strange black light appeared 
and drained al! the magical elements 
from the land. Now life’s going to be 
dark, dingy, and down right boring unless 
Firebrand figures out how to eliminate 
this problem. No magic flame to search 
for in this version. 



Role-play, anyone? 


A Moastous Adventure 

Like the Game Boy version, the single- 
player Gargoyle’s Quest II for the NES is 
aside-scrolling, role-playing action/ 
adventure with a 3/4 overhead view. 



Chasing the dragon. 





There are seven major areas to tackle. 
Tliroughout each area, you fight a little, 
converse a little, collect a little, and pray 
(a lot) that you don’t fail miserably. 

In the true role-playing tradition, 
Firebrand must build up his powers. 
Armed with three lives and the ability to 
launch tiny fireballs from his mouth. Fire- 
brand can’t fly high, nor far. However, as 
time goes on, battles are won, and Vials 
(equivalent to money) are collected. Only 
then can Firebrand gain greater fire 
power, wing and jumping strength, and 
the means to purchase more sophisticat- 
ed Tools and Magic. These ultra cool 
breath-power weapons include a 
boomerang and an air platform, which 
Firebrand spits from his mouth to create 
temporary floating staircases. 

Beastly Beauty 

The graphics are both colorful and attrac- 
tive. However, when it comes to intricate 
detailing, this 8-bit version doesn’t rank 
as high as the Game Boy original. Fire- 
brand isn’t as ghoulish looking as he was 
in the Game Boy cart. Instead, he has a 
raisony, pinched expression. This time, 
however, he is large and, no, he’s not 
green and slimy like you might expect. 
He’s bright, fiery red with white and black 
wings. As for the tunes, well, they’re 
about a three on the “rockablilty" scale. 
They’re upbeat, though not extraordinari- 
ly memorable. 


Wingin’ It 

The first portion of the game is a little 
heavy on straight forward, middle-of-the- 
road role-play. If you’re not into it, thai you 
may find yourself nodding. Either way, the 
level of role-play Isn’t complex, nor com- 
pelling. The town’s are all fairly small. Con- 
sequently, you can always find the right 
people with the right information in a 


reasonable amount of time. The action 
sequences tend to get a bit meatier as you 
progress further into the game. 


PROTIP: Wort( your way down the side of 
die first big building in Stage One's fighting 
sequent^. /Ujout halfway down tiie side, 


to an icon worth additional hit points. 


PROTIP: Ifym have the power to take Oie 
hits it requires to reach the top of this 
nasty-loMng wall of spikes in tiie ball of 
minors, you can rebieve a 1 -up icon 
from tiie upper ledge. 


PROTIP; Beware of the regener- 
ating aystals in the fiftii level. 

Firebrand responds very 
well to button commands and 
gives you a few out-of-the- 
ordinary moves, such as 
flying and hovering. TTiere 
is one aspect to the con- 
trols which may trip 


28 


fiAMEPRO • July t992 







Gargoyle’s Quest II by Capcom 


you up. The Jump, Jump and Cling, 
Hover, and Land command are all con- 
trolled by Button A. Simple enough. 


However, in midflight, you may go for the 
A button by force of habit. The result...a 
big dose of gravity when you don’t need it! 

The Final Score 

Capcom’s original Game Boy version 
pushed the tiny Game Boy to its limits. 
TTie result was a spectacular looking 
game. When a Game Boy game is that 
good, you know it’s going to be a tough 
act to follow. Fortunately, the sequel has 
kept the password feature. 

The NES Gargoyle’s Quest II isn’t as 
difficult or as fun as the original Game 
Boy version, which had a better balance 
of RPG and fly ‘n’ fight 


action. Instead, GQII leans heavily on the 
RPG side. However, it’s fully capable of 
providing both novice and advanced 
gamers with quite a few hours of moder- 
ately challenging enjoyment. Make your 
brand Firebrand. 


Graphics Sound Control FunFactor Challenge 


PRO TIP". This upper piatfom is the ideal 
spot to combat Oils boss. 




PROTP:Lo(ri((^o$efy for these tiny hotes in 
theffltMind. They m a dear indication 
that the floor is rigged vrith spring-action 
sf^es, which you nnist 
ieap over or die. 

PftOTV*: Ail potions found 
to 


through a few zillion attempts 
at Prince of Persia on either tt 
the Macintosh, or the Game Boy, your 
golden opportunity has just arrived. Virgin 
Games has produced Prince of Persia for 
yourNES. 

Grand Vizier Jaffar has imposed his 
nasty will upon the Sultan by taking over 
his palace. He’s also given the Sultan’s 
daughter, your lady love, a radically harsh 
ultimatum - marry him 
or die. 


Down and Out 


Jaffar’s peeved ‘cause the 
princess is sweet on you. So, 
he’s tossed you into the dun- 
geon. The prognosis isn’t good. You 
have exactly one hour to work your way 
through 18 strenuous stages on your 
way to save the princess. 

The Sultan didn’t spare any change 
when he built his dungeon. This place is the 
pits, literally! Each of the 1 8 stages is com- 
prised of various dead-end ledgesand mon- 
strous iron gates. Also, sword-bearing 
turbaned terrors are everywhere, ready and 
waiting to slice-’n-dice you to bits. 

It only gets worse. Step on the 
wrong tile and it’s spiatsville when you 
plummet three stories. Fall a tad short of 
a ledge when you make a leap towards 
freedom and a cushy bed of spikes will 
break your fall. Survive these traps and 
you eventually come upon the tile which 
activates the exit door to that stage. 

Fortunately, a sword, as well as a 
few dozen bottles of potion, have been 
hidden in the dungeon. Some of the 
potions are restorative, others are pure 
poison. It pays to gamble, ’cuz you get 
endless continues should you lose. 


Smooth Moves 

Graphically the game is simple, yet clear 
and attractive. However, it’s the aiimation 
that really knocks your socks off. All move- 
ment appears so smooth aid natural ttiat 
you become half convinced that you really 
are a tiny man on your TV. screen. 

30 


Leapoffahh. 


Hail to the Prince 


Prince of Persia is one of the more 


PROTIP: Polish your sword skills before you 
hit Stage 5. 


True love. 

However, it takes time to master the 
many precise moves the prince can per- 
form. To be specific, he can jump 
upwards, leap forwards, squat, pull him- 
self upwards, loww himself down, and 
take “baby” steps. The controls are high- 
ly sensitive - too sensitive. It’s guaran- 
teed that you’re going to panic and pull a 
dumb move, such as taking a flying leap 
when you meant to jump up. It’s a toss 
up between what’s more difficult - the 
obstacles or the moves. 


attractive, unusual, challenging, and 
nerve-crunching titles that’s ever found a 
home on the NES. Although the ultra 
smooth animation doesn’t shine through 
quite as brightly here as it does on its 
more powerful computer cousins, it rates 
an A+ on the somewhat limited 8-bit 
scale. If you could, would you be the 
Prince of Persia? Only a few dozen hours 
of frustration will tell. 


Prince of Persia by Virgin Games I 


Graphics Sound Control FunFactor 


$29.99 Action/Adventure 

1 meg One Player 

Available August '92 Password Feature 


GAMEPRO • July 1982 







It looks like you’re in renter field. 
A truly tool effett! " - Becironic Gaming i 

"...the most original NES 
baseball game..:' 

- Electronic Gaming Monthly ~1- 


FEEL THE HEAT with the best 
NES™ baseball game! 


"Roaer Clemens' MVP Baseball 
is snowing that it doesn't take 
16 -bit power to be suttessful" 

- VideoGames & Computer entertainment 

"All the exdtement of a pennant 
rate...unigue perspettives allow you to d^ 
see what the players in the field see!" 

- Nintendo Power 


OVER-THE-SHOULDER- 
FIELDING: The most realistic 
perspective evert 


Game players everywhere agree; Roger Clemens' MVP 
Baseball's over-the-shoulder perspective, close-up shots of close plays 
and pitching tips from "The Rocket " himself capture all the realism and 
excitement of live baseball! Feel the Heat! 

enssEE) 

enTewTRinmEriT 




CLOSE-UP PLAYS AT THE 
BASE: players control the 
slide and tag. 


Roger Clemens’ MVP Beiaball™ Is a Irademark ot UN. Lid.' 19B2LJN.LM. All rlghte reserved. Nintendo'', Nintendo Entertainment System'* and the olllclal seals are trademarks at Ninlendo ot America 
Inc. UN* Is a registered trademark ot UN. Ltd'- 1692 UN. Lid. All rights reserved. 






his dreaded Red Plume Guards rule the 
city with an iron fist. In this unstable cli- 
mate, fortune and glory are yours if you 
use your wits and skills. 

Hilisfar by FCI is an ambitious and 
intriguing NES role-play game that car- 
ries a full bag of arcade style action. 
Unfortunately, the load’s a little too heavy. 



Who buiH this city? 


Building Character 

Hilisfar’s RPG features are strong. There 
are three main storylines with slight varia- 
tions according to your adventurer’s 
characteristics. 

This is a single character adventure, 
but you can create up to seven different 
characters. The character building fea- 
ture is simple to use but extensive. You 
choose from five races (Dwarf, Elf, 
Gnome, Half-Elf, and Human), seven 
moral alignments, and four Guild Classes 
(Cleric, Fighter, Magic-user, and Thief). 
Next you “roll” ratings for Experience 
Level, maximum Hit Points, and seven 
character attributes. 

RRG at Ihe Arcades 

Hilisfar doesn’t feature RPG monster 
bashing. Instead, it showcases an 
impressive array of game play and play- 
ing perspectives. You shlep around mas- 
sive Hilisfar via a 3/4 overhead-view city 
map. To journey to 1 3 outlying locations 
you take a side-view horizontally- 
scrolling horseback ride, where you leap 
obstacles as pesky hawks and hidden 
bowmen ambush you. At the forward- 
view, Target Range, you try to master 
Slings, Daggers, Darts, and Archery. In 





Picking locks is imaginative and fun. 
On screen you see an extreme close up 
side view of the lock’s tumblers. You 
must quickly connect the correct lock 
picks from a set of 20 to the tumblers 
before time runs out. Fail and you’re 
stung with a HP-sapping dart or doused 
with sleeping gas. Heavy-handed thieves 
will break their picks. 
ntfnff:lfyousdect“Pk^alockwitha 
small obj^ ” your best bet is to pundi A 
like crazy. Don*t stop until bme runs out 


Arena Combat, you go one-on-one, toe- 
to-toe against fantasy fighters. You also 
cmise Pubs to conduct text-based inter- 
rogation of the locals. 


PRtHKJunptm to tine horse lengths aw^ 
from obstacles. Hit Dom to duck the bkxl. 

PH071P: For higher scores at Tana*s Shoot- 


PROTVh Repair lock picks at the Thieees 
Guild, if you’re a Thief. It’s near the Mage’s 
Tower in the tmmi’s southeast comer. 


Lost in Uie Hilis 

Hilisfar’s action smorgasbord is great, but 
its sluggish controls w/ill drive you mad. 
Sometimes you must mash the controller. 
This is particulaly annoying in places 
where you norm^ty expect quick response 
time— horse riding, arena combat, and 
overhead runs from the Red Plumes. 

The graphics are small but decent. 
However, the animation’s pokey, even for 
an 8-bit RPG. For example, in the over- 
head city map, movement is painstakingly 
choppy and imprecise. The sounds are 
minimk 


‘Far Freaking Out 

This is a tough call. Hilisfar is a great con- 
cept that trips on execution. Eight-bit 
RPG nuts will definitely enjoy the capti- 
vating quests, but only adventurers with 
extremely patient and forgiving natures 
need take to the Hills’. 


The key action, however, is breaking 
and entering into buildings and treasure 
chests. These 3/4 overhead view scenes 
are mazes, where you crack open chests 
to find gold and other goodies and elude 
the Red Plumes. 


Be gukk vndt your picks! 


Hilisfar by FCI 

Graphics 

Sound Control FunFactor Challenge 1 

1 

SlB 

S54.99 

Role-play 

2 megs 

One Player 

1 Available Sept ‘92 | 


32 


GAMEPRO • July 1882 






AVANTI 


Fill out coupon and mail to: GamePro Super 
Soccer Champ Contest, P.O. Box 3329, Redwood 
City, CA 94064 


Name 

Address 


Phone 


Did You Remember 
Your TV. Screen 
Photo? 


TAITO 


The fa^l pace, grueline 
action, and tough competi- 
tion has made soccer the 
most popular game in the 
world today. Pretty passing, 
flying headers, bicycle kicks, 
slide tackles, yellow cards 
and red cards are all a part of 
the game. Watch out for your 
players liecoming fatigued 
loo. 

Some- 

times 

fresh legs are better than 
your superstar, 

If your passing game 
comes along you might be 
able to hit a bicycle kick or 
break a window. There’s 
nothin' like playin' bail in 
the house. So, let the games 
begin. 


, Q Enter The 
SUPER SOCCER CHAMP 
Soccer Ball Contest 
And 


Confetti Sequence 




500 Wilson AVaiiti Soccer 
Balls Will Be Awarded 

• Top Quality synihciio leaiher cover 

• Hand sevm with nylon tivaiud ihread 

• Special coaling for alt- weather plaj 

• Official ball of the NAIA 

• Mtilii-laminalcd fabric lining for 
sirengjh and .sliapc 

• Soft touch for •superior feel when 
heading 

• Oftltial Si/c 5 - professional .siandard 

size and roundness to ussurt accurate 
flight and bounce. • ,• 


Confetti Sequence 


How To Enter 


To qualify for the contest, participants must win the 
tournament in Super Soccer Champ. When a player has won 
the loumamenl. the '.creen will display the words. ‘‘You Arc 
Hero.” followed by confetti falling onto llie field and closing 
credits listing the creative designers behind Super Soccer 
Champ. A photo of any one of these screens will be accepted 
as proof of winning. 

To enter, till in the coupon or print your name, address, 
phone number, age ;ind ilic words 
“Tuito Super Soccer Chaniji 
Contest.” on u 3" X 5" card. Then ^KW|rM 
mail your entry form, along with a BaMig 
photo of your winning TV screen 
to: GamePro Super Soccer Champ 
Contest. P.O. Bok ,332^J. Redwood 
City, CA 94064. Prizes will be 
awarded to the Urst 500 qualifying 


Closing Credits 


Contest Rules 


ThiscunieM LV sponM>FVd byT.iilo 
and GamePro mjgawnc. Only oiil- 
entry per per'on. No purelia>c 
iicociaiN III omcr. Winners will be 
notified by mail. Ch.inccs of winning 
arc delerniiiicd by loud number ol 
valid onlriL's ra'Oived. Giiniusl ends 
September .'0. l‘>92. Only valid in 
(lie U.S.A. Void when- prohibited. 
Kniployees of GamePro, 1 aito and 
their families ire ineligible lo enter. 
GamcPniiind faiio reserve the right 
lo cancel this promotion ui any tunc 
wiih appropriate noiiee. Winners' 
names and pn/e infomiaiiou may be 
used by GamePro and Tailo for 
promotional or advertising purpose!; 
without fiinhcreonipensauon.i 


Taito and Super Soccer Champ are trademarks of Taito Corporation. 
Nintendo ana Super Nintendo Entertainment System are trademarks of 
Nintendo of America Inc. (IM 992. Alt Rights Reserved- 



BySbsher(^n 



PR07IP: To force open a 
pathway, position a 
Bfockar next to a wall. 
Then select Banb for a 
Ngbanp. 


It’s another case of Lemming 
see, Lemming do. SunSoft’s 
SNES*to*NES Lemmings translation contin- 
ues our addicti ng love/hate relationship with 
the cute, cud- 
dly, suicidal 
little fellas. 

As is their 
wont, the 
green- haired 
munchidns, 
known as Lem- 
mings, tromp 
merrily along a 
side-view path, 
oblivious to impending doom. A dip in a lava 
pool, a drop off a cliff, or a slice against a 
sawmill could crash their mindless parh^. 
Your fun-filled, but often aggravating, tek is 
to prevent Lemming gumbo. 

While they’re en route to their goal, your 
super powers influence the Lemmings’ 
actions. For example, Blockers control 

crovwJs, Dig- 
gers burrow, 
and Builders 
construct 
bridges. 
Nuke’s a quick 

PRCmP: foa ant genocide 
tgalnstdlndlmal solution when 



arrows. Use Climb and you pcunt your 
Float skills to maneuver critters into a 
aLemndngpastsucha comer! Power 


wall, then Bash the wall g^ppijes are 
from the other s/ds. ijmjted, so plan 


ahead. A point-and dick system painlesdy 
interfaces you with the command bar. 

Lemmings loote clean ^d visible, con- 
sidering the tiny 8-bit characters. The catchy 
theme songs do the cart justice. This ver- 
sion’s only major loss is the competitive 
two-player mode, a shame. Otherwise, 
game play follows the SNES cart to a hair. 
You even get an identical total of 30 levels, 
with four skill settings and passwords. 

Lemmings does a great job of keeping 
you busy and should find a permanent 
home in your NES! 






PftOnP:SatttothePyn- 
mid of Alko and the 
Mods Cans to retrieve 
extra Hope Fragments. 


Maria’s parents have disap- 
peared while searching for the 
mythical Ghost Lion. Daughter Maria must 
unra\ffll the Ghost Lion’s Legend to save her 
small world from an amiada of monsters. 
Kemco’s new NES role-plying game gives 
Maria a ticket to Dream Land, the Ghost Lion’s 
kingdom. She 
explores her 
new surround- 
ings in the 
familiar top- 
down view, 
and a menu- 
driven interface 
controls her 
actions. Hope, 

Courage, and 

Dreams regulate her well-being, and can be 
increased by finding Hope fragments. 

Several continents, dozens of dungeons, 
and numerous bad guys await on this 
novice level, but lengthy quest. Dream 
Land’s village inhabitants are helpful, ^d 
they provide clues. However, sprites, skele- 
tons, goblins, ores, and other vagrants con- 
trol the countryside. 

Using her Dream ability and the appro- 
priate sacred item, Maria can summon Spir- 
its to backup her hand-to-hand fighting 
skills. Moja of the Spear, Twana of the 
Lamp, Centaur of the Sacred Cup, and oth- 
ers will join her team. 

Ghost Lion’s a good test for young adven- 
turers. Weak 



PHOT1P: Nourish the vih 
lage’s hungry old lady 
with bread and she’ll 


give you a letter. Deliver band of spiritual 
the note to her son In companions 

a»Ws*/irfft®'//ff/a/rfjw,g,jniagicto 


the powerful B-Dagger! 


this tale. If 


you’re looking to cage your first RPG, take a 
crack at Ghost Uon. 


The Legend oMhe 6ho(t Uon by Kamco 


$44.% Role-Plaring 

2 megs OnePliyn 

AvallableJune '92 Battaybactaiii 


/ 


> 


\ 


Sports cars meet hard bodies in 
Ferrari Grand Prix Challenge, a 
decent For- 
mula One rac- 



Breakoutthechampagnel 




DrMng 

OnePliye 

Passwords 




pump. One-player goes globe driving in 16 
international Grand Prix courses. To win, 
you must speed past 25 opponents from 
eight teams. Capture the highest point total 
by circuit’s end and the trophy’s yours. 

Your Ferrari’s fairly well equipped with a 
rear view mirror, high-grip tires, and a radio, 
which yourteam uses to alert you to 
oncoming hazards. Choose either an auto- 
matic transmission for less complicated rac- 
ing, ora 
3-speed man- 
ual transfer a 
slightly higher 
top speed. 
Unfortunately, 

PROTIP: Passing the Youcanl 




computer can be tricky, upgrade your 
It often swerves and car'sperfor- 
knocks you oN the hack mancewitii 
when you’re making new parte. As 
your mon. Tty a pass In expected, 
the pH lane Just before applied here 
the Rnlsh line. are the easy- 
to-use, standard accelerate, brake, shift, and 
steer controller moves. 

At the start of each race, you drive a 
qu^if^ng run to earn a pole po^on, and 
then it’s off to the track for real speed. Win 
to score pointe for yourself and for your 
team, plus you'll get a password. 

While your car’s in decent shape, the 
courses it drives are less appealing. The 
scenery and sounds are just average and 
less stimulating tiian the tracks found in 
carts like Rad Ratter. Ferrari’s strength is a 
lengthy, challenging contest. If your dream 
is to drive a Ferrari Fomiula One machine, a 
test drive rental is a smart move. 


/, 




34 


fiAM£PII 


JllT 1112 







KMufiwnlaveliiililenHirtjcjisiiinewiierdiitlie 
L tar} Mtans Musitn. Vu and Gimez have ta escape 
S Uddea traps, aid battle scar; gbiDls aid goblias an 
search la Dad ber. Callect Ibe aiilliaa dallar 
a \ raasaai,riBdWedaesda},Pagsle;aadlJie 
I A rest af Ibe famil; la j>aar attempt la 
f ' I rescaelbebelavedMartitta. 






0(««I JMrioL Ik. 18SS 







The Simpsons: Bart vs. the Space Mutants 
by Acclaim 

Graphics 

Sound Control FunFactor 

Challenge 1 




Price not available Adventure 

4 megs One Player 

Available now 



PRfffV: Use the Wrench to open the Ike 
hyttarrt, which washes away the 
awning’s purple paint 

PROTIP: Use the whlsVe near the 
SprtngfieklRetkementHome. You 
Justnkght “cash” in on something 
Ngl 


Li ki LI 


ByMKterBhsto- 

f 

\ Too hot for just the NES, 

’ The Simpsons: Bart vs. 

” the Space Mutants is now 

available to razzle and dazzle 

Genesis players. Bart and his 
family are back to battle slimy, 
putrid space monsters that have 
infiltrated the town of Springfield! 


Doin’ the Barlman 


Space mutants have taken over 
the bodies of Springfield’s towns- 
folk and are collecting specific 
Earth itOTis to construct a weapon 
that will enable thmi take over the 
planet! When Bart slips on his X- 
ray glasses, he sees the creepa- 
zoids for what tfiey really are! The 
Bartmeister’s on his own in this 
moderately paced, action side- 
scroller. He’s got to free the pos- 
sessed neighbors, remove the 
coveted Items, and convince his femily 
that the alien menace is for real! 

Each of this game’s five levels takes 
place in a different part of Springfield. In 
each level, while working against the 
clock, Bart must seek out purple colored 
items and either cover them up or spray 
paint them red. The Springfield Shopping 
Mall offers a bevy of hats. The Krustyland 
Amusement park is full of innocuous bal- 
loons. The Springfield Museum of Natur- 
al History houses valuable “Exit” signs 
coveted by the aliens. The Springfield 
Nuclear Power Plant holds power rods, 
which Bart must collect and return to the 
reactor! Also, if Bart collects enough let- 
ters to spell out a family member’s name, 
they will come to his aid when he comes 
face-to-face with an alien Level Boss. 

You need sharp reflexes to succeed. 
Many of the objects Bart needs are clev- 
erly hidden and require quick, tricky 
jumps to reach. 


Power On, Dude 

Fortunately, there’s an abundance of 
bonus items and Power-ups to aid the 
Bartman. Collect hidden Krusty the 
Clown icons and/or 1 5 coins to earn a 1 - 
Up. Weapons such as cans of Spray 
Paint, Slingshots, and Dart Guns, and 
special items such as Keys, Whistles, 
Wrenches, and Rockets also come in 
ha^dy. It requires clever thinking to figure 
out where and how to use these items. 
Experimentation is the key to success. 


D^ VuorNew? 

The Genesis version looks and 
plays almost exactly like its NES 
counterpart. However, the Gene- 
sis’ 1 6-bit horsepower gives this 
version a definite edge on graph- 
ics and music. These twin ten- 
dencies also mean that all the 


boffo tricte and tips NES players 
{see p. 32 - April ‘91 issue) have 
discovered work for bro-Genesis! 


So, NESers, keep your traps 
shut and don’t min the surprise 
for the Genesis vidiots. 

Although the graphics and sound 
don’t tax the Genesis’ capabilities, this 
cart is visually enjoyable and challenging. 
The Simpsons: Bart vs. the Space 
Mutants is simple in plot, but full of 
enough twists, turns and surprises to 
delight and frustrate you! So \what if it’s 
the same as the NES version?! Don’t 


have a cow, man!! 


38 


CAMEPII • Jily inz 












play 


Zealous zombie zonhing! 


Swinging good time! 


T error comes to the Sega Genesis in Namco's 
stomach turning sequel to the smash hit 
Splatterhouse. That's right, lock your doors. 
Splatterhouse 2 is raging. Rick's buffed, bad, 
and back. Ready to trash anything to save his 
girlfriend Jennifer. Love is never pretty. 


Eye popping boss encounters! 


Horrific hurls! 

Eight levels of horror. 

Eight megabits worth of gross 
graphics and chilling sounds. 

Gnarly new weapons and bosses 
I Warning; This game may not b«^^opriat( for younger players. I 


The Game Creator^^ 

NAMCO HOMTEK, INC. 

325S-1 Scott Blvd. Suite 102 
Santo doro. CA 95054-3013 

SplaueAouM 2 is o (raJifliiirk of Nonuo. 
LU.. ^'I9U. 1992 NanKO LcJ.. All lights 
rcsciwi. Ll«ns<2 tiy Sign InunHisis, UiL 
fw pin wulu SIGA CENE9I9 9Y97EM. 
SEOA'^anit 0049919"* on (rnaoiuriis of 
9<go Ciuerprisis. Lid. 




By We^end Warrior 

^ Sega scores a solid KO with 
y Evander Holyfield’s “Rea! 
Deal" Boxing. Hands...err, 
gloves down, this is one of the most enjoy- 
able boxing games for any home system! 



Whatsa “Heal Deal?" 

Real Deal showcases “real deal” graph- 
ics. They’re extremely well-rendered and 
lifelike. From Evander’s image on the 
photo-realistic startup screen to the 
babe-o-rriffic, bikini-clad model announc- 
ing each new round to the gruesome 
spurts of sweat and blood when some- 
one gets rocked, it’s clear that Sega’s 
video artists went the distance for every 
pixel and sprite. 



PBOTtP: BkxA km and Mkm mth upper- 


cuts every time your opponent goes k)r 
your body. 


PBOUP: Use your less favored arm to keep 
your opponent at a distance with several 
Jabs. Follow with a solid hook from your 
fyvoredarm. 


The action in the ring appears in a 
unique third-person perspective that 
mimics a camera moving completely 
around the perimeter of the ring, 
Although the boxers are seen waist up 
from the side, they move freely through- 
out the ring. A handy overhead map 
charts the position of each fighter. 
PBOTIP: Force your opponent into a comer 
as much as you can. 


Cottteniters and Bums 

Real Deal’s stable of fighters is a knock- 
out! Choose a Single-player, Two-player, 
or a Computer vs. Computer fight with 
30 different boxers to choose from. Each 
boxer is ranked according to a fight his- 
tory and ratings in four Attributes: Power, 
Stamina, Speed, and Defense. 

38 



The cart’s best feature, however, is 
the ability to create your own fighter 
almost down to his toenails! Choose 
between right- or left-handed, the pig- 
ment of his skin, the tint of his hair, the 
color of his trunks, the shape of his head 
and a snappy fight name. Each hard- 
earned victory enables you to add units 
to your fighter's Attributes. Not being able 
to save your boxer is the cart’s low blow. 



PR071P: bi the beginning, concentrate units 
on Stamina and Defense Atbibutes. Build 
up Strength and Speed later. 


Murder da Bum! 

Game play emphasizes rhythm between 
punching and blocking. The controls are 
silky smooth as well. Unlike arcade fight- 
ing games, which emphasize nonstop 
action and radical moves, these fighters 
(like real-life boxers) can only punch so 
fast and take so many blows. You throw 
left and right jabs, hooks, and uppercuts 
at the head or the body. You block either 
high or low. 

PROTtP: Back off and rebeat to refdenish 
your Strength meter. 

PROnP: Work on your opprmenPs head and 
body. 


PROW: Always use your favored arm for 
the killer blows. Uppercuts cause the most 
damage. 

TTiree-minute rounds can range 
from three to 12 rounds. At the end of 
every round, judges award each fighter 
up to 1 0 points. You can win either by a 
KO (Knockout), aTKO (Technical Knock- 
out), or by out-pointing the other fighter. 



PROW: If ^ hit the deck, hit A as test as 
you can. It might revive you Just in time. 

It’s a Hit! 

Evander Holyfield’s “Real Deal” Boxing is 
the champ! One-player mode is 
extremely challenging, but the two-player 
action is the most fun. It’s the perfect 
way to take out your frustrations and set- 
tle old scores! This cart stands on its own 
with or without Evander Holyfield’s 
endorsement. This IS the Real Deal! 


Evander Hotyfield’s “Real Deal” Boxing 
by Sega 



$49.95 Sports 

4 megs One-Two Player 

Available August ‘92 


GAMEPRO 


July 1892 






GET READY FOR TWESUMtOFiYOU 

/ ' '"'i; '41 


Somewhere in the mpest sffA'of the Gamma Mu Eta system nft a planet no 
oKe knows to Pejive or dead.^e'surface appears to'be movingMt not like 
oceans, according to displacement readings and photos from a pme nearby. 

Whatn^steries>ce^held by this big green glob in the middle of space.!’ j 
This question and others have been left in the somewhat capable hands of spj^ij 
Jockeys Todd and Rooney. The administration supplies them with everyth 
they need to plot and document Slime Planet. Our heroes hop onto thefrtwii 
Slime Wo^-Express. headed for danger, excitement and maybe even death. 


qS7 UNIVERStTY AVENUE SUIIE 10 
L0SEAT0S.CASS030 





yes, it’s true ProGamers! 
magazne has hit the airwaves with a weekly TV show that 
blasts off with a power-house lineup of top reviews, 
strategies, tips, and passwords iike you find in the pages of 
GamePro! The show is ^t-paced and jammed with all your 
favorite features such as Hot at the Arcades, Pro-Reviews, 
S.WAT, Ask the Pro’s, Viewer Tips, and much more! 

Starting J.BRaSil 

J.D. Roth and Brennan Howard will be your hosts as they 
literally “step inside" each game to bring you the most in- 
depth reviews, news and tricks alive! 


Gam^*mTVsHere! 

GAMEPRO is airing Saturr^ and Sundays across the 
country! Check the listing for a TV station near you. 

Then, get ready for the best video game action this 
season-delivered hot to your living room from GAMEPRO! 


GamePmn 

WatchU 


Airing Saturday and Suiulay at a Station Near You! 


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atf 

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WM-8 

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Vff^MT-43 

Monroe, LA 

KARD-14 

San Antonio, TX 

KENS -5 



Cokjmbus,GA 

WKO(-54 

Hstlad,CT 

WFSB-3 

A/as/twte, TN 

WXMT-30 

SanCSegeCA 

KUSI-51 

'C^de Channel 






But aim carefully. Or you’ll never see the light of 
day You and your Wizard, Knight, and Ninja allies 
must find the magic swords and slash through 
50 floors infested with giant gryphons, three 


headed hydras and fire breathing dragons. Prove 
that nothing is mightier than your sword. Or, 
Drockmar Keep will be in eternal darkness. The 
sword fight of your life awaits at your store today 



When the serpent rises out Aim your sword toward Get your stabs in fast, ‘cause 

of the slimey ooze, you've gotta the sky, or tbe Gryphon will get the Green Dragon is faster 

slash him before be gets you. tbe jump on you. than a bolt of lightning 


CAPCOM’ 


OU>92 CAPCUM USA, INC Nintendo and Nintendo Emenainmeni System ate 
trademartts of Nintendo of America, Inc, For more Information, call 408-727-(M00, 


Licensed by Ninlendo* fur P lay on the 

(Nintendo) 

errTwjj^nmsriT 







ByN.SomMac 

For quite some time, Lynx 
players have known what a 
^ hot game Todd’s Adventures 
in Slime World is. Now Genesis owners 
can dip theuselves into the same bottom- 
less pit of disgustin’, oozin’ fun! Renovation 
presents a faithful translation of this popu- 
lar cart, plus enhanced graphics and game 
play! Whether playing solo or with a friend, 
you're in store for a gooey good adventure! 


Slime Time! 

You’re Todd, famous intergalactic explor- 
er, in search of priceless slime gems scat- 
tered deep within the bowels of the planet 
Slime World. Gathering slime gems won’t 
be easy in tiiis side-scrolling, third-person 
perspective game. You have to drop into 
the heart of the planet and climb, jump, 
crawl, trudge, and sludge your way 
through an endless maze of slime- 
encrusted tunnels. Beware the hordes of 
repulsive, disgusting monstrosities that 
inhabit every nook and cranny of this 
underground world. As if things couldn’t 
get any worse, the glowing green slime 
completely surrounding you can disinte- 
grate you within moments! 

Fortunately, Todd has a vast arsenal 
of weapons and devices at his disposal, 
in addition to his laser pistol. Scattered 
throughout Slime World are Mega 
Bombs, Slime Shields, Slime Cleansers, 
Ammo, Slime Bait, and Jet Packs that 
assist your progress through the muck 
and slime. Hie most important item is 
your Computer Map, which tracks and 
diagrams your movements through the 
maze of passages. If you’re ever com- 
pletely lost, the handy Restart/Password 



PR071P: Don’t iMpyw jets into pools of 
water. You’ll explode! 




feature enables you to either completely 
restart the game or restart in a previous 
location. 


You’ll be amazed at the multitude of 
caverns, creatures, and catastrophes 
awaiting you at every turn. Jump and 
climb everywhere to discover secret pas- 
sages. Be careful! Carnivorous monsters 
often lie submerged just beneath the 
calm surfaces of slime. Use Slime 
Shields, Red Slime Gems, or pools of 
clear water to rinse off the deadly goop. 


PR011P: Immediately duck into an 
adjacent chamber after setting a 
Bomb, or you’ll end up char- 
broiled! 

Oozin’ l^ons 

Choose from among six different adven- 
tures on Slime World. “Easy” requires 
you to merely stay alive until you find a 
way out. "Logic” removes your pistol, 
leaving only your wits to help you sur- 
vive. “Exploration” thrusts you into con- 
fusing circular passages as you try to 
find your way to the rescue ship. “Sus- 
pense” drops you onto Slime World two 
minutes before it explodes. "Action” pro- 
vides nonstop hordes of monsters in 
every direction. “Arcade” makes life 
difficult by taking away the option of 
restarting. 


PR071P: Plant Slime Bait near passageways 
so ^ can easily fdd( off all the nasties It 


PRO^P; Watch out tor red sibne that 
destroys you upon contact! 


pools transfonns it into dear water! 


A DisgusSn’ Delight! 

The many features of Todd’s Adventures 
in Slime World provide an infinite number 
of strategies and moves. The two-player 
option works extremely well by splitting 
the screen in half but doesn’t compro- 
mise any of the graphics or the game 
play, ^though it’s identical to the Lynx 
version, those who have already played 
this cart will want to experience this 
game on the large screen. Sharp graph- 
ics, an engaging story line, and a nice 
mixture of action and suspense guaran- 
tees a messy, but fun-filled, time for all! 
Let’s get slimed! 


Todd’s Adventures in Slime World 
by Renovation 


$49.99 


Adventure 
One-Two Players 


megs 


Aval abe June ‘92 


42 


CAMEPRO « Jlly 1992 








VIDEO GAMES AT 
WHOLESALE PRICES 


800 - 942-4162 

FOR ORDERS ONLY • CALL BETWEEN 9 AND 5 EST 





MtnBfamly 36,50 54.SC 

AiMsIaW 25.50 WiRw/s 29.90 


4AolLoD2 30.50 
4(KGlL(lo3 3850 
AlUnset 2350 






Adds Rapid-Fire & Slow-Motion 
to your standard NES Control Pads 




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YOUR CHOICE 

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BATMAN 
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THE SOUTHEAST GROUP TO ORDER BY PHONE CALL 800-9424162 


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ALL OTHER INFORMATION CALL 305-960-1700 • WE ACCEPT MAIL ORDERS 


We accept MASTERCARD & VISA or money orders (add 6°. sales tax for money orders). Personal checks are accepted but order will not be sent until check has cleared. Florida residents 
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will be replaced with same product only. We reserve the right to refuse sale. We are not part of or endorsed by Nintendo. Nintendo is a registered trademark of Nintendo of America. Inc. 








PROW: Use the computer to make maps of 
different floors. You*lloeed te traeei 
between levels at various times. 


By Milo Pn^dwt 

Attention hackers and 
techno-punks! Looking to 
get your degree in demoli- 
tion? Bachelors in bombs? Masters in 
mercenary antics? Be all you can be. 
Infiltrate the U.C.C ^Iversal Cybernetics 
Corporation). Robo-wimps need not apply. 
B.Y.O.B. - bring your own body bag. 


Hide and Go Sneak 

You have the choice of beginning the 
game blind or selecting one of six char- 
acters. If you select a character, you can 
check out one of the hippest Option 
Select screens to date and even cus- 
tomize your spy-guy. Choose between 
five different guns and stock up on elec- 
tronic gadgets ^ock Picks, Brain 



Police Bruiaiity 

Cyber Cop’s controls might make you 
call for the cops. You interface with the 
game through a point-click-and-shoot 
system. The semi-sluggish controls 
require a breaking-in period to learn, but 
you learn to make them work eventually. 

The graphics cook, but the sounds 
simmer. You run around big polygon- 
based mazes like a James Bond rat 
looking for some cheese. The back- 
grounds are typical of today’s large office 



Spies Like Us 

Sound like an ad from the latest “Soldier 
of Industrial Misfortune” magazine? It’s 
just a metallic taste of what’s in store for 
the soon to be Cyber Cop player. This 
spy simulator by Virgin Games offers 
great first-person, 3-D perspective play 
and fast action - an element that’s often 
lost in simulator-type games. 

You’re a lone Zodiac agent deep inside 
the U.C.C. building. Your mission is to 
locate and retrieve an exp^mental embryo 
that’s the key to all of the U.C.C. ’s question- 
able and possibly illegal experiments. 



PROW: To liw long and prosper, practice 
junguhg over security squares and around 
comers 

To nab the egg, you’ve got to locate 
the computer that’s going to upgrade 
your security access and then head for 
the elevator to reach the next floor of the 
building. In the eerie muted light of the 
halls, you blast robots, giant green mon- 
sters, spiders, or other beastly bad guys. 
You also shoot security cameras, hop 
over pressure sensitive floor panels, and 
search 1 5 floors for the test tube tyrant. 


Implants, Chemicals, and Power Packs). 
Don’t sweat it if you can’t afford an over- 
priced arsenal, you can find items 
stashed in the U.C.C. building, 



PR07JP: If you’re short on sufqrlies, enter 
the etevator and return te the lower floors. 
Many ^redal items, arch as Drink Refills, 
Betdronics, or Medtidts, reappear vidiere 
you fflobbed them before. 
nOTIP. Always pwch^ a Bomb. If you 
have one whm you run out of energy, 
you’ll be taken prisoner by the U.C.C., but 
youwon’tdie. You can use yotu Bomb to 
escape. 

PR071P: Write ikfwn complicated pass- 
words hequentiy and ctueMly. Here’s a 
Level Two code: HKAOCOANEUKDS- 
GMKOaaSDM. 



Face to 'bot 


buildings, with their passive-colored car- 
pets, various plants and chairs, and, oh 
yeah, seven-foot-tall slobbering mutants. 
Cyber Cop’s music is repetitive and 
doesn’t stand out, but listen for audible 
sounds of danger. 



Clawed by Freddy. 

Corporate Raiding 

Cyber Cop takes time, but it’s worth a play. 
You must plan your moves, manage your 
equipment, and keep an eye out for “Fred- 
dy,” the artificial life form in question. 

Check out Cyber Cop if you want to jump 
into the shoes of a futuristic super spy, 
blow stuff up, and, perhaps, save the world 
from another hostile corporate takeover. 


Cyber Cop by Virgin Gaines 





$59.99 


Action/Adventure 

8 megs 


One Player 

Available now 

Passwords 


44 


BAMEPRO 


July 1992 















StarOiljfssejf i Warrior of Home II w nragon'sFury 


, t 




By Prophet 


Tlie Onotorace has ruled the 
Galaxy Union Empire for sixly-five 
million years, but the Empire’s time is about to 
run outi 
Speaking 



of time, you’d 
better have 
alotofitifyou 
decide to blast 
off into Star 
Odyssey, a 
massive role-play game by Sage’s Creation. 
You’re out to preserve the Empire. Along the 
way you must stop an interplanetaiy war, 
cmck a drug cartel, cure a blind girl, create 
your clone, and rescue a princess. You lead 
up to three characters through an epic- 
length space quest, which covers eight stan- 
dard issue planets. 

PROTIP: Be fuOy erpiipped, and at least 
Level Six before you venture past the 
Tmamod St^iinm. Gaz waits Oiere. 
PB071P: To and the secret Vegan Tiiimels, 
search the lower right portion of the first 
regular tunnel and the upper left portion 
of the other one. Look for Quam. 

The flashy 
graphics wflil 
dazzle RPG 
vets. You do 
yourtraveling 
and character- 
Flghts look One! interrogating 
through smooth scrolling, overhead-view 
screens. The eye-catching, RPG-style fight- 
ing sequences appear in a side-view, hori- 
zontally scrolling perspective. 

Be prepared to study the manual. There’s 
an exceptionally large number of monsters, 
but your arsenal is diverse and complex. In 
addition to five weapons and 1 1 tools, you 
must master four magic Elements, which 
produce 40 dxumented effects. 

PR07P: After using Woodkm on the Ivy, be 
sure to read the charts In the spaceship. 

Star Odyssey looks great and plays okay. 
It’s good for 48-72 hours of introspective 
fun. Get lost in this space, if you have the 
time. 



StarOdyssei 

bySa« 

10’s Croatian 


1 

iH 

$69.98 Rola-play 

8 moga One Player 

Available now BaBeiy back-up 


.ByWermead 



In Warrior of Rome II by Bignet 
you can prove your tactical 
genius as Julius Caesar.This challenging real- 
time, war simulation features three entertain- 
ing methods of play. In one-player mode, you 
can choose your bkleground from 20 m^s. 
Two-player mode lets you play simultaneous- 
ly against a friend via a split screen display. In 
Campaign 
mode, you 
wage 15 sepa- 
rate battles 
against traitor- 
ous armies in 
Asia. 

This game 
resembles the 
original Warrior 
of Rome in name only. There’s much more 
control over the battles, thanks to multiple 
user-arrangeable windows, five difficulty set- 
tings, message boxes, and a map-wewing 
scroll feature. 

You guide the combat from a 3/4 over- 
head perspective. Despite cartoony graph- 
ics, there’s a realistic feel. During battles, 
you get close to the action as you watch 
your legions clash. Soldiers moan when 
they’re dealt a fatal blow, and you see their 
spirits rise into ttie air. TTie sound effects are 
odd, but the music’s good. 

To improve your chances of success, 
you build forts, shipyards, and coliseums. 

You train your 


PROTIP: Start eacA map 
by sending a minimum of 
three units to build a fort 
andadbeum. 



troops, and 
decimate the 
enemy popu- 
lace. You can 

rest injured 

nOTIP: Protect your vlh units and 
lages. You need the pop- advance your 
uladon for replacements, armies by sea. 

PROTIP: Whenever possible, attack forts, 
shipyards, and villages rather than 
troops. 

Warrior of Rome II is a giant step for- 
ward in the war simulation game category. 
Overall, if you aspire to conquer huge mili- 
tary simulations, do as the Romans do in 
WarriorofRomell. 


Wanlor of Rome N by BIgnel 



Price not available 
8 megs 
Available nw 


By Captain Meat Gleaver 



PROTP: Land yotn first 
^Mt hi the h^’s face 
htr 2 million easy 
points. 


Ker-SPLAT! Another bugger 
buys the farml Dragon’s Fury is 
one dement- 
ed pinball 
nightmare. 

Whatarush! 

Get set for 
culture shock, 
pinball push- 
ers. Dragon’s 
Fury for the 
Genesis puts a 
curse on your 

little metal ball. Instead of cute bumpers, 
ramps, and pop-up targets, drooling 
demons, ghastly ghouls, and a crew of dark- 
side derelicts are your ball’s prey. To crash 
the machine and exorcise evil, you gotta flip 
the scoreboard with one billion points! 

Fury’s game play provides several after- 
noons’ diversion of no-rules pinball. The 
table’s three playfields scroll crisply, and 

each contains 
a slew of 
secret prizes, 
concealed 
passageways, 
and infectious 
PROTIP: Make a perfect fiends to 
score on all six bonus shoot for 
stages and receive 50 points. Slide 
million pokits your ball into a 
marked exit and you’ll enter one of six 
bonus rounds that are populated by ugly 
boss monsters. 

Dragon’s Fury keeps the ball rolling. You 
tw/ist your flippers and tilt the table to nudge 
your ball in the right direction. The cart wins 
on attitude alone. Each screen is richly illus- 
trated, right down to the cultish pentagrams. 
Disturbing music and cackling demon 
laughter set the mood. One sitting won’t cut 
through this mess, so pause the game and 
copy the password to restart in the thick of 
the action. 

Hand Tengen an Oscar for this terrific 
prest-o, no change-o cart conversion of the 
original TG-1 6 edition. Devil’s Crush. Claw 
your way to a game store and rip into Drag- 
on’s Fury! 



Dragon’s Fury by Tengen 


$S4.M Pinball 

4 mens Two Playot 

Available July ‘92 




EtMEPRl. • -JU4 111! 








CHIPS & BITS GENESIS BUY TWO GET ONE FREE 


GAME GEAR 
Gama Gear $139 
TV Tuner $99 

AC Adapter $1S 

Battery Pack $39 
Car Adapter $19 

Carrying Case $15 
Deluxe Carry Case $19 
Giear to Gear Cable $ 1 5 
Master Convener $17 
Pro Pouch $16 


SEGA ADVENTURE 
Atomic Robo Kid $19 
Back to Future 3 $42 

Bart Space Mutants$43 
Batman $42 

Batman: Jokers Rtn$49 
Bean Ball Benny $42 
Bimini Run $42 

Bonanza Brothers $19 
Cadash $43 

Chuck Rock $49 


SEGA SHOOTERS 
Sagaia $39 

Soldeace $54 

Space Invaders 91 $3S 
Steel Empire $49 
Supr Thunderblade $37 
Target Earth $47 
Tsk Fore Harrier Ex$45 
Thunder Force 2 $37 

ThunderFox $34 
Trouble Shooler $39 


SEGA SPORTS SNES ADVENTURE SNES ROLE PLAYING 
RBI 3 $42 Hook $49 Arcana $59 

Side Pocket $49 James Bond Jr $49 Curse Azure Bonds$54 
Speedball 2 $43 Joe & Mac $47 Drakkhen $49 

Summer Challenga$49 Joe vs the Wall $54 Dungeon Master $59 
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Explorer Joystick $28 X-Men & Spidrman $54 Wanders from Y's $54 
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Qenistick $24 SNES KICK & PUNCH SNES STRATEGY 

Power Base Cnvrtr $34 Final Fight $54 Casino Kid 2 $49 

Power Clutch $34 Golden Fighter $49 Castles $54 

Video Monitr Cable $ 9 Panza Kickboxing $54 Chessmaster $49 
Wireless Control #1$39 fitfighter $49 Equinox $49 


SNES SHOOTERS 
Metal Masters $& 

Raiden Trad $& 

Rap Attack $& 

Smash TV $4! 

Strike Gunner $& 

Supr Mega Force $5^ 

Supr R Type $4! 

Thunder Spirits $4! 

UN Squadron $S< 


Xardion 


Crackdown 
Dark Castle 
Decapattack 
Dick Tracy 
El VIento 
Ernest Evans 
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Flicky 
Final Zone 
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Gadget Twins 


Truxton $37 

Twin Cobra $32 
Vapor Trail $54 

Wings of Wor $46 
SEGA STRATEGY 
Art Alive $36 

Blockout ’$22 

Breach 2 $49 

CentmDfndr Rome’$42 
Columns $29 

Herzog Zwei $39 
Ishido $19 

Jeopardy $49 

Junction $38 

Klax $42 

Lemmings $49 
Marble Madness “$36 
Master of Monsters $54 
Pacmania $42 

Rampart $42 

Rings of Power '$55 
Star Control $52 
Ultimate Qlx $40 
Warrior Rome 1or2 $54 
Warsong $49 

Wheel of Fortune $49 
SEGA SPORTS 
American Gladiatrs $55 
Ar<^ Rivals $48 
Bulls vs Lakers '$49 
California Games $42 
Cyberball $42 

D Robinson Bsktbll $46 


I'OLYMPIC 
GOLD' brings 
ithe Olympic 
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Hammer throw, 
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sprint, spring- 
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110 meter 
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4 players. $45 


Gain Ground $42 
Ghouls 'N Ghosts $48 
Golden Axe 2 $39 

Indiana Jones LC $56 
James Pond ’$36 

James Pond 2 **$42 

Jewel Master $24 

Kid Chameleon $46 

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Marvel Land $49 
Mickey Mouse $42 
Onslaught $29 


Evndr Holyfield Bxg$46 
G Forman Boxing $49 
Hardball $39 

Hooves of Thunder $49 
J Connors Tennis $54 
Joe Montana 2 $49 

John Madden Ftball$39 
John Madden '92 ’*$42 


In 'MGHT & MAGIC 2* you must master 96 
different magical sp^ls, more than 250 useful 
weapons a items, and 15 unique sUlls. Features 
advancedauto-mappingandtetlerybackup. $54 
Aerial Assault $24 

Allens 3 $34 

Ax Battler $29 

Bari Simpsn vs SM $29 
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Chase HQ $29 

Chessmaster $29 
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D Robinson Bsktbll $32 
Devilish $29 

Donald Duck $32 

Dragon Crystal $27 

Dragons Fury $39 
Eternal Legend $34 
Fantasy Zone $24 
G Forman Boxing $29 
G-LOC $29 

Golf $32 

Halley Wars $29 
Indiana Jns Lst Cr $34 
Joe Montana Ftball $32 
Junction $29 

Marble Madness $29 

Mickey Mouse $29 

Ninja Gaiden $32 
Olympic Gold $32 
Outrun $29 

Outrun: Europa $34 
Pac Man $27 

Paperboy $32 

Poplls $27 

Psychic World $27 
Putt & Putter $27 
Rampart $29 

Rastan $34 

Revenge Drancon $27 
Shinobi $32 

Slider $29 

Solrtaire Poker $27 
Sonic Hedgehog $32 


SEGA ADVENTURE 
Sonic Hedgehog $39 
Spiderman $45 

Splatterhouse 2 $47 

Stormlord 1 or 2 $49 

Strider i or 2 $56 

Swamp Thing $45 
Sword of Sodan '$34 
Technocop $47 

Techno(xip:Flnal M $52 
Toki:Golng Ape Spt$43 
Terminator $49 

ToeJam & Earl $42 
Turrican $24 

Vallis $49 

Vallis 3 $56 

Wardner $19 

Where Time CSD '$49 
Wonder Boy MonsL$46 
SEGA KICK & PUNCH 
Beast Wrestler $56 

Double Dragon $39 

Fighting Master $42 

Growl $39 

Heavy Nova $49 
Kageki $34 

Moonwalker $27 

Mystical Fighter $43 
Panza Kickboxing $49 
Pit Fighter $45 

Slaughter Sport $49 
Streets of Rage $45 
Street Smart $42 
Two Crude Dudes $43 
SEGA ROLE PLAYING 
Arcus Odyessy $56 
Battlemaster $43 
Black Crypt $59 
Buck Rogers 1 **$55 

Cybercop $49 

Exile $56 


Space Harrier $29 

Spiderman $29 

Strider 2 $34 

Super Golf $29 

Super Monaco GP $29 
Woody Pop $27 

SEGA ADVENTURE 
Adventur Syd Vallls$42 
Alex Kidd Castle $26 

Alien Storm $42 

Aliens 3 $49 

Alisia Dragoon $43 


Qcksht Donid Duck$42 
Rambo 3 $45 

Rastan Saga 2 $42 

Revenge of Shlr>obi$27 
Rolling Thunder 2 $49 
Saint Sword $39 
Shadow of Beast "$49 
Shadow of Beast 2 $52 
Shadow Blasters $29 
Shadow Dancer $27 
Simpson KrustyFH $46 
Slims World $43 


Faery Tale Advntr '$29 
Fatal Labyrinth $29 
Immortal "$49 
Immortal Hintbook $10 
King's Bounty *$2€ 
Lord of the Rings $59 
Might & Magic 2 '$49 
M&M2Hint Book $10 
Phantasy Star 2or3$59 
PStar 3 Hint Book $14 
Shining Darkness $59 
Starflight 1 ’$36 

Starflight 1 Hintbk $10 
Star Oyssey $59 
Sword of Vermillion $59 
Traysia $54 

I Vampire Killer $52 
I Warriors Etrnal Sun$59 
I Y's 3 $49 

j SEGA SHOOTERS 
I After Burner 2 $42 

I Air Buster $43 

I Arrow Flash $29 
I Atomic Runner $42 
I Battle Squadron *$26 
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Death Duel $49 

Dynamite Duke $34 
Elemental Master $56 
Galares $56 

Galaxy Force 2 $46 

Granada $29 

Hellfire $39 

Inseclor X $39 

Last Battle $37 

MERCS $29 

Midnight Resistanc$42 
Predator 2 $56 

Raiden $49 

Road Blasters $42 


& defensive 
controls. New 
court graphics 
& active player 
Indicator. $49 
SEGA HARDWARE 
GENESIS Systm $129 
Arcade Power Stek $39 
Control Pad $19 
Conirol Pad Deluxe$19 
Explorer Joystick $28 
Game Genie $54 
Qenistick $24 

Power Base Cnvrtr $34 
Power Clutch $34 
Video Monitr Cable $ 9 
Wireless Control #1$39 
Wireless Control »2$19 
SEGA SIMULATION 
688 Attack Sub $56 
Abrams Battle Tnk $49 
Desert Strike *$42 
Devilish $45 

Dinoland $39 

F15 Strike Eagle 2 $54 
F19 Stealth Fightr $59 
F22 Interceptor "$42 
Ferrari Grand Prix $48 
Hard Driving $45 
Maverick $59 

Outrun $42 

Paperboy $42 

Quad Challenge $45 
Road Rash ”$42 
Road Riot 4WD $44 
Steel Talons $42 
Super Monaco GP $27 
Super Off Road $39 
Test Drive 2 $49 

Third World War $54 
SNES HARDWARE 
SNES System $175 
AC Adapter $ 9 
Ascii Pad $24 

Happ Control Pad $21 
J B King Joystick $59 
Super Scope $54 


'STREET FIGHTERir brings the#1 arcade smash 
hit to your SNES. Choose from 8 characters with 
unique fighdng styles to defeat champion street 
fighters from around the globe. 2 players. $64 


THUNDER SPIRFTS' lets you command an ex- 
perimental starfighier as you maneuver through 
the deadly defenses of five evil planets of the Oon 
EmpiretodefeatthewickedEmperorofOon. $49 


Jordan vs Gird *$39 
King Salmon $42 
Lakers vs Celtics *'$42 
M Lemieux Hockey $45 
Mike Ditka Football $29 
MLBPA Sprts Talk $52 
NHL Hockey "$46 
Olympic Gold $45 
Pat Riley Basketbll $27 
PGA Tour Golf "$49 
Pigskin $52 

Powerball $45 


SNES ADVENTURE 
Actralser $54 

Addams Family $54 

Batman:Joker’s Rtn$54 
Battle Toads $59 

Blues Brothers $49 

Castle Vania 4 $54 

Dream TV $49 

Family Dog $49 

The Flash $49 

Great Battle $49 

Home Alone 1 or 2 $49 


Rap Quest $49 

Rival Turf $54 

Street Fighter 2 $64 

Super Ninja Boys $54 
SNES SPORTS 
American Gladiatrs $54 
Baseball Stars 2 $54 

Bill Lambeer Gskbll$49 
Bulls vs Lakers $54 
California Games 2$49 
Championship Bxg $49 
David Crane Tennis$49 
Extra Innings $49 
G Foreman Boxing $49 
Hole in One Golf $49 
Jack Nicklaus Golf $49 
Madden Football $49 
NBA Supr Allstar C $54 
NCAA Basketball $59 
Nolan Ryan Basebll$49 
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Space Football $49 
Supr Baseball 1000$49 
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Super Slam Dunk $49 
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Supr Tennis $49 
Supr Wrestlemanla$54 
Waialae CC Goff $49 
Weaver Baseball $52 
World Champ Bxng$49 
World Leag Soccer $49 


Magic Sword $54 
Might & Magic 2 $54 

Might & Magic 3 $59 

Spellcastr Aspet Vlr$54 
Ultima False Propht$64 
Wanders from Y's $54 
Wizardry 5 $64 

SNES STRATEGY 
Casino Kid 2 $49 

Castles $54 

Chessmaster $49 
Equinox $49 

I'CADASH'isa' 
|2playersimul- 
Itaneous role 
Iplaying game. 
IYou must battle 
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Ibetween 4 
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different 
[powers & fight- 
ling styles. $43 
Faceball 2000 $54 

Imperlum $54 

Kablooey $49 

Lemmings $49 

Populous $46 

Pushover $54 

Qbert $49 

Railroad Tycoon $59 
Rampart $54 

Romnee 3 Kgdm 2 $59 
Shanghail 2 $54 


SNES SIMULATION 
F15 Strike Eagle $59 
F29 Retaliator $59 
F-Zero $46 

Hunt for Red Octbr $59 
Kawasaki Carrb Ch $59 
Mechwarrlor $49 
Pilot Wings $ 46 
Race Drivin $49 
Road Riot 4WO $49 
Robosaurus $49 
RPM Racing $49 
Supr Battle Tank $54 
Super F1 $49 

Super Stirke Eagle $59 
Top Gear $49 

Ultrabots $54 

Wacky Racers $44 
Wing Commander $54 
Wings 2:Aces High $49 


CHIPS & BITS 

PO Box 234 
Rochester VT 05767 
802 767 3033 
Fax 802 767 3382 
GEnIe Keyword CHIPS 

We accept Visa, MC, & Money 
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Held 4 Weeks. Most Items 
^ippedsameday. Akshippirg 
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Air Mail Can^ K: HI, AK, 
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$^2firsiitem plus $6 per addi- 
tional itam. Call for hardware 
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arefornewgaines. Usedcatts 
traded at $25 to $40 less than 


'SUPER SOCCER CHAMP' allows you to choose Irom a 
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Wheel of Fortune $49 

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Contra 3 $54 

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only. UsedcarissoldaiSiOio 
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' Buy two games marked 
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same product. Price &avalF 
ability subject to change. 






It's showtime. Bulls vs. Lakers & the NBff PlayoM 
The new updated version of the game awarded 

^ “Genesis Sports Game of the Year" 

by Game Player’s, 

Bulls vs. Lakers raises pro bhikelball to new 
heights. With twice as many teams: all 16 of the 
1991 NBA playoff contenders plus both All-Star 
squads. More signature moves and more tasty 
dunks than a donut shop. Better defensive 
control and shot 


Use the EASN "T Meter to control the 
power and accuracy of tree throws. Sink 
your shots or sink your team. 


blocking. Even the 
exclusive EASN 
“T Meter"" to help 
you sink those 
critical free throws. 

And, of course, 
you get to play 

with the best guys ever to lace 
up a pat ofhightops. High altitude acrobats 
like Jordan, Drexler, Kemp, and Malone. Dead-eye 
shooters like Btd and Muffin. Rebounding monsters like 
Barkley and Hakeem. 

% 


CHICAGO 


ULLS 




SEATTLE 

SUPERSONICS 






You get the entire cast that staged the most electrifying playoffs 
in NBA history. 

Start with all sfsdeen teams. From there, the action only gets 
more intense. Es^lish your 
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As you’d expect, EASN covers every bounce 
of the ball. Capturing every brick that clangs off 
the rim, every sque^ of $1S9 sneakers 
on hardwood. 

The network's expanded coverage 
includes instant replays of everything that 
happens on the court. Timely stats. Scores from 
other games. Highlights. Even the EASN pre-game and half-time show. 



a flourish: his patented Air Reverse. 



around with basketball royalty 



Hakeem, the 
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your frequent Syer mileage. 



When Bird 
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know Larry Legendb good for fhree. 



Leavers 
de/ense/la^ 
__ J fo oted v w'th 
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Talk about 
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Jump at this chance to join basketballs elite. 
Visit your local EA dealer or order by phone 
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And play with the champions of the NBA. 


EASHQsdKXiicAits^x«!NeMofc8ullsvsLsl»t5andlhsNaA-Playolfiai>3TMeBtOTlrademsikscifBectiora:An*Lje8rBBdb/Se9aEnierpnsB5lillM|«yw 

Sws<WC5BnaasOTt^»(3«malteo(Seg8B1lstpns«sL)d^llendl^n(lual^BA^6a^llns)gnl»a«peMalBtIa(lsmaltewh«*ateew^JSIvepropeftyc^lhelBsp9cdveleam!andmBy •'kOAflJUilllllr • 

wiihouiinewnnenoirMlciINBAPrcpefiiM.IncNBAisarsgBMliBdemaikQlNBAPiQpsniaKlnc SScontstelhstiSminule.rScmlaeechinruMlheieanei.BesuienQWyouran^ /jT^* *BV ni|U|» 
perraissonlouselh*Hodm»S^'isuntlafl8v«arao(8geM»3S8gBssuBiecllochang»witt<ouinolic» '‘'•WKuwtwm'"" 


SUflS 



mLUBts 




r/UTAH 

Mi. 




By The Unknown Gamer 

“In space.., no one can 
hear you scream." 

In 1979, these eight 
words introduced the American movie- 
going audience to a new type of terror - 
Alien. A far cry from the comical creatures 
of the Fifties, the monster of this film was 
a glistening thing of pure evil with razor 
sharp teeth that protracted from its jaws 
to reach for its prey, a sloped head, pro- 
truding spines, and acid blood. The Alien 
was an incredible, unstoppable, killing 
machine - a predator, well equipped for 
the hunt. The nearly insurmountable task 
of stopping this creature fell into the 
hands of Sigourney Weaver, who starred 
in the role of “Ripley.” 

Luckily for us, Sigourney survived her 
first encounter with the Alien - paving the 
way for the epic sequel, “Aliens,” which 
was released in 1 986. This time, Ripley is 
an adviser for a group of kick-butt Marines. 
They think they have the military know- 
how to stop the Alien's killing ways. But as 
Ripley and viewers of the first flick know, it 
takes more than a Marine to stop an Alien. 

Flash forward to May, 1 992. “Alien 
3” hit theaters across the country and, 
for lucky Genesis owners, a video game 
version of the film is slotted for a summer 
release. A Game Gear version is also 
planned for later this year! What more 
could you ask for? 

in honor of this blockbuster game, 
your friends at GamePro (with the help of 
the folks at Arena Entertainment) present 
(ta da!) - The Official Mien 3 Video 
Game Preview! 

So sit back, relax, and try not to get 
any alien blood on your fingers. That stuff 
burns, you know! 

Alien 3 is a one, or alternating two- 
player, fast action gane for the Genesis. In 
this 8 meg cart, you take the role of the 
main character, Ripley. This survivor of past 
Alien terrors awakens to find that her ema- 
gency escape pod was jettisoned from the 
Marine Warship Sulaco after a space dis- 
aster, and has crash landed on the Planet 
Fiorina-1 61 . Fiorina-1 61 , once a mining 
colony, is now a prison - a dream come 
true for one hungry Alien stowaway. Ripley 





has to wind her way through 1 5 grueling 
levels of arcade-style blood and guts fight- 
ing. Each of frie prison’s complex lev^s is a 
maze of deadly corridors, and Ripley’s got to 
roam them all in order to free as many pris- 
oners as possible before the Aliens get to 
them. She’s armed to the teeth with a pulse 
rifle, grenade launch®; flame throw®, hand 
grenades, and alien motion track® But will 
that be enough? Rememb® this time it’s 
hiding in the most terrifying place of all! 

MenakyMreoaEnfi:.:' 


"^coMbemorsetlualmbigafirisomr 
rock In space? Betcue 
B^BooaadfirisimanbaftnAMensbtatt 

kom their dtest Tbetopceatarladk:^ 
^^w^ajKtsomtmbaaakmaeanc 


. samaur “82 




50 


GAMEPRO 


July 1982 




;ck-i£ 





July 1992 





Calch ihe hottest Treco news, game tips, sneak previews, and more FREE! Also, be eligible 
to win Limited Edition Fighting Masters™ Collectors Cards by mailing this coupon to: 

Treco, USA • 2421 205lh St. STE D-204 • Torrance, CA 90501 


Address: 


I' Choose, from 1 2 intra-gmmMMigmerisli^ 
V Smash your opponents with wicked moves 
like the FLYING PILE DRIVER, WHIP ATTACK, 
and the all poweri Ml|^!3J|IS LJN: BLOW! 

^ . ^ devastating ATTA^ in ALL! 

" One-player toummenT/ I 

or Two^loyer grudge mafcbf.^ .. - ' 


Treco** ond Hghting Musters'* ore trodemorks of Treco Coqiomtioa Ltd. Sega'* and SEGA GEHESIS'* 
ore trodemorb of Sego Enterprises Ltd. licensed by Sega Enterprises for ploy on the SEGA GENESIS SYSTEM. 




statement. He lost the sneakers and the 
hover board. Instead, he gained a graceful 
glide maneuver when he jumps. And yes, 
Bubsy’s still a yarn monger! 


BubsylsBom 

Inspired by last fall's top 
: character carts, such as 

Super Mario World 
and Sonic The Hedge- 
hog, Mike Berlyn, 
Designer, cooked up a 
.. 'vj ^ new game character to 
^ Jy fit the side-view action 
J theme. At first, the crit- 
ter was a genderless, 

^ speciesless furiywhatch- 

am-acallit. A weasel? An opossum? A giant 
hair ball? Berlyn and Senior Producer John 
Skeel set Artist Ken Macklin to work, and 
soon Bubsy the bobcat took shape. 

Meet Bubsy. He’s a grown-up, street- 
wise bobcat with green tennis shoes, a tee 
shirt, and a hover board. No, now he’s a 
cute lir putty tat with big round eyes and 
an insatiable appetite for fun with yam. 

Eventually, the trio hammered out 
Bubsy’s features. In final form, Bubsy’s a 
mischievous, renegade, fully-clawed bob- 
cat with a wide, self-assured grin. He wears 
a tee shirt with an exclamation point, which 
is as much a personality trait as a fashion 


By Slasher Quan 

(MrfW Bubsy the bobcat is a frisky, 
fun-loving feline created by the 
talented and possibly loony 
toony game developers at Accolade, Inc. To 
hop off the drawing boards and onto 1 6-bit 
game carts, Bubsy’s video world will under- 
go a massive evolution - from sketch, to 
computer graphic, to programmer’s design 
screen, to playable video game. 

Accolade invited GamePro to scope 
out how an 1 1 -member design team can 
craft a great video game, and not strangle 
each other in the process! We’ll reveal the 
inside workings of Bubsy’s step-by-step 
development over the next several months. 


many fat 


To add personality spark, Skeel want- 
ed Bubsy to look, feel, act, and react to his 
environment like an animated cartoon 
character. Bubsy’s afraid of water, so the 
player might have to coax him to get his 
fur wet. If he falls off a cliff, the Bubmeister 
could hang in midair, wave bye-bye, and 
plunge to the ground with a resounding 
thump! Bubsy could even spout wise- 




Bubsy evohfes from 
apr^kittytoa 
with an atti- 
tude. Notice die 
sharp eats, ever- 
ready daws, and 
confident grhi. 


To meet the stringent deadlines, an 
1 1-member Team Bubsy was hired. Skeel 
clustered his Bubsteteers together in a sin- 
gle-room, studio environment to encour- 
age open communication and creativity. 
Each member has a say in the project and 
can suggest new ideas and improvements. 

Team Bubsy’s overall mission is to 
turn Berlyn's game sketches and chapter 
layouts into a “playable cartoon." Artists 
hand paint Bubsy. the Woolies, and each 
game inhabitant’s animations. The world 
maps must be constructed with a consis- 
tent, tree-form cartoon look. A sound com- 
poser scores the music, and a voice artist 
records catchy Bubsy one-liners, Finally, a 
programmer translates the graphics, ani- 
mations, tunes, sound effects, and voices 
into on-screen action and fun. 

Fumd Ambition 

Accolade plans to give the new bobcat on 
the block a life of his own on the Super 
NES, and maybe later on the Genesis, too, 
We’ll track the Bubster’s progress and 
examine some key development points so 
you can see what goes on behind the 
scenes to bring this groovy feline to life. 


giraffes, gum ball machines, and elephant 
nests. Bubsy also interacts with object-ori- 
ented puzzles. In one area, Bubsy must 
open a series of doors as Cheese Wheels 
threaten to flatten him pancake-thin. 


cracks when the player meets an untimely 
death - or achieves an important goal. 
Yesiree, Bubsy was to be slicker than the 
average bobcat. 

ybm-ing for a Taii 

Now Bubsy needed a game concept. With 
Bubsy’s fondness for yarn balls, it was only 
natural that some outer-space creeps would 
want to snatch up his most prized posses- 
sions. The villains had names - The 
Woolies! Led by the Twin Queens of Rayon, 
Polly and Esther, their Yam Plated Saucers 
of Silk Invade Earth to steal Bubsy’s person- 
al stash of yarn for 
profit. 


A comer of Bubsyland. 

Aii for One andAli for Bubsy 

Dual-system development of “Bubsy in Claws 
Encounters of the Furred Kind" was launched 
on December 6, 1 991 . Accolade’s San Jose, 
CA, group planned to complete the Genesis 
cart for a September ‘92 release. Solid Soft- 
ware, a programming team in Chicago, would 
then convert the Genesis design into a Super 
NES version for an early ‘93 ship date. Sega’s 
April 16 injunction stopped Accolade from 
producing new Genesis games, including 
Bubsy. (See ProNeiws Report, page 106.) 
Despite this setback. Accolade and Solid Soft- 
ware continue the SNES version’s production. 


the Wodies, conw 


Bubsy’s worst nightmares, 
toltfe. 

Building on the basic story and char- 
acter elements, Berlyn drafted the game 
play. Bubsy must retrieve his yarn balls 
while avoiding or catfighting humorous, 
bizarre enemies, such as out-of-control 
roller coaster cars, shades-wearing 







ITing the 
ed "THE 
•this 


power - everything 
to infra-red image ' h ii 
If all goes well, you'll be al&a^ 
if the droid guards. sleepinggeMi 
doors get the best of you - evenyi 
mom will deny that she ever knew 


defect 


^ISSltaeaBni that the UCC happened 
jllpliiilffgmticallv engineered killing 
HnSf who also happens to have an 
•Mtflbls appetite for humans beings? 

Snslated from the number one 
Gn^n hit CORPORATION, you're the 
cyfidcop who's been chosen by the 
jOttqpwcnt to crack the complex security 
the UCC. Your mission: confi^^tt 
thtMiM robot they've designed as the 
Jfiifmo-kicapon. 


%FF,ciAy : 




product 


fw p< >T w 


iNG AND ORDERS, F0ASE CAOJ 8»-VnG-IN|)7, VISA, MASTERCAR# AMERICAN EXPRESS AND CHECKS A 










pened. Peter Pan is now Peter Banning, 
an aging, ov&weight adult who never in 
his wildest dreams envisioned a return to 
the magnificent playground of his youth, 
Neverland. 

However, Captain James Hook, bit- 
ter ever since Pan sliced off his hand and 
fed it to a crocodile, won’t let bygones be 
bygones. He abducts Peter’s young chil- 
dren, Jack and Maggie, and whisks them 
to Neverland. Peter Banning can’t, or 
won’t, remember his days as Pan, leader 
of the daring Lost Boys. So, Tlnkerbell 
works her pixie dust magic and flies off 
with Peter to jog his memory. 



Silver Screen Gaming 

Sony Imagesoft recreates Tri-Star’s mod- 
ern-day Peter Pan story. Hook, in a 
Super NES cart. You won’t see the big 
name stars in this game, but many of the 
film’s characters reprise their roles in this 
1 6-bit fairy tale. Cinema scenes tell the 
beginning and ending of the SNES story, 
and Pan fills in the rest during a solo 
swashbuckling crusade to save his chil- 
dren. Rufio, Thudbutt, the Lost Boys, the 
mermaids, and Tink lend a hand. 

On the Wings of Pixie Dust 

The greatest adventure for Peter Banning 
the attorney is fighting traffic to and from 
work every day. To rescue his kids from 





PROTIP: Watch for craters in Stage 5’s 
underwater cave. Venomous snakes will 
strSce as you swim by. 


PROW: To avoid Stage 2*s tree boss, 
stand in this safe spot on tee lower left lindk 
Wait patiently, dodge tee acorns, andstab 
him when he pops out within sbildng range. 

First Pan duels with Rufio and the 
Lost Boys in the Nevertree to prove his 
worth to his former comrades. Defeat 
Rufio and Peter wins back their loyalty, 
along with his long-range, deadly golden 


PROTIP: Soar through the treetops in Stage 
7 by teuchii^ Tink’s pixie magic while 
avoiding the dive-bonteing ballo<m pirates. 

Peter’s swift and skillful moves are 
potent and easy to control. He pumps his 
arms during a run and soars like a hawk 
when he leaps into the air. Holding ttie 
jump button makes him glide to the 
ground. Pan can swing his enchanted 
dagger or golden sword quickly and accu 
ratdy. He swims in the sea, sometimes 
accompanied by mermaids. And yes, he 
can fly, he can fly, he can fly! Tink’s pixie 
dust charges his flight meter, and a dou- 
bletap of the jump button clears him for 
takeoff, In the air, he can accelerate, 
swoop, and dive with the greatest 


A Pirate’s Life in Neverland 

Peter crosses swords with pirates, skele- 
tons, archers, and Neverland’s wildlife in 
12 exciting, side-view stages of slashing 
thrills and spills. A finely-crafted, scrolling 
map pinpoints Pan’s location, but he 
must take the stages in 


58 


6KMEPII0 • July 199Z 






sword. If Peter’s hit, he loses the sword, 
and he must find it elsewhere in Neverland. 



PttOTV: Leap over We shield pirates and 
slash them from behind. 

His true identity established, Peter 
battles though 1 1 more levels before 
tackling the ol’ codfish himself, Captain 
Hook. Other areas include two forest 
regions, the Rocky Mountains, two caves, 
a Lagoon, and the Pirate Town. Hidden 
along the frail are helpful items, such as 
Pirate Treasure worth points, extra lives, 
Fruits to restore lost energy, and Leaves 
to boost his maximum power. 



PftOTP: Move slowfythroti^ Stage 8, 
Skeleton Rock. Keep the Rreffy on-screen 
Mrali^source. 

PROTIP: If you perish, re-collect 1 -ups W 
restore lo^ 

When the game’s over, neverending 
continues are balanced by the loss of 
Pan’s Power Leaves. Out dueling Cap- 
tain Hook is a day’s journey for skilled 
gamers, but novice to mid-level players 
have their work cut out for them. 

Masterful Graphics and Music 

Hook’s multi-layer^, smoothly scrolling 
visuals inspire comparisons to Super 
NES legends, such as Actraiser and 


Super Castlevania IV. Peter wears his 
trademark green garb. His hair and outfit 
ruffle in the breeze - a wonderful effect. 
Look for nice graphic touches, such as 
tinkling waterfalls, snowy mountainsides, 
and even the parchment scoreboard dis- 
play. Only the average cinemas aren’t 
eye-popping, but they spin the tale well. 



PROTIP: Time yom Jumps in the waterfall 
area to avoid tiger breath or you'll be 
petrMed. 

While Hook’s graphics are a treat, its 
music defines the Super NES system’s 
potential for superb sound quality. The 
authentic audio pipes out a flawless ren- 
dition of John Williams’ movie sound- 
track, with all-new tunes. The music is so 
good, you’ll want to crack open the cart 
and see if there’s a Compact Disc inside! 

The Adventure ContinuesI 

Hook is Sony Imagesoft’s first game 
developed in-house. It’s a triumph for the 
production studios who collaborated to 
create the cart. For years, softwa’e pub- 
lishers have sought to bring together the 
story and atmosphere of a movie, while 
maintaining five-star game play stan- 
dards. Hook succeeds in every way! 

Despite a low-impact challenge level, 
fly with Peter Pan. You’ll learn why no one 
would ever willingly leave Neverland. 


Hook by Sony Imagesofl 



$54.99 Action/Adventure 

8 megs One Player 

Available August ‘92 Unlimited Continues 


91991 Tri-Star Pictures, inc. All rights reserved. Hook™ and 
associated character names are trademarks of Tri-Star Pictures, Inc. 


GAMEPRO • Jily 1882 


59 






Well, check out Wings 2 by Namco. TTiis 
one-player, SNES combat flight simula- 
tion game takes place over the war-tom 
skies of Europe during World War I. As 
commander of a squadron of five Allied 
fliers, your objective is simple: success- 
fully complete combat missions and get 
all five pilots through the war alive! 

When you’re ready to take to the air, 
you choose one of the five fliers and hop 
into the cockpit of an authentic Wbrid 
War I bi-plane, where you’ll fly one of 
tfiree different types of missions: Dog- 
fighting, Bombing, and Strafing. Your per- 
spective on the action is from behind the 
plane. During the early missions, you’ll 
find your squad young and unseasoned. 
Consequently, you’ll have some difficulty 
controlling your planes. As the game pro- 
gresses and the crew seasons underfire, 
you’ll earn energy for successfully com- 
pleted missions. You can use this power 
to improve the skill of your fliers. 


Mission Report 



In the Dogfighting missions you take to 
the skies against one or more enemy 
planes. Tfie name of the game is survival 
of the fittest. Whoever stays aloft gets to 
fly home. 

There’s nothing like aerial combat, 
except when your opponents are cheat- 
ing - a problem in Wings 2. Some of the 
enemy aircraft pull off highly unlikely aeri- 
al antics that would be impossible for a 
jet fighter, never mind a World War I era 


PR0T1P: Wwn you get behind an enmy 
plane, cut bad( on the throttle or you might 
slam Into your foe! 

60 



Bombing and 
Strafing may get 
your adrenalin 
pumping, but noth- 
ing beats the nail- 
biting fun of a 
midair Dogfight. 
Fortunately, in this 
game you’ll fly 
about two Dogfight- 
ing missions for 
each Bombing or 
Strafing run. 
nOTIP: If you cra^ 
and bum during a 
mission, reset the 
Super NES and enter 
the last password 
yourec^ved. Who 
wantstelosea 
primo pilot? 


iOWNfS 

Up in Rw Air 

Wings 2 has some intense graphics, 
including Mode 7 scaling and rotation 
effects throughout, and authentically 
detailed bi-planes. The graphics down- 
side is a lack of variety, particularly in the 
landscape of the Dogfight sequences. 
The music’s cool, with stirring drum and 
trumpet themes. Unfortunately, it tends 
to drown out the game’s other sound 
effects, making it tough to hear the 
speed of your plane and adjust your 
throttle during combat. 


odors: light blue (easiest), daik Mue, 
green, dark red, gray, Idadr, and bright red 
(hardest). 


Bombing Missions send you out to 
strike enemy ground targets. Before each 
run, you study a reconnaissance photo 
of your target. Once you home in on your 
target, you’ll face devastating enemy 
anti-aircraft fire that threatens to obliter- 
ate you at any second. Go for cheap 
thrills on highly dangerous Strafing mis- 
sions where you soar along the ground 
and blast low-lying ground targets. 


PR071P: Stay as high as possilde on Bondi- 
Ing ndssions. IPs harder to bomb targets 
from higher altitudes, but you’ll be safer 
from anti-aircraft hre. 



PROTV: The only way to take out die M 
guns Is witti wdl-placed bombs. 


PR071P: Watch your fdane’s shadow on the 
ground to Judge your altitude during a 
Strafing run. 


Earn Your Wings 

Although Wings 2: Aces High is more of 
an arcade-styie fighter than an authentic 
flight simulator, it could be some pilots’ 
dream come true. Even though the flight 
missions are hampered by repetitive 
graphics, the game soars with the Super 
NES’ power graphics and sound hard- 
ware. On a wing and a prayer, it may be 
just the lift you’re looking for. 


Wings 2-AC8S High by Wamco 


Challenge 

INT. 

3.5 3.5 4.0 3.5 Intermediale 


Graphics Sound Control FunFactor 



$54.95 Fight/Flight Simulator 

4 megs One Player 

Available September ‘92 


GAMEPRO • Joly 1982 







IT’S A HIT! 


Bottom of the 10th, two outs, bases loaded, and the 
league’s best hitter is at the plate. Will he take your screw- 
ball downtown? Or will you blow him away with your awe- 
some fastball? Find out when you play Extra Innings, the 
amazing new baseball game for Super NES. 

Select your starting lineup based on who's hot and who’s 
not. With Extra Innings, you call the shots and control the 
action: the spin on the 
curveball, your batter’s 
slugging power, even 
your player’s dive for a 
shot up the middle. 

When you play Extra 
Innings, you can put 


on a hit and run, take a long lead off first, or nail a base 
runner at the plate on a sacrifice fly. Play like the pros 
as you fight for a 12-team league pennant. And remem- 
ber, statistics are updated and available on every player. 
You even select the stadium — air dome, midsize, or 
high-walled. Every choice changes the game. 

There’s never been a baseball game like Extra Innings. 

Eight different playing 
options, including two- 
player mode and all-star 
team competition, make 
this the hit of the sea- 
son. Extra Innings. It’s a 
home run! 



Bases loaded, full-count 



Pop fly to left field 



UCeNSEDFORPWJ^ 

CNintendcQ 


Em Imngt- M Oy Sony ImagMO" ■>«.' 9SM SunsX esU<vM. SUMSM. Loi Arg«M. CA M«6S. ’Em umga*. -Sony 

Sony Muse EMinilnmonl(Jipin) Mo. Sony MuSo ErMflumnl (JostnJ Inc. Nnmoo. Sups Hnlonao EnMnonnora SyoMffl I 


Mft- an traOomoM ol Sony ImagooerfI Inc Em Innnsi- woo QovSopoq Oy 
I topsIrM trM>mancio> woonsooi AiKonea km. Nmondo ol Anwrloa Mo 


SONY 



IMAGESOFT 





by HAL America is one of the first in an 
RPG wave that’s heading your way this 
year. 


Pkk a Card, Any Card 

This one-player, role-play adventure 
begins in the land of Elemen, where the 
evil wizard Galneon is remiiting mon- 
sters to help him resurrect the Empress 
Rimsala. In her former life, Rimsala was 
dealt a bad hand by a band of mages 
known as the Card Masters. There’s only 
one Card Master left. His name is Roote 
and guess what? That’s right. Get ready 
to cut the cards, ‘cause as Rooks you’ve 
got to use your Card Master wiles to 
stop Rimsala once and for all. 

Arcana is broken up into five sec- 
tions called Chapters. Each Chapter 
takes place in a different area, ranging 
from underground dungeons to forests 
and temples. Your task in each Chapter Is 
simple - search until you find the right 
item or person that enables you to 
advance to the next chapter. Unlike many 
RPGs, you don’t have to find a succes- 
siCMi of items in a specific order in Arcana. 
You just have to survive until you stumble 
across the key to closing the chapter. 



PB071P: Eiqttore each area thoroughly for 
spedat tbms. Once you've compleM a 


Chapter, you can't go back to the previous 
locations in that Chapter In search of more 
goodies. 

Constant Combat 

Combat’s a part of most RPGs, but it’s 
more than just a part of Arcana. You’ll 
find you spend much more time hacking 
and slashing away at all sorts of mon- 



sters than you do in most RPGs. The 
monsters, which all look like cards, range 
from the old standbys (Skeletons and 
Goblins), to some exotic new creatures 
(Gurgeons and Sauropods). 

PROTIP During coaAat, always attack 
magic-using enemies first 

Fortunately, you’re not asked to bat- 
tle on your own. Rooks is accompanied 
by five otha' companions over the course 


of the game. Although, only two join his 
party at any one time. In addition, Rooks 
can seek help from four special spirit enti- 
ties during different phases of the game - 
Earth, Wind, Fire, and Water. 

Rooks and his party gain strength 
via a traditional RPG point system. The 
more monsters they fight and defeat, the 



nOTIP: Keep the Spbit Cards at tee back of 
the party and use teem te cast attack spdis. 



PROTiP: Check out the color of an enemy's 
card to determine its elemental type. The 


B/UHEPII • Jlly 1112 


cotars are: Blue (Water), Breen (Earth), Red 
^ke), and Y^ow (Whid). A Gray card 
means an enemy without an elements type. 

stronger they grow. To beat the bad 
guys, they must use different weapons 
and magic spells. Rooks can even buy 
special magical Spell Cards. The party 
assembles their weaponry by buying 
them at stores or finding items during 
their quest. 


What Ibu See is What You Get 

Unlike most current SNES RPGs (e.g. 
Lagoon and Final Fantasy II) which use 
an overhead-view perspective, /^cana 
uses a first-person, 3-D paspective that 
shows your surroundings through your 
party’s eyes. 

The game’s graphics are a mixed 
bag, with beautiful location graphics (such 
as those you encounter when walking 
through a dungeon). Too bad the enemy 
“ca’ds” aren't large enough to show off 
their cool animation. Sound-wise the 
game is superb. Unforgettably cool tunes 
are gonna’ get stuck in your brain. 

DetdMeIn 

Arcana has no puzzle-solving and is 
heavy on combat compared to most 
RPGs. There aren’t any secret rooms, 
hidden items, or other fancy RPG frills - 
just lots of areas to explore and hordes 
of monsters to slaughter. If that’s what 
you look for in an RPG, make sure 
Arcana deals you in! 


1 Arcana by HAL America | 

Graphics 

Sound 

Control 

FunFactor Challenge 

B 

B 



$64.95 
8 megs 
Available now 

Role-Play 
One Player 
Battery backup 










Put ’em together and what have you got? Three of 
the hottest games you’ll ever slam into your Game 
Boy! When you play Hook, your blood’ll be pump- 
ing as you board the Captain’s ship and square off 
in a duel against the most infamous pirate of them 
all. Become Hudson Hawk, the world’s greatest cat 
burglar, and break out 
in a cold sweat as you 
dangle off rooftops and 


go head-to-head against an entire army of guards, 
thugs and killer attack dogs. And get your kicks in 
Soccer Mania leading the U.S. soccer team to the 
world championship, dazzling the fans with lighten- 
ing-fast passes, crisp corner kicks and unbelievable 
head shots. Hook, Hudson Hawk and Soccer Mania. 

Three hot new titles for 
your Game Boy. All from 
Sony Imagesoft. 



Peter Pights with RuRo 
in Hook 


Hudson Hawk 
escapes across the rooftop 


Inbound toss 
in Soccer Mania 



LICENSED FOR PLAY BY 

CNintendcQ 


Hotfi HuA»' H«w« ana $occr Uar« ari dismbuiM Dy Sorv inc , 9200 BovfM'O $u.tt 620 m A/'OMS 60099 Sony imogosoft. J 

nwOsonHiwxOtOQ' TnStar Picvas, Jne Aii ngnu rtsofvoo Hookn< «saooatM cnoracti. art rraoomftn.s of TnSv inc fLidson KaviW .s a t.iornan( 
faofanoo Gama 6oy aoo if»a Ofltoai Saaii ara 'agosrao yaoamafKs o' Nytando c9 Ama*«a tx 0'99' ^Wiiaxo tf Ar-anca lx 


antaCt990KiiTy6'0wo daoan 


SONY 




IMAGESOFT^ 





Might and Magic II: Gates to 
Another World by American Sammy 


creation screen 
enables you to 
choose a party of 
warriors (up to six) 
from a pre-select- 


wuiiu yi »-/iuji, CM f nu|je 

you brought an extra pair of 
ring-mail undies, ‘cuz you’re gonna need 
them, and Might and Magic, too! The 
action is hot, heavy, and horriffic in this 
massive RPG by American Sammy. 

lef Vk Battles Begin 

Might and Magic II presents a familiar 
theme and a classic first-person game 
playing perspective. You must survive 
the evil machinations of the Elemental 
Lords in order to find the lost Orb of 
Power. (For a detailed synopsis see the 
Might & Magic feature in GamePro, May 
‘92.) Like most RPG’s, this game will eat 
up a large chunk of your time and brain 
matter. If you can’t spare too much of 
either, this cart is not for you. 

One of the key things that makes 
the game a stand out is a tight, engaging 
story line. TTie secondary quests and 
adventures always connect coherently to 
the main story. So, you can either con- 
quer the cart in several hours or several 
days, depending on how much of Cron 
you want to explore. 


twists to your other site visits. For exam- 
ple, in order to acquire skills such as 
spellcasting, you must first amass Expe- 
rience Points to enter a training center. 
Also, there’s a circus where you play 
games to raise attribute levels. 


ed group, or you can make a cast of your 
own, picking from Humans, Elves, 
Dwarves, Gnomes, and Half-ores. You 
roll values for seven attributes, which 
make you eligible for up to eight charse- 
ts classes-Knight, Paladin, Archs, Cleric, 
Sorcerer, Robber, Ninja, and Barbarian. 
During your journey, you can also recruit 
sevsal Hirelings for extra help. 


PR071P: \n$lt Otto Mapper (get It?) and 
pay for mapping skills. Youcantiienuse 
/Uitomap. 

The heart of this game are the bat- 
tles. Combat usually includes 10-15 very 
strong opponents. The vigorous hit point 
exchanges may seem intimidating at first, 
but rest assured, they're by no means 
fatal. However, you can also run, hide, or 
even bribe your way out of trouble. 
fflOnP; Genesis tips translate exactly to 
this SNES version. See SWATPRO maga^ 
line, ApriUMay *92. 

nOTIP: In MIddlegate, Bash the walls In 
the blad(smlth^s shop. You’ll find more 
than what he has to seH. Do the same at 
the Inn. 


Inns and Outs 

As in most RPGs, you save your game at 
an Inn, but M&M II features some nice 


PB071P: If the monsters are too powerful, 
run but come back. Monsters change - 
sometimes tor the better, sometimes tor 
the worse. 

Him Gat the Time, We’ve Got 
the Monsters 

Might & Magic II is an impressive piece of 
programming. The graphics are good, 
and, unlike most RPGs, some of the 
creatures and characters you encounter 
actually move. There are vast, seemingly 
endless, places to explore. Over 30 dun- 
geons and mazes and more than 20 
overworld areas make this one of the 
most ambitious c^s ever, if you’re a 
gamer with grit (and plenty of time). Might 
and Magic II is right up your dungeon. 


PBOTIP: Outside of 
MkkBegato’s Inn Is 
the Pool of Clair- 
voyance. Drink and 
you’d receive a 
mlnl-map. 


You start from 
thetownof Mid- 
dlegate. An easy- 
to-use character 


S69.95 
8 megs 
Available now 


Role-play 
One Player 
Battery backup 



GUARANTEED! 

ALL THE GAMES WE SELL ARE USED AND ARE SOLD WITH A ONE YEAR 
GUARANTEE. EXCHANGE WILL BE FOR THE SAME GAME ONLY IF DEFECTIVE. 


718-229-1435 
SUPER NINTENDO 
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LEMMINGS 

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PILOT WINGS 

PIT FIGHTER 

PLAY ACT. FOOTBALL 

POPULOUS 

RIVAL TURF 

RPM RACING 

SIM CITY 

SMASH TV 

SUPER BB SIMULATOR 
SUPER BASES LOADED 
SUPER GHOULS GHOSTS 
SUPER OFF ROAD 
SUPER R TYPE 
SUPER TENNIS 
SUPER WRESTLEMANIA 
TRUE GOLF CLASSICS 
ULTRAMAN 

WANDERERS FROM rS 

SEGA GENESIS 
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FUCKY 

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HERZOG ZWEI 
JAMES POND 
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LAST BATTLE 

MYSTIC DEFENDER 

ONSLAUGHT 

PAT RJLEY BASKETBALL 

PHELIOS 

RAMBO III 

SHADOW BLASTER 

SHOVE IT 

SOCCER 

SONIC THE HEDGEHOG 
SPACE HARRIER II 
SUPER HANG ON 
SUPER HYOLIDE 
SUPER THUNDERBLADE 


TARGET EARTH 
THUNDER FORCE II 
TRAMPOLINE TERROR 
TRUXTON 
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AFTER BURNER II 
ARROW FLASH 
BATTLE SQUADRON 
BIMINI RUN 

BUSTER DOUG BOXING 
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DICK TRACY 
DJ BOY 

DYNAMITE DUKE 
ESWAT 

FAERY TALE ADV 

FINAL ZONE 

FIRE SHARK 

GAIN GROUND 

GHOSTBUSTERS 

GHOULS AND GHOSTS 

GRANADA 

HELLFIRE 

INSECTOR X 

ISHIDO 

JUNCTION 

MOONWALKER 

POPULOUS 

REV OFSHINOBI 

SUPER MONACO GP 

SUPER VOLLEYBALL 

TECHNOCOP 

TOURNAMENT GOLF 

WINGS OF WOR 

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AIR BUSTERS 
AUEN STORM 
AUSIA DRAGOON 
ART ALIVE 
BATTLE MASTER 
BLOCKOUT 
BONANZA BROTHERS 
CALIBER .50 
CALIFORNIA GAMES 
CRACKDOWN 
DARK CASTLE 
DE CAP ATTACK 
DEVILISH 
D1NOLAND 
FATAL REWIND 
F22 

GAIARES 

GALAXY FORCE II 

GOLDEN AXE 

GROWL 

HARDBALL 

HARDDRIVIN 

THE IMMORTAL 

JAMES POND II 

JEWELMASTER 

J. MONTANA FOOTBALL 

JOHN MADDEN 

FOOTBALL 

JORDAN VS. BIRD 

KAGE Kl 

KINGS BOUNTY 

LAKERS VS. CaTICS 

MARBLE MADNESS 


MARIO LEMIEUX HOCKEY 
MARVELAND 
MICKEY MOUSE 
MIDNIGHT RESISTANCE 
MIKE DITKA FOOTBALL 
MUSHA 

PHANTASY STAR II 
POWERBALL 
QUAD CHAUENGE 
RWDEN TRAD 
RASTAN II 
ROADBLASTERS 
SAGAIA 
SAINT SWC«D 
SHADOW DANCER 
SHADOW OF THE BEAST 
SLAUaiTER SPORT 
SPACE INVADERS 91 
STORMLORD 
STRIDER 

SWORD OF SODAN 
SWORD OF VERMILLION 
THUNDERFORCE III 
THUNDER FOX 
TOKI 

TOMMY LASORDA BB 
TFWDUBLE SHOOTER 
TURRICAN 
TWIN COBRA 
ULTIMATE QIX 
VALIS III 
WARDNER 
WARSONG 
WINTER CHAUENGE 

We SeU $39.95 
We Buy $20.00 

ABRAMS BATTLE TANK 
ARCUS ODYSSEY 
BACK TO FUTURE III 
BATMAN 

BEAST WRESTLERS 
BUCK ROGERS 
CARMEN SANDIEGO 
DAVID ROBINSON 
DESERT STRIKE 
EARNEST EVANS 
EXILE 
FANTASIA 
JOE MONTANA 2 
JOHN MADDEN 92 
KID CHAMELEON 
MERCS 

MIGHT AND MAGIC 
MS. PACMAN 
NHL HOCKEY 
OUTRUN 
PAPERBOY 
PGA TOUR GO.F 
PHANTASY STAR III 
PIT FIGHTER 
QUACKSHOT 
RBI 3 

RINGS OF POWER 
ROLLING THUNDER 2 
SHINING IN DARKNESS 
SOL-DEACE 
SPEEDBALL2 
SPORTSTALK BASEBALL 
STAR CONTROL 
STARaiGHT 
STARODYS^Y 
STREETS OF RAGE 
STREET SMART 
TASK FORCE HARRIER 
TOE JAM & EARL 
TRAYSIA 

TWO CRUDE DUDES 
WARRIOR OF ROME 
WONDER BOY M/LAND 


NINTENDO 
We SeU $13.95 
We Buy $4.00 

ADV. OF LINK 
CASTLEVANIA 
DOUBLE DRIBBLE 
DRAGON WARRIOR 
EXCITEBIKE 
GHOSTS N GOBLINS 
GUNSMOKE 
KARATE KID 
KUNG FU 

LEGEND OF ZELOA 
RAMBO 
SHADOWGATE 
SIMONS QUEST 
TOP GUN 
WRECKING CREW 

We SeU $16.95 
We Buy $5.00 

1943 

AUEN SYNDROME 
ArmCIPATION 
BOMBERMAN 
BUMP N JUMP 
BURGERTIME 
CASTLEQUEST 
CITY CONNECTION 
CONTRA 

DEFENDER OF CROWN 
DEFENDER II 
DESERT COMMANDER 
DONKEY KONG 
DONKEY KONG JR. 
DONKEY KONG 3 
DOUBLE DRAGON 
EUVATOR ACTION 
ELWAYS QUARTERBACK 
GHOSTBUSTERS 
GODZILLA 
GYRUSS 

INO JONES TEMP DOOM 

JOUST 

KID NIKI 

MAJOR LEAGUE BB 
MILONS SEC. CASTLE 
MONSTER PARTY 
PEBBLE BEACH 
POPEYE 
P.OW 
PREDATOR 
PRO WRESTLING 
PUNCHOUT 
RACKET ATTACK 
RAD RACER 
RAMPAGE 

RIVER CITY RANSOM 
SKYKID 
SPELUNKER 
TENNIS 

THREE STOOGES 

THUNDERCADE 

TWIN COBRA 

TWIN EAGLE 

VOLLEYBALL 

WEREWOLF 

WILLOW 

We SeU $22.95 
We Buy $8.00 

ADV. OF LOLO 
AFTERBURNER 
AIRWOLF 

AU PRO BASKETBALL 


BACK TO FUTURE 2&3 
BASES LOADED II 
BATMAN 

BATTLE OF OLYMPUS 
BATTU TANK 
BIGFOOT 

BLADES OF STEEL 
BUBBU BOBBLE 
CABAL 

CALIFORNIA GAMES 
CASINO KID 
CIRCUS CAPERS 
CONQ. CRYSTAL PALACE 
DIG DUG 2 
DOUBU DARE 
DOUBLE DRAGON II 
DONKEY KONG CLASSICS 
DONKEY KONG JR. MATH 
DRACULAS CURSE 
DUNGEON MAQC 
FANTASY ZONE 
FAST BREAK 
FIST OF NORTH STAR 
FREEDOM FORCE 
GALAXY 5000 
GHOSTBUSTERS 2 
GILLIGANS ISLAND 
HEAVY BARREL 
HEAVY SHREDDIN 
JEOPARDY 
JEOPARDY JR. 

JEOPARDY 25TH ANIV. 

KICKLE CUBICLE 

KID ICARUS 

KID KOOL 

KIWI KRAZE 

KLAX 

KNIGHT RIDER 
LAST STARFIGHTER 
LODE RUNNER 
LOOPZ 
MAD MAX 

MAGIC SCHEHERAZADE 
MAPPY LAND 
MARBU MADNESS 
MARIO BROS (not SM-1) 
MARVEL'S XMEN 
MEGAMAN 2 
MICKEY MOUSECAPADE 
MIGHTY BOMB JACK 
NARC 
NFL 

NINJA GAIDEN II 

NOBUNAGAS AMBITION 

PACMAN 

PICTIONARY 

PINBALL 

PINBALL QUEST 

PINBOT 

PIPE DREAM 

PUSS N BOOTS 

QBERT 

REMOTE CONTROL 
RING KING 
ROAD BLASTER 
ROAD RUNNER 
ROBOCOP 
ROCK N BALL 
ROLLER GAMES 
ROGER RABBIT 
SHINt^NTHE RULER 
SHINOBI 

SHOOTING RANGE 
SOLOMONS KEY 
SPOT 
STEALTH 

STREET FIGHT 2010 
SUPER DODGE BALL 


SUPER MARIO BROS 2 
SUPER PfTFALL 
SUPERSPIKE V BALL 
SUPER SPRINT 
TECMO BASEBALL 
TECMO WRESTLING 
TEEN NINJA TURTLES 
TOP GUN II 
TURBO RACING 
ULTIMA 

WHEEL OF FORTUNE 

WIZARDRY 

YO! NOID 

We SeU $26.95 
We Buy $12.00 

ADDAMS FAMILY 
ADVEOTURE ISLAND 
ADV. OF LOLO 2 
ARCH RIVALS 
BATTLE CHESS 
BIG BIRD 

BUGS BUNNY CASTLE 
BUG BUNNY BIRTHDAY 
CHIP N D/UE 
CLASS. CONCENTRATlOr 
CONFUCT 
COWBOY KID 
DAYDREAMIN DAVEY 
DAYS OF THUNDER 
DEATH RACE 
DUCKTALES 
FIGHTING GOLF 
FIREHOUSE RESCUE 
F-15 STWKE EAGLE 
GEMFIRE 
GHOUL SCHOOL 
HOLLYWOOD SQUARES 
HUDSON HAWK 
IND JONES LAST CR. 
JACK NICKUUS GOLF 
KICK MASTER 
LEGENDS OF DIAMOND 
LfTTLE NEMO 
LUNAR POOL 
MANIAC MANSION 
M.C. KIDS 
MEGAMAN 3 

MONSTER IN MY POCKET 

MUPPET ADVENTURE 

NIGHTMARE ELM ST. 

NIGHTSHADE 

NINJA CRUSADERS 

PAC-MANIA 

PAPERBOY 

RAD RACER II 

ROLLERBALL 

ROMANCE 3 KINGDOMS 

SESAME ST. ABC 

SESAME ST. 123 

SES. ST. COUNTDOWN 

SHADOW OF THE NINJA 

SILVER SURFER 

SNOOPY 

STAR TREK 

STAR TROPICS 

SUPER C 

SUPER OFF ROAD 
SUPERMAN 
TALE SPIN 
TECMO BOWL 
TECMO CUP SOCCER 
TEEN TURTLES II 
TETRIS 
TOO BIN 
T&C SURF II 


TRICK SHOOTIN 
ULTIMATE BASKETBALL 
UNINVITED 

We SeU $29.95 
We Buy $15.00 

BUCKY aHARE 

CAPT. AMERICA 

CARMEN SANDIEGO 

DR. MARIO 

DRAGON FIGHTER 

FUNTSTONES 

GOI.F GRAND SLAM 

GUNNAC 

HOME ALONE 

MAGIC DARTS 

MEGAMAN 

MIGHT & MAGIC 

NES OPEN TOURN GOLF 

NINJA GAIDEN III 

PIRATES 

RAINBOW ISLAND 
ROBIN HOOD 
ROCKIN KATS 
THE SIMPSONS 
SMASH TV 
SPACE SHUTTLE 
SUPER MARIO BROS 3 
SUPER SPY HUNTER 
TERMINATOR 2 
TINY TOONS 
TOM & JERRY 
TWDG 
UFOURIA 

UNCHART. WATER 
VICE 

WWF CHAUENGE 

We SeU $34.95 
We Buy $20.00 

ADVENTURE ISLAND II 
ADV. OF LOLO 3 
BASEBALL SIM. 1.000 
BASE WARS 
BATTU TOADS 
CHAMRONSHIP BOWLING 
CHESSMASTER 
CHUBBY CHERUB 
DRAGON WARRIOR 2 
GENGHIS KHAN 
Gl JOE 2 
MEGAMAN 4 
MILUPEDE 
NOBUNAGAS AMB. II 
ROMANCE 3 KING. 2 
THE SIMPSONS 2 
STAR WARS 
SUPER JEOPARDY 
ULTIMA QUEST AVITAR 

We SeU $39.95 
We Buy $25.00 

BASEBALL STARS 
BLACK BASS 
DRAGON WARRIORS 
GALAGA 
MONOPOLY 
SIDE POCKET 
TECMO SUPER BOWL 
TEEN TURTLES 3 
VEGAS DREAM 


718 - 229-1435 

Send $1.00 for huge catalogue of over 1000 titles for Nintendo, Super Nintendo, Gameboy, Sega Genesis, Sega Master and TurboGrah(-16. 

ORDERING INSTRUCTIONS: Send oidera to: PUy It Again, P.O. Box 6718. Flushing, NY 11365. Attn: Ocd« Dept PUASE PRINT CLEARLY. NO FOREIGN ORDERS (EXCEPT CANADASEE BELOW). 
Add $4.00 for flipping widhuidllna on each order $8 50 lor Alaska. HawaU and Puerto Rico. NO CREDIT CARDS ACCEPTED. NO. C.O.D. Ordera. New York resUenlsinuM old appropriate sales 
tax. Personal check will delay shipment up to three weeks. We ship by United Pared Service and U.S. Mail. If you order three or more cartridges In orse rsrder and Jiat nitamotaa for aach, we will pay the 
shipping (U.S. only). We reserve the right to refuse any order, Ml used cartridges are sold with a ONE YEAR ImHed warranty. We put a (Invisfcle to the eye) numbered code on ^1 cartridges sold. II the 
cartridge case or chip b tampered with, damaged or abused, warranty will not be honored. Order with confidence. 

SHIPPING INSTRUCTIONS: Send games to: Playll Agdn, Dept. 18. 67-2SB 186 Lane, Fkrshlng. N.Y. 11365. PLEASE PRINT CLEARLY. Wrap cartridges securely. Include a Ibl of what you aresdiing 
with your name, address and tdephone number. If you send (5) five or more cartridges at one Ibne we wiU add $2.00 to the total amount due. Please ship by UPS or U.S. Mall. Sega Goiesls and Sega Master 
System cartridges must include the complete box. We wUldeduct$l.(X) for each missing Insiructlon booklet. S04 lor mluing slip case and $3.(X) lor each missing Gameboy box. We deduct $3.50for any cartridge 
we have to ship back to you. If your games are not reedved by August 31, 1992. we win pay you using list *25 effective S^tonbei 1. 1992. IN CANADA ONLY Write to: Mlaoplay, 200 Bank St., Ottawa- 
Ontario. Canada K2P-1W8.. Phone 613-236-1983. ‘Note* - Canadian pricts are dUlaenl - write or caB first. 

ly purchase or sale. Price 9jb|ecl to change without notice. Not responsible 





PROTIP: On Floor 34, and hack dw top 

block in the stack to make stairs that lead 
to the unrea(diable area. 

Don’tGoAkme 

An option screen enables you to cus- 
tomize the game’s buttons for excellent 
game control. Our hero can jump, and 
fight with his sword. Wien he reaches 
different levels in the game, or fights one 
of the sevai incarnations of tiie evil boss- 
es, he earns a more powerful sword. 

Magic Sword’s warrior hero can also 
free one of eight different companions to 
fight by his side. He can unlock their jail 
cell doors with keys he finds in hidden 
treasure chests. 

Treasure chests hold more than 
keys. Some items are good, some are 
bad. For example, grab a Crystal Ball to 
help you locate hidden Treasure Chests. 
On the downside, grab an upside down 
Heart and you’ll lose life energy. 

PR07IP: To avoid damage, always stand 
back indien you’re opening treasure diests. 


By Earth Angel 

^ Fans of Capcom’s arcade 
greats will be ecstatic to hear 
that yet another coin-op clas- 
sic is making its way to the SNES. Magic 
Sword is nonstop, hack-until-you-drop, 
arcade-style combat. 

A Slice of Fantasy lUe 

Step into the sandals of a totally buff 
fighting warrior, and chop your way 
through 50 side-scrolling floors of a mys- 
terious, dark tower. Your goal is to van- 
quish the evil that lurks atop Drokmar 
Keep. The only thing missing from the 
arcade version of Magic Sword is simul- 
taneous two-player action {too bad). 


PRO TIP: To warp from Floor 17 to Floor 20, 
go past the first exit and head right unbi 
you can’t go any more. Jump and slash to 
make a hidden exit appear. 


PRO TIP: A scorpion sting temporarily para- 
lyKsyouf. 


PROTIP: Fairies always drop goodies. To 
release three Airies, open the door to the 
right of Floor 10’s exit. 


MUng Comments 

If you’ve got a yen for a good dose of 
arcade-style hack ‘n slash. Magic Sword’s 
the ticket. Occasional slowdown isn’t too 
troublesome, and ultra cool music makes 
you feel like fighting. Adjustable challenge 
and a Floor Select up to Roor 33 make for 
a game that anyone can beat, but they 
don’t cut down on the fun. Grab your 
sword and get ready to make some 
magic! 


Hard core hackers may not break a 
sweat pla^ng Magic Sword, but they’ll 
have plenty of fun trying. Each floa is 
fraught with perils, from boiling lava pits to 
falling boulders. A horde of un-dead crea- 
tures, including skeleton warriors, electrify- 
ing jellyfish, and stinging scorpions, are out 
to make you just another has-been warrior. 


ucaouiv WIC9I9 me uamayeu, ime uiv 

last diest to the right of Floor 7’s blue door. 

PROTIP: Don’t grab the Sdssors unless you 
want to lose your fighting companton. 


Magic Swonl by Capcom 



5lBI 

Price not available 

Action/Adventiire 

8 megs 

One Player 

Available July '92 




66 


fiAMEMI 


Jlly Mil 






GET READY FOR AN ALl- 
OUT BASKETDRAHTL 


DON'T MISS TH/5 HALF- 
TIME SHOW. 


NO FOULSI KNOCK YOUR 
OPPONENT'S BLOCK OFF! 


Arch Rivals®; The Arcade Game brings all its hard-hitting, slam-dunking "in your face" arcade action into your home! 

This is basketball where breoking the rules is port of the rules! If you can't block a shot - knock your opponents block 
still need reol B-boll skills like passing, shooting, slam dunks, 3-pointers and more! Arch Rivals isn't just basketball...it's a basketBRAWLI 




Sfft& 


Arch Rivals* 01389, 1992 Licensed from and IrademarliotMidwayUaiiulactunne Company. Seea^” and Genesls^^aie trademarks ot Sega Enterprises Ltd. flying Edge'” is a trademark of Acclaim Entelamment. Inc. 
0 1992 Acclaim Entertainment, Inc. All nghts reserved 







ByHoKyWood 

I Sniff, sniff. Do you smell a 
* rat? Kmsty the Clown, Bart 
' Simpson’s favorite television 
icx)n, does. In fact, he smeWs hundreds of 
them. TTie mangy critters have taken 
over his Fun House. Krusty has to trap 
the rats before his ftjn house isn’t fun 
anymore. But can his pacemaker handle 
all the excitement?! 

Clowning Amuml 

Poa Krusty! The swarmy rodents are 
cruisin’ around like they own the joint in 
tiiis one-player, action/puzzle game! 
Krusty's pad has five major sections, and 
each section breaks down into as many 
as 14 multi-screen levels. To clear each 
level, Krusty has to lure the rats into huge 
mechanical “rat splatters.” Simpsons’ 
stars - Bart, Homer, Sideshow Mel, Cor- 
poral Punishment and a few other new 
faces - make guest appear- 
ances as rat trap operators. 

As an added insult to Krusty, 
the vile vermin have brought along 
a few unsavory guests. In an 
attempt to tire Kmsty out, a bizarre 
collection of Venom Vipers, Pink 
Flying Pigs, Laser Aliens, and Giant 
Goofy Birds hang around the house 
and harass him. Krusty can stockpile 
Custard Pies to combk these 
creeps. Despite his klunky white 
shoes, he can jump. He’s also got a 
pretty mean throwing arm. However, if 
the pests manage to wear Kmsty 


down, his pacemaker gives out and he 
loses a life. He’s got three lives per game 
and a p^word feature enables him to 
continue from different sections. 

A Better Rat Itap 

Luring rats to traps requires tools and 
ingenuity. As Kmsty walks through each 
level, he encounters a variety of itaos, 
including Blocks, Super Springs, Pipe 
Sections, Blowers, and Glass Jars. To 
help him maneuver the rats into fraps, 
Kmsty can grab any of these things and 
use them in a variety of ways. For exam- 
ple, he can use Blocks and Springs to 
either help him, or the rats, reach higher 
levels, or cover holes in the ground that 
the rats fall into. 

An abundance of bonus items (e.g. 
extra Pies and 1 -ups) are hidden inside 
different blocks. When kicked, a few 
s^ect blocks reveal secret passages, 
bonus rounds, w objects you’ll need to 
complete other levels. 


rasxjD 


PROTIPtAsyouprognsshitheFunHouse, 
the rooms become more and more comptl- 
oated. You may want to forego the Time 
Baius. /nsteatf, take a moment to waffr 
around the level and size up the situatkHi 
before you proceed. 



PR07P: Grab the bouncing blue ballin the 
first section’s fourth level (fourth door 
clockwise). It’s high atop the palm trees. 




PROTIP: When you enter the hrstsecdon’s 
second door (dockwise), head all die way 
to the bottom of the underground 
passage for a 1-up. 



Fears of a Clown 

Kmsty’s Super Fun House 
proves that clowns aren’t just for 
kids. Although it would have been 
nice if Kmsty were a little larger, the 
game’s graphics capture that 
Simpsonesque feeling. However, 
you’ll definitely want to turn the 
music off, or your pacemaker might 
give outi Even though Krusty’s Fun 
House has some clever and original 
elements, it won’t challenge heavy 
duty puzzle game fans. If you’re a Kmsty 
fan, though, and enjoy a light-hearted, 
challenging action/puzzler, don’t mie out 
headin’ over to Kmsty’s house. 


PROTIP; Check out the bonus round In the 
ffrstsecdon's fifth level (fifth door clock- 
wise). To find the block that opens the 
bonus levd door, go to your 1^ at the 
beginning of the levd and tollow the pas- 
sage undl you readi the far right-hand cor- 
ner bfodc lack it, and vdia! 


Knisty’s Fun House by Acclaim 




9 

$59.95 


Action/Puz^e 

Megs not available 

One Player 

Available now 

Password 


HMEPRI • Jily 1112 





^ The asdiPadr 
^ For Super Selective 
Turbo Propulsion Power. 

WDEPENDENT Tl/fiBO CONTROL fOJ? AIL Bl/ITONS puls more power atyow fingertips/ 
• SLOW M0770N CON71?Ol buys you time to get ouf of those tight spots! 

• HANDS-FREE AUTO TURBO lets you fire 20 shots per second 
without even pressing 0 button! « 

Any questions? 41S/S70-7005. 


CNInlendo) 




-njL' }j '-JDU 

mm -muji 
!jupm mi 


mm J3-<Jou mm ' 





The ooIq^, kooky, and some- 
what spoolQ^ Addams Family has 
arrived for the SNES. Conniving Abigail 
Craven has imprisoned the Addams Family. 
As Gomez, you work hand-in-hand with 
Thing to find your family and stop Abigail. 

Gomez must explore the mansion to find 
the missing 




PROTIP: From the start, 
head left to find a flying 
fez hat Then fly up to the 
ture game. Each tdilmneys for l-ups and 
family member money! 

is guarded by a boss behind one of the man- 
sion’s doors. Gomez can search the mansion 
in any order he likes, but some areas are defi- 
nitely less ooky and spoolQ^ than others. 

The house is infested with a wacl^ cast of 
baddies only the Addams could love. Gomez 
begins the game unarmed, but he can find 
golf balls and a sword. Search everywhere for 
hidden rooms 




Lurch plays some tones, 
family member. When he gathers all of the 
family members, he must search for Morticia 
in the underground vaults. 

PftOTJP: Use the enemies to your advantage 
by bouncing off them to Mgher ledges. 
PROTIP: Bonus rooms are hidden every- 
where! Check above doors and throu^ 
take walls. 

Addams Family requires the same quick 
ducking, precision jumping, and hop and bop 
skills as the Mario carts. Great graphics, sinis- 
teriy authentic sounds, and a monstrous level 
of challenge add up to a package that will 
make you happy.. .completely. If you’re impa- 
tiently awaiting the next Mario adventure. The 
Addams Family will make perfect house 
guests in the meantime. 


ThoAddaini 

Family by Ocean 



Prict not avaiimia 

AcUon/Advantura 

3megi 

One Playar 

Anilalile Now 

Pasmord! 


Attention Bowlers! Hit the lanes 
with the first SNES bowling 
game. In American Technos’ Super Bowl- 
ing, up to four 



PROTIP: To seme a 
bowler perspec- strike, aim your ball Just 
five. When the left or right of the center. 
ball is tossed. Then place your bowler 
the perspective iust left of center if your 
zooms in to see ^ gtdng to the right, 
the ball spin or just right of c^tm if 

betweenihe 
gutters. The 

Turkey Bowl option is a regular bowling 
game, where you play against yourself or 
grab a friend or three. In the Golf Mode, you 
try to knockdown different spare setups, 
while keeping your score under par. The 
Practice Mode enables you to set your own 
pin configuration for practicing especially 
impossible shots like splits. 

When it’syourtum to bowl, you deter- 
mine the ball’s oil {which helps it glide down 
the hard- 
wood), direc- 
tion, spin, and 
power. The 
right direction 
is crucial for a 
PROffP: You can still strike. Howev- 
move your bowler even er, aiming your 
after you’ve selected ball with the 
your direction. game’s pointer 

and line graph is a little tricky. You have to 
have good hand/eye coordination to stop the 
pointer just where you want it. 

In bowling, form and ball release are 
everything. With the colorful 1 6-bit graphics, 
backgrounds are busy, but are clear enough 
to see your pro)qr bowler’s great form. The 
surfing music also keeps you pumped up. 

Not everyone loves to bowl. If you do, 
pull out your bowling shirt and strike it up 
with Super Bowling. 



Super Bowling by American Tednos 


§ 


$S9.9S 

Sporta: Bowling 

iniaga 

Four Players 

Avallabla July '92 







CHUCK ROCK! 

Help Chuck in his octlon-pocked quest 
to rescue the luscious Ophelia From the 
clutches of the evil Gory Gritter. Kick, 
throw and belly-hutt your woy through 
u multitude of comical zones featuring 
500 screens of addictive gomeploy. 


‘...One ofihe best lilies since SOklC (buck Hock 
introduces some interesting new concepts to the 
standard acthci/admture scenario. Jhis Chuck is 
rock solid!' 

ELECTRONIC GAMING MOKTHLY 

'Awesome.' If you don 'I split your side playing 
Chuck Hock, you belong in the Slone 4ges! kothing 
but fun, fun, the whole way through!' 

“This looks to be one of the best Genesis gomes this 
mler! It has everything perfectly; Great graphics, 
sound, good control and humotovs antics, best of oS 
■it's fun to ploy!" 

MEGA PLAY 

Take a walk on the wild side with Chuck Hock. This 
game is worth the bucks for 
the music and graphics ahne, 

Move over Ming Stones, 
the real roots of rock and roll 
ore here!' 

GAMEPRO 



GAMEPRR 


Jill 1182 










Pon'f L^h-He's Probably Related to You! 

tong beforejb^frwos o Bedrock, there mm Chuck Rodt. 

iLi.Ouukliock hasn't beon the some sira lis bng-tme rivol m love, the evil Gory Critter 
kidnapped his wife, the lusdous Opheba. 

Kkk, throw rocks ond beliy-butt your way through a variety of comkol zones (■torin 
ever 500 exdting sheens of gotneploy os you h^Oiuck in hb quest to rescue Ophelia 
from the evil Cory Critter. 

In od dH i o n to using good oid-foshiMd brute force on o host of stone-oge critters, you'll 
hove to use 0 little QoMognort grey matter to st^e puzzles os you weove your woy 
through five chollenging leveb including o scary cove, on Ice A^, a hozor^ witter world 
ond even a dinosour graveyard. 

fM|iiit«neaiAvbplM»altOOVI&liK)7 Mlwninl H—jMiiipMiwIilwIii imgiiiil 


Licensed by Sega Enterprises Ltd. 

far piay on the SEGA GENEStS™ SYSTEM. 

CMKK ton s • nenMfc •( Vafia Ggne. I«L ond Cm (Mgn 
01ffnha)6mB,lK.eriCmtM|BUd, Alri(llsrwrrad. 
MMrn njisMid irodMarii of VagiR bMrprise, Ud. 

StU aid GOKSiS n Indwefe of Sigo EMotgriw Ud. 









ByDoctorOaife 

j If you thought shooters 
* couldn’t get much better, you 
'thought wrong! Gates of Thunder 
for the Turbo Technologies Super CD- 
ROM is the best space combat game to 
zoom across your screen yet. 

In this fast paced shoot-em-up, you 
are acestar fighter, Hawk, on a mission to 
stop an evil crime syndicate called 
Oberon from destroying the peaceful 
planet Aries. Oberon’s got frie hots for 
Aries’ super energy ore called Starlight. 
You must fight off its huge space armada 
with your ship, the Hunting Dog. 

A Legend in Uk Msking 

In this awesome, multi-scrolling, side- 
view shooter, you face seven levels of 
thumb-busting, eye-popping action. You 
want a video workout? You got one! 

At least you aren’t alone. Your beau- 
tiful partner, Esty, pilots the arsenal ship 
Wild Cat, which drops off power-ups for 
you in mid-battle. There are three differ- 
ent blasters-Lasers, Sonic Waves, and 
Napalm. Each blaster has three levels of 
intensity. In addition to the blasters, you 
can carry missiles and shield units. 


Your cannons become tan guns! 


PROW*: Your shieU can ottfy take three Ms. 
Make sure that your sMeM is fatty powered 
before you eater Into any stidcysituatkm. 

effects are no slouch either, with 50% 
digitized for awesome realism. Last but 
not least, the music fits the action per- 
fectly with good old heavy rock & roll. If 
you plan to sit behind the controls of a 
Turbo Technologies Super CD-ROM sys- 
tem, have Gates of Thunder explode 
across your screen! 


PROTIP: Use the Sonic Wave In vMe range 
attacks against head-on enemy raids. 


now*: Napaim Cannons can wipe out 
enemies along the ceiling and the floor. 

It’s a Blast! 

Gates of Thunder will invade your brain 
with awesome challenge and unbeliev- 
able game play. It packs some of the 
richest background graphics ever seen in 
a TurboGrafx-1 6 game. The sound 


raOnP FuRy^powered Laser Cannons ate 








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When it comes to video games, it’s 
definitely tempting to "Buy Japanese. ” 
Check out Ranma 'A for the Super Fami- 
com, Macross for the RC. Engine Duo 
Super CD-ROM, and the ^^eciai report 
on Mega CD games. - Doctor Dave 


Every chsracter has high and low attarda! 

Using their own special techniques, 
your opponents are guaranteed to give 
you the beating of your life. You 
can block, kick, jump, 

JjMi I punch. Each kick and punch 
has a different range depending 
on the fighter’s position when 
the button is pressed. Ttiis 
gives you a total of three differ- 
ent kicks, three different 
punches, a jump kick, and 
^ ' (1 several special attack moves. 

Ranma is a blast in 
two-player mode. You can 
choose any of the six charac- 
1 ters for a great fight against a 
Tiend. This isn’t quite Street 
Fighter II, but it’s as close as you can get 
right now on the Super Famicom! 


ByDoctorDave 

Macross is another game 
that’s made the flight from 
J^anese TV to the video game 
format. You might recognize it as Robo- 
Tech. In this Super CD-ROM shooter for 
the RC. Engine Duo, you are a young 
female pilot in a Mech Fighter that’s 
defending your planet. There’s an ewi 
space armada coming to raid the planet 
and you must stop them with your fighter. 


ByDoctorDave 

Based on the hottest ani- 
mated TV show in Japan, 
Ranma A by Masna has got to be the 
best Super Famicom fighting cart avail- 
able to date! On the TV series of the 
same name, Ranma is a dude whose 
spirit is trapped in a girl’s body. Fortu- 
nately, you don’t have to deal with this 
predicament in the game. You are 
Ranma (either in guy form or girl form), 
who must fight five different street 
fighters to prove yourself worthy of the 
“best fighter in town” title. 


Uke most CD-RCU gasus. Mienss has beau- 
tifui anlmatod sequences 

Macross will make you sweat. This 
game is a mega fast shooter. For the 
fastest, check out the Gates of Thunder 
ProReview. 

The graphics are gorgeous, even 
though they are limited to the surface of 
one moon. The multi-scrolling back- 
ground pix are beautiful with their array 
of brilliant colors. In addition to good 
graphics, the upbeat sound track keeps 
your foot tappin’ throughout the enemy 
encounters. 


Use player vs. player by holding down L*R 
and pressing Start 

Ranma % by Masna 
Super Famicom 
Beat-enhup, 8 megs 


Ranma is master of several deadly moves! 


Macros^ 
2036 , 


.attac. 


Wl. 


74 


GAMEPRO • July 198Z 








Each boss Is full of weapons, but your ship Is 
twice as maneuverable! 



n 




On the moon’s stuface, you can never be too 
careM! Blast through those obstacles! 

If you like supersonic, side-view, 
horizontally scrolling shooters, you 
should take a peek at Macross 2036. 

The game blasts through seven very 
long levels and the cinematic story 
sequences look awesome. It’s fun to 
watch, even if you can’t understand what 
the characters are saying. 

Macross 2036 by Big West 
Super CD-ROM for the PC 
Engine Duo, Shooter, 8 megs 



ByBetamaxBoy 

While American gamers 
anxiously await the Sega 
CD, Japanese gamers are 
spinning Mega CD discs like mad. The 
Mega CD is selling so well in Japan 
that the Japanese video game press 
estimates that it’s helped to generate 
over two million new MegaDrive con- 
sole sales. To help whet your appetities 
for Sega CD things to come, here’s 
some Mega CD news from Japan. 

Future Stars ami Old 
Favorites 

Like Sega of America, Sega Enterpris- 
es in Japan reportedly has Star Trek: 
The Next Generation, Young Indiana 
Jones, and Fantasia in the works. Star 
Trek is a space simulator with an 
adventure twist. Wort, Geordi, and 
Captain Picard all speak in Japan- 
ese.. .you get the picture. On your trek, 
you encounter alien cultures, which you 
can choose to schmooze or fight. With 
graphics and themes from the TV 
show. Young Indiana Jones features 
adventure across a massive CD world 
map. Naturally, high-powered music 
comes from the movies! Fantasia’s 
sure to feature awesome music, too, 
along with Mickey Mouse gaming (in a 
positive sense). 

Phantasy Star IV: The Return of 
Alls is due in 1 2 meg form for the 
MegaDrive this year. The CD version 
will be 20 times the size of the cart. The 
story involves an intergalactic slave 
trade and occurs right after Phantasy 
Star III, which rumor has it will also 
come to CD - suitably enhanced of 
course. Phantasy Star vets are fore- 
warned that the Alis connection is 
shaky. The name’s in the game for nos- 


talgia only, but rest assured that the 
Dark Force is involved. 

Speaking of nostalgia, Shinobi’s 
also coming to disc from Sega. Super 
Shinobi II will feature massive digitized 
boss characters, double-digit levels of 
Neo-Zeed infestation, and a sound 
track which promises to render you 
catatonic. 

Last from Sega is Captain Com- 
mando. This cool Capcom arcade title 
is being redone as a 12-meg, 
MegaDrive cart. It will reach CD status 
by the end of ‘92. It features Final 
Fight-style, beat-em-up action with 
large sprites. 

There’s always more, of course. 
Sega has Rad Mobile, Power Drift, 
Galaxy Force II, Super Monaco GR 
AfterBurner II, and Turbo Outrun, which 
are all due out for the Mega CD this 
year. Technosoft is also preparing to 
launch Thunderforce IV in CD format. 
This disc will feature thumb-twisting 
action, simultaneous two-player con- 
frols, and those trippy Thunderforce- 
style graphics. Telenet has Super 
Gaiares and Rise of the Dragon all set 
for a Mega CD takeoff. Victor Music 
Industries will bring the classic Data 
East laser disc, helicopter- combat 
game. Chopper Command, in for a 
landing, too. 

Konami Going Mega, Tim? 

The hot rumor in the Japanese gaming 
press is that the Nintendo mainstay, Kon- 
ami of Japan, has plans to create Mega 
CD games, much like ones they’ve done 
for the PC-Engine CD. Super Contra, 
Super Gradius, Castlevania IV, Contra 
Spirits, LifeForce, Parodius, and Orius are 
Konami games linked to a Japan appear- 
ance in disc fonnat. 


iSAMEPRO • July 1992 


75 





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ii 


KIST RESORT 



ByWayY.Poat 

• Last Resort, a rad new 
shoot-envup, is warping 
into the arcades. Your mis- 
sion, which can be flown witti the help of 
a second star fighter, requires you to fly 
through five action-packed levels that 
keep you constantly on your toes. Check 
out this preliminary cart 


Good-Bye Cruel World 

Yea’ 2920 AD: Colonies are being built to 
save Earth’s human race from petroleum 
pollution and overpcpulation. A virus 
infects a computer and goes bersei1< try- 
ing to rid all cd(xiies of human life. 



Bed Alert! Colony under attack! 


You are depbyed in one of two newly 
developed spaceship fighters, much like 
the fighter ships tound in Gradius and 
Defender. Side-scrolling action r^/e^ the 
way to your ultimate goal. The first of 10 
lev^s alkMs you to load up on bombs, 
missiles, lasers, and speed by destroying 
enemies. Your most valuable power-up, 
the metal orb, can act as a mot»le gun, a 
power shot, and a shield that rotates 
around the ship. 


Mission JUwy! 

Then you leave the colony and travel 
over water, encountering sea creatures 
and enemy deployment bases. Next, 
you’ll discover a cave that’ll lead your 
mission through an enormous petroleum 
plant. Beware, star fighters, the bosses 
in this level are pretty heinous. From 
there, you battle it out in underground 


confrontati(xis wito a strarige array of 
machinery and creatures. 



Use gnarly pow&--up$ to beat bogus bosses! 


Your mission ends at your ultimate 
challenge a heavily-armed mother ship, 
meteor showers, and gigantic ectr^jlas- 
mic creatures that shoot fireballs. You 
haven’t seen the last of toese levels. Try 
again, except It’s harder the next time 
around. 



There’s no awddlng the massive mothership. 


No Guts, No Glory 

You need a lot of guts and a suicidai ten- 
dency to take on this ultra-challenging 
mission. If you wen slightly enjoy Gra- 
dius, you’ll have a “blasf virith the game 
play and fun factor of the soon-to-be- 
released Last Resort. There are more 
enemy ships, incredible bosses, nonstop 
action, changing levels, and most of all 
the graphics and sound make it seem 
like you’re watching a blockbuster sd-fi 
movie! So look out for the complete ver- 
sion of Last Resort, because 2^0 is 
coming a lot sooner toan you think. 
tjst Resort by sm,AvaMablB May 

NEO-GEO'S 

COMING 

flTTRflCTIONS 


Sengoku2 

You thought that the evil warlord had kept 
his 400-year-old promise, and your 



Saddle up with your three Samurais. 



The glass wall won't protect you from this 
Bring boss. 

favorite samurai warriors had banished 
him for good. Wrong! Armed with swords, 
these brave fighters have come back to 
save toe worid again with more hard-hit- 
ting action. This lengthy, simultaneous 
two-player sequel brings back dl the 
characters, power-ups, magic, and mcxe. 

AvaBableMy 


King of the Monsters II 



The dinosaur plays rough. 

You thought your King of toe Monsters’ 
throne was safe, but all six monsters are 
back to throw you cxrt of your seat. Be 
the last monster standing in King of toe 
Mrxjsters II and toe crown is yours. This 
simultaneous two-player action sequd 
travels through different landscapes, but 
It maintains the same monster super 
moves as in toe original. As a mcHister 
fighting other monsters, this cart should 
prove just who is King! 

AvaBableMy 


78 


lAMEMI • Jill 1117 








Anything can happen on 60-feet of well- 
oiled pine and maple. 

The thrill of a three-strike turkey. The 
heartbreak of a 7- 1 0 split. The embarrassment 
of a 10th frame gutter-ball. 

Super Bowling brings you the excitement, 
challenge and all the realism of bowling... 
except for one thing: You don’t have to 
wear someone else’s shoes. 

• Action for 1 to 4 Players 

• Four Cool Characters With Unique Styles 
and Attributes 

• Standard 10-Frcime “Turkey” Bowling 

• Unique Nine-Hole “Golf” Bowling Course 

• Set Your Own Pins in Practice Mode 


rifdit-handed 16 ^ pounder 
[mMid everything 
In-between. 


You’re In charge: 
Control Lane Position, 
Aim, Spin and Power 
to find the sweet spot 
and drop ’em all. 


Check the conditions: 
Get a feel for the lane — 
things change drama- 
tically after an oil 
change. 


LICENSED BY 


CNintendoT 


Super fotrMnj3l992 AawikaUiTedinos, Inc., 19Z00 Stevens Creek Mvdn Suite 1 20, Cupertino, CA 96014, (4061 996*I877. Nintendo, Super Nintendo EaterUlanieiK System 
«nd the OfficUSealsjueiegIstefedtiadenwuks of Nintendo ofAnieika he 31991 Mnlcndo of Amertu he. 





Hitting Gold on the NES 



Nint^ 

By Weekend Warrior 

Rather take part in the Olympics 
than watch it on TV? If you 
answered “yes,” then Capcom’s 
got the perfect solution! Gold 
Medal Challenge offers 18 differ- 
ent summer events on your NES. 
Be forewarned: stamina, strategy, 
and very, very strong button- 
pushing fingers are a must if you 
wish to have any chance of win- 
ning a medal, much less the gold! 

Ready... 

The 18 events fall into three cate- 
gories: track and field, swimming, 
and indoor events. Track and field 
includes the 100-, 200- and 300- 
Meter Relays, 4x100 Relay, 1 10- 
Meter Hurdles, Long, Triple and 
High Jumps, Javelin Throw, Shot 
P^jt, and the Marathon. Swimming 
events feature alOO-Meter race in 
Freestyle, Breaststroke, Backstroke 
and Butterfly, and a 200-Meter 
Medley combining all swim styles. 
Indoor events are comprised of 
Weightlifting and Vaulting. One to 
eight players may choose among 12 
different countries to represent eight 
countries in the tournament. The 
computer fills in any openings on 
the roster and updates each coun- 
try’s medal standings after each 
event. Most events are divided into 
heats of two competitors who move 
simultaneously on a split screen. 

...Set... 

Track events are extremely gruel- 
ing, because your success is direct- 
ly related to how fast you push the 


buttons. You must adopt the strate- 
gy of real-life runners who pace 
themselves, know how to prolong 
their energy and know when to go 
all out. These factors are cmcial in 
the longer events, especially the 
4x100 Relays and Marathon. 



PROTIP: To ensure a huge 
boost off the line, rev up to top 
speed before the start gun. 

Swimming events are dependent 
upon establishing a rhythm that 
optimizes the balance between 


energy and oxygen expenditure. 
Speed is determined by the num- 
ber of strokes, the distance you 
ride out each stroke, and the num- 
ber of times you dismpt your 
strokes to take a breath. Experi- 
ment to discover each style’s 
unique rhythm for optimum speed. 



PROTIP: It isn't necessary to 
have the maximum six breath 
units. Once you've established 
your rhythm, stay between 
one to four units. 


The remaining events include 
rapid button-pushing, but are more 
dependent upon your reflexes. 
Jumps and throws require achiev- 
ing maximum speed and hitting 
the optimum angle of launch. 
Vaulting requires split-second tim- 
ing to execute an assortment of 
combinations using the buttons 
and direction pad for flips and 
turns. Coordination is the name of 
the game for these events. 
PROTiP: The best overall angle 
for the Jumps, Javelin Throw 
and Shot Put is 45 degrees. 
PROTIP: The top priority in 
Vaulting should always be a 
solid landing! 

...Go! 

Gold Medal Challenge is an excel- 
lent sports cart with a well-balanced 
mixture of button-pressing arcade 
action, intelligent strategizing, and 
deft coordination. The graphics are 
bright, distinct, and colorful, and 
on-screen movements are extreme- 
ly responsive to the controls. The 
computer opponents are tough and 
demand your best if you want to 
win a medal.The one to eight player 
option makes this one of the best 
multi-player carts for the NES. It’s 
often just as ftin cheering on your 
buddies as competing yourself] 
Gold Medal Challenge gets a well- 
deserved a gold for fun and enter- 
tainment! 




80 


UMEPIII 


Jllir 1112 




Olympic Gold Passes Genesis Torch 


OIppic Gold 

forme Genesis 
Genesis 

By Colorful Commentator 

Olympic Gold by U.S. GOLD is 
close to a full-fledged Genesis edi- 
tion of the summer games, and it’s 
not a bad first try. The game can 
accomodate up to four players, 
and it packs seven events, opening 
and closing ceremonies, and good 
graphics on an 8 meg cart. 

[ As up-and-coming world-class 

1 athletes, you and up to three 
friends register your names and 
countries, and choose among 
eight languages. Competition 
begins in one of three play 
modes; Training, Mini Olympics, 
or Full Olympics. 

Fast button-jamming is a must 
during the three race events ( 1 00- 
meier Sprint, 1 10-meier Hurdles, 
and 200-meter Freestyle Swim- 
ming). Pound A and B to build up 
speed, and tap C to perform simple 
actions (dive, turn, stretch, or jump). 
It’s simple, straight-up game play. 



PROTIP: Watch the freestyle 
Swimming starting lights to 
get a jump on the competition. 

Pole Vault and Hammer 
Throw require an identical A/B 
j bunon combo to gain momentum, 
and the control pad and/or C exe- 
cutes the moves. Timing your 
actions with your power build-ups 
is tricky. 

Springboard Diving is tough to 
master. Using all three buttons 
and the control pad, you pull off 
leaps, pikes, twists, and tucks. 
Judges grade your dive’s style and 
execution on a scale of 1 - 10. 



PROTIP: Press Left at the 


height of your Pole Vault to 
clear the bar. 

Archery is excellent arcade 
fare. You adjust your bow’s ten- 
sion, then compensate for wind, 
and aim for the bull’s eye. You 
get three flights of six arrows to 
score a medal. 



PROTIP: Keep your tension to 
a minimum during low-wind 
Archery rounds. 


Olympic Gold sports arena 
looks with colorful visuals and 
fluid movement. The crowd 
applause and musical ditties 
won't bug you. Real Olympic and 
world records are programmed 


into each event, and you compete 
with 20 computer opponents for 
the highest overall score. 

Gold’s on the right Olympic 
track, but the cart’s just too short! 
More events are sorely needed, and 
a lack of a battery or a password 
hurts ongoing play possibilities. 

Consider Olympic Gold for a 
short, semi-sweet Genesis track & 
field fix, but no more. Olympic 
Gold wins the Bronze. 



Game Gear Gets Gold; Too 


Olympic Gold 
forfhe 
Gome Geor 

By Colorful Commentator 

U.S. Gold’s scaled-down Game 
Gear Olympic Gold is an 8-bit 
replica of the Genesis cart. Unfor- 
tunately. this is a good news/bad 
1 news situation. The handheld ver- 
I sion’s so close to the original that 
it shares nearly all of its big broth- 
I er’s strengths - and weaknesses. 


I Let the Game Gear games begin! 

I As expected, the seven events 
match the Genesis’ lineup stride- 
for-stride: 100-meter Sprint, 110- 
meter Hurdles, 200-meter Free- 
style Swimming, Archery, Pole 
Vault, Hammer Throw, and 
Springboard Diving. Game Gear 
j controls compensate for the GG ’ s 
] lack of three fire buttons without a 



Mm 




hitch. Up to four players can com- 
pete by passing the Gear back and 
forth, but no head-to-head cable 
is offered. 


PROTIP; Watch the computer's 
demo to perfect your diving 
technique. 

Measured against Game Gear 
standards, the graphics shine on, 
and on, and on. Only Archery's 


small target puts a slight strain on 
your vision. The sounds and 
music are as middle-of-the-road 
as the Genesis cart’s. 

Game Gear Gold's shortcomings 
mirror the 16-bit edition’s - too few 
events and the missing save game 
feature. Olympic Gold gets a good 
jump out of the starting blocks, but 
you won't break a sweat. 



8AMEPRQ 


Jyly 1992 


81 




EASN Basketball Qualifies for the 


PREVIEW: 

U.SI. Bashelball 

By Dirty Player 

One surefire Olympic highlight for 
hard core gym rats will be the 
debut of America’s ultimate bas- 
ketball dream team - the first in a 
long series of U.S. A. Olympic 
dream teams. That’s because this 
year the Pros are finally out to 
bring home the Gold! It was too 
good for Electronic Arts to pass up. 

Gold Medal Hoops 

Due out this month is a brand new 
Electronic Arts Sports Network 
(EASN) b-ball cart called U.S.A. 
Basketball. It’s based on the Bulls 
vs. Lakers (and Celtic vs. Lakers) 
basketball game engine. 



Intense basketball action in any 
language. 


Good Sports at 
Electronic Arts 

By Dirty Hayer 

When it comes to sports, never tell 
Electronics Arts, “It’s just a game.’’ 
Sports games have become such a 
key element in Electronic Arts’ 
game lineup that EA established a 
separate sports product line called 
the Electronic Arts Sports Network 
(EASN)- It includes games for the 
Genesis, the SNES, and several 
computer systems (including DOS 
PCs and the Mac). 

Tahino Sports Seriouslij 

EASN goes beyond merely pub- 
lishing games. Last year it started 
a membership drive to recruit 
game players into the EASN fam- 
ily. According to Don Transeth, 


U.S.A. Basketball will feature 
the formidable talents and like- 
nesses of b-ball stars like Michael 
Jordan, Magic Johnson, Larry Bird, 
Chris Mullin and more! If you 
don’t know what NBA teams these 
guys play for, we have some nice 
soccer reviews for you next issue! 



Friendship first. Competition 
second. 



Real-life media personality, Ron 
Barr, is the official EASN announc- 
er, and he welcomes you to Spain. 


Hard core EASN b-ball players 
will be glad to know that this cart 
will also feature new “signature 
moves." For example. His Aimess 
has a new Kiss the Rim Dunk, and 


director of sports marketing, “It’s 
important for us to know who’s 
playing our games. EASN mem- 
bers will receive advance notice 
of upcoming sports games, and 
we’II make special tips available 
to them for existing games. Even- 
tually, we’d like to use them as a 
selected research group to get bet- 
ter ideas into our games.” 

EA also sponsors a syndicated 
radio sports talk program, called 
Sports Byline U.S.A., which is 
hosted by Ron Barr. It currently 
runs on 100 stations around the 
U.S. and on the Armed Forces 
Radio Network. The show fea- 
tures guest interviews and tele- 
phone call-ins. Naturally, EASN 
is a major sponsor and every 
show features the EASN Sports 
Trivia Contest. The prize is...right, 
an EASN sports game. 

GAMEPRO • 


the Magic Man busts an awesome 
Behind the Back Jam. You can 
also keep Stats for your version of 
the team. 

Around the World 

The U.S.A. Basketball team will 
match hoops with 12 international 
teams from Croatia, Canada, 
France, Lithuania, Australia. 
Yugoslavia, the Netherlands, 

Italy, Spain, Angola, Taiwan, and 
Slovenia. Okay, siddown, stop 
laffin’, and take a reality check on 
those visions of Gold Medal glory 



Your competitioD comes from all 
over the world. 

The international competition 
has a few things going for it. A 
couple of the teams sport their own 
formidable NBA talent, namely 
Team Lithuania with Sarunas Mar- 
cillonis of the Golden State War- 
riors and Team Yugoslavia which 
stars Vlade Divac of the Los Ange- 


Rood Gomes 

Like every pro team, EASN also 
goes on the road. “We attend any 
sports event that ties into our 
games,” says Transeth. The EASN 
road show consists of exhibit areas 
filled with TV and PC monitors 
that make cuirent EASN games 
available for fans to play. 

This year, EASN has made 
appearances at the CBS Sports 
Super Bowl party, the NHL All- 
Star Game, the PGA at Sawgrass, 
and the NBA All-Star Game. Plans 
call for EASN to appear in Port- 
land for the NBA draft, and Ron 
Barr’s Sports Byline will broadcast 
live from Chicago during the Sum- 
mer Consumer Electronics Show. 
Transeth adds, “Don’t be surprised 
to see us at the World Series, the 

Jnly 1992 


Olympics 

les Lakers. They’ll have their own 
signature moves, too. 

America’s home boys also 
have to play under international 
rules. They get two 20-minute 
halves, a 45-second shot clock, 
and three free throws for fouls 
commited on a 3-point shot. 

Finally, here’s the meanest 
handicap facing Team U.S.A.: 
You’re at the controls! 






|) 



Great country information 
screens provide background data 
on the countries your competi- 
tors represent. 

One Time Only 

EASN is going to make U.S.A. 
Basketball a limited edition, once- 
in-a-lifetime shot, just like the 
real-life 1992 Team U.S.A. bas- 
ketball squad. So be prepared to 
jump on a cart if you want one. 
Check out these preview screens 
and go for the Gold! 


Stanley Cup Play-offs, and again at 
the Super Bowl.” A European tour 
is also in the offing. 

lliBfioHomLine 

EASN can rack up as much 
mileage as it wants, but gamers 
want games. No problem. The cur- 
rent feathers in EASN’s cap are 
U.S.A. (see preview) and Bulls vs. 
Lakers. 1993 will see a blitz of 
sports games including; John Mad- 
den ‘93, NHL Hockey ‘93, PGA 
Tour n, and an as yet unnamed ten- 
nis game. Soccer, Wrestling, and 
Baseball (due before the ‘93 sea- 
son) are in the works. 

Plug in an EA sports game, and 
you’d best come prepared to play. 
EA takes sports seriously. 


82 



GAMES 


SUPER SLAM DUNK is 8 tfademark of Virgin Gaines, Inc. <E> 1992 Park Place Production Team. Alt rights reserved. Licensed to Virgin Games, Inc. 
All rights reserved. Virgin is a registered trademark of Virgin Enterprises. Ltd. 

FOR PRICING AND ORDERS, PLEASE CALL 800-VR6 -IN07. VISA, MASTERCARD. AMERICAN EXPRESS AND CHECKS ACCEPTED. 

Nintendo. Super Nintendo Entertainment System, and the Official Seals are registered trademarks of Nintendo of America Inc. 




By Feline Groovy 

This cat’s got a hunch that 

Game Boy addicts are going to ^^BSSbB 
take a shine to Super Hunchback, a light- 
hearted and challenging game from Ocean. 

The immensely horrible [?3W 

Halfenpounder has taken the t'JjB ^ ^ 

incredibly lovely Esmerelda cap- 

tive. Super Hunchback’s the only fi' liBy | 

one willing to “bust his hump” to mII ^ 
rescue Esmerelda before she dis- 
appears into the slimy depths of 

Halfenpounderis castle.. .forever! ^ 

FffO^'Oon’t hesitate for a 

uooa UMms moment in the thini section of 

Ocean definitely gets a top grade for stage One. if you do, youv be 
uniqueness of character, not to men- fiadened by an offscreen log. 
tion for their catchy tunes. Yeah, he’s a bit on tiie lumpy side, but 
he’s not ugly. In feet, graphically 
speaking, the whole shabang 
1 ^ 1 1 » y 1 1 1 1 1 * looks pretty sweet. There’s an 


PftOTF: Brainy Bossi (Bps 
threebmesasitfaes^ioee 
you. Thebdnltlnieitdrapste 
attack. 


awesome animated sequence, too. 


> I i I i-i It's guaranteed to make you flash 
^ ‘ 1 1 i those peailys. 

lipSc^^SSEB^ SM has a limited amount of 
1015 Txcm time to forge his way ttirough 

PRorP; Bide atop camonbaiis nine, maze-style Stages in 

to safety..M- smack intv Halfendpounderis castle. Mad and 

danger If you areirt careful, pria^gy creatures aren’t whafs trou- 
blesome about this less than humble abode. Swimming tiirough 
moats, dodging cannon fire, swinging from ropes, and leaping 
across spiked pits are what’s in store. 

As SH is making those breezy (which translates into easy) 
jumps and turns, he can grab onto hunks of fruit and other 
good stuff that may send him to a secret bonus level, or two. If 
he’s really swift, SH may be able to collect enough letters to 
spell out “EXTRA,” which earns him a precious extra life. 

Get Back 

Beauty may not be Super Hunch- 
back’s claim to fame, but chal- 
lenge is. 

The constant jumping and 
dodging will keep your eyes and 
fingers working overtime, along 
with the absence of a continue 
feature. YUK! If you can hang with 
that, we strongly suggest you start 
hangin’ around with Super Hunch- 
back. He takes his lumps with style. 


PBOTP: Boss 2 Jumps twke 
on Its my to gk you. Scoot 
under it when H makes the 
second Jump and keep 
shooting. 


PBOnP: If you can let go of the 
rope when perfeedy centered 
over the subterranean pits 
you wK land in It and IPs 
BHed with goodies. 




WuhI 

1 • In hJi In 




Super Hunchback by Ocean 


t 

1 


gB 

(29.K 


Aefion 

1 megs 


One Player 

Available now 








If you're into awesome action, these three Arcade Ciassics are so hot 
they're cooi! Just think of it! Aii the great eiements of the coirn^p versions 
are now yours to enjoy on your Game Boy.® 


Missile Command'^ is non-stop 
action. The 16 great cities of the 
earth are under attack. Your job? 
Blast enemy ICBMs, stealth bomb- 
ers, satellites and other SCUDIy 
forms of intercontinental evil. 


Asteroids'^ finds you sweating 
bullets as asteroids hurtle straight 
at you. Quick! Use your hyperwarp 
engines to streak out of dangerwhile 
you blast fierce enemy ships and 
asteroids with your missiles. 


Centipede"* will make your skin 
crawl as you pull the trigger on waves 
of centipedes, spiders, fleas and 
scorpions. Ail swarming at you past 
eerie black mushrooms. Coming 
this summer... 


Each of these megabits has multiple skill levels. Choose either single player action, or two player alternating. 
For Asteroids and Centipede use Game Link"' to connect two Game Boys for two player competitive 
or two player cooperative. 

To order these great games visit your favorite retailer or call 1 -800-245-7744. “ 

The best in entertainment software.™ 


Nintendo, Game Boy, and Game Link are trademarks and registered trademarks of Nintendo of America, Centipede, Asteroids, Missile Command and Atari are trademarks and 
registered trademarks of Atari Corporation. Licensed by Accolade. Inc. All rights reserved. €>1992 Accolade, Inc. 





ee PynamiilsofRa 



PROW: tf your screen b 
RRed with letters, st^ 
movhig faUag letters to 
the far left and far right 
a they land In the amt- 
dto, gameb over. 


Word to the wise: Wordtris by 
Spectrum Holobyte forthe Game 
Bcv is an addicting one or iwo-player Tetris 
with a Scrabble twist Letters drop from the top 
of your screen 
and you try to 
mate words 
from them. 

When you 
complete a 
word, like com- 
pleting a line in 
Tetris, it disap- 
pears from the 
screen. 

Plenty of 

options make this game accessible to every- 
one. You can set skill levels at Children, 
Novice, Advanced, or Expert. Each skill has 
lOlevels. In Advance, you start out spelling 
three-letter words and switch to four-letter 
words. In Expert, you have to make four-let- 
ter words in all ten levels. 

To challenge your vocabulary sidlls, you 
can set tough options, such as a time limit, 
no repeat 
words, or not 
being ableto 

jvcL g seethe next 
falling letter. 
Wildcard 

Adjustable options makes Blocks don't 
Wonttris ton for all towfc reveal ttie letter 
of word connoisseurs, until it hits the 
ground regardless of your choice of settings. 
Cherry Bombs, Dynamite Sticks, and Acid 
Beakers blow up difficult letters such as “Q” 
and ‘Z” 

PROW When you find yourself wordkss, 
let the letters faM where they may. Some- 
tknesfhb produces unexpectod words, 

You can try to beat your best score or 
play a group of friends in the Tournament 
mode, where you pass the Game Boy back 
and forth and it tallies the separate scores. 
Either way, Wordtris is as hard to drop as 
Tetris. Instead of just challenging your coordi- 
nation and skill, you may have to use a little 
brain power to get the last word on this cart 


UHLlniTCD 



By The Great Mc&Bcuty 

Jeep Jamboree by Wrgin hits 
the Game Boy driving scene with 
above average, rough-‘n’-ready racing. You 
duke It out with 20 pro drivers In an cdl-out 
battle for on- and off-road supremacy. A 
Game-Linked friend can rev up the two-play- 
er engine in a versus mode, too. 

The driver’s seat perspective provides a 
sharp look at 




PROW: Race each 
course once or twice In 
PracOce mode to learn 
thecurves. 

Also missing is a rear view mirror and 
weaponry a la RoadBlasters. 

Jeep Jamboree sticks to the driving 
basics. Your jeep handtrs well, but controls 
are affected by road conditions, such as 
gravel ^d water. Gas it on a wet spot, and 
you’ll skid off the road and crash! Wrecks 
sideline you for a few timer ticks. 

PROW: Hag the Inside Irnie when the 
read begins to tom. 

Rely on quick nitro and brake moves to 
qualify you in the top ten cut of each race. 
The 22 bumpy courses are chock full of haz- 
ards, Despite a difficulty selection option, 
Jamboree makes road life challenging with 
no continues. 

Jamboree’s full-screen, 3-D cockpit 
graphics are GB good, and the hills can 

cause motion 



PROW: Prepare to avoid middle-of-the- 
t tamed Jeep wHeaimi ,oad . Don't 
see.nadlarrier. 

500 action, but Jeep’s decent driving game 
play will satisfy the handheld roadster 
crowd. Yes, there’s only one Jeep Jam- 
boree. 


Jeep Jambonw by Vk^bi 




By Unoleum Blom Apart 

You’ve entered the pyramids of 
Egypt, and now you must work 
your way through 24,000 rooms in 
search of the 



evetyroomis proW: IPs best to skip 
a maze of tiles, along the outside tRes 
which explode first and then work Into 
when you, as a middle. 

bouncing ball, jump on them. Don't linger on 
any one tile too long, or your energy will run 
I out Destroy all the tiles and bounce back to 
I the start box, which is the tile you began 
I from. Then it’s onto the next room. You get a 
password after completing any room. You 
I wouldnevergettothemysteriesofthe 
ancient tombs any other way. 

As if finding your way through these 
mazes wasnTtrkky enough, so me rooms 
have special 



PROW:Whenyou 
eecoaeteramemtHe, and tethr^ 
deeieteptetimeitjeet t^,„„ceaes 


right! Just keep fimiping. 


require three 


springs. There are tiles that constentiy move 
back and forth horizontally and others that 
move up and down vertically. Jump tiles cata- 
pult you from one tile to another. You'll also 
encounter vertical flip tiles, horizontal tiles, 
reverse moving tiles, unknown tiles, and 
more. 

As a Game Boy puzzler, Pyramids of Ra 
competes with the best of them. Because the 
action is not complex, the graphics are ade- 
quate. Th^ don’t need to be elaborate. The 
Egyptian high-pitched tunes, however, begin 
to grate on you after awhile. If you’re dying to 
know what’s in Tufs tomb and you have 
LOTS of time and patience, Pyramids of Ra 
will keep you hoppinfor quite some time. 


Pyramids of Ra 
by Matchbox Video Games 


$32.95 Piode 

1 meg One Player 

AvallalileJune'92 PaesMtils 


IXiEPII • 4lf| 111! 







The Simpsons TM & 0 1992 Twentieth Century Fo> Rim Corporation. All rights reserved. Spider-Man® and the distinctive likeness thereof is a trademark of Marvel Entertainment Group, Inc. and is used 
with permission, fit 1992 Marvel Entertainment Group, Inc. All rights reserved. Sega^“ and Game Gear^ are trademarks of Sega Enterprises Ltd. George Foreman’s KO Boslng^'^ and Flying Edge^*^ are 
trademarks of Acclaim Entertainment, Inc. 0 1992 Acclaim Entertainment, Inc. All rights reserved. 




afficionabos. There's a slew of GG 
"coming your way this som^ 

fnbthroughtherestotthey^ 

1 a quick run-down on some Of the DBS. 


Aerial Assault (Sega of America) 

Take to the skies in this two-player, shoot- 
em-up challenge. Placed in the future, it’s a 
fight to the finish as you battle the MAC in six 
deadly missions. Snag power-ups to score 
six different types of weapons and blast your 
way to victory. (Available Summer) 


Ayrton Senna’s Super Monaco 
GP II (Sega of America) 

It’s the ultimate 
fantasy for any- 
one who’s ever 
been thrilled at 
the scent of 
burning rubber 
and the rush of the road. Make your driving 
dreams come true as you compete on your 
choice of world championship courses. 
(Availability to be announced) 



The Simpsons: Bart vs. the Space 
Mutants (Flyiog Edge) 



Bart is trying to 
save his home- 
town, Spring- 
field, from a 
strange alien 
invasion. Prob- 
lem is, only Bart can see the invaders. With 
his trusty can of spray paint in hand, Bart 
cruises through the mall, an amusement 
park, and more in this out-of-the-world 
adventure. (Available Summer) 



Batman Behans (Sega of America) 

That birdbrain 
Penguin has 
swooped into 
Gotham City. 
Guess what that 
means? Yup, 
Batman’s back! This time he’s in six levels 
of nonstop, one-player, arcade action 
that’s based on this summer’s movie. Bat- 
man Returns. Grab some Batarangs, jump 
into the Batmobile, and get ready to save 
Gotham City one more time. (Available 
Summer) 



Chakan (Sega of America) 

Chakan lives with 
a curse that 
forces him to 
wander the earth 
destroying 
supernatural evils. 
Psychic visions provide mysterious glimpses 
of the future as you wander amid eight action 
levels. It’s the first game where the hero’s 
goal is death! (Available December) 

Davkt Robinson’s Supreme Court 

(Sega of America) 

Here’s the Game 
Gear version of 
the Genesis cart 
released earlier 
this year. Let 
your fingers do 
the running as you dribble down court with 
the likes of NBA star David Robinson! 
(Available Summer) 

Defenii&S of Oasis (Sega of America) 

For an Arabian 
fantasy RP6 
journey to the 
Yufrato empire. 
This first 4 meg 
cart for the 
Game Gear features a 3-D perspective 
that’s reminiscent of Phantasy Star. (Avail- 
able December) 

GMMEPRO • July 1882 


Home JUone (Sega of America) 

Kevin's in trouble 
again and you’ve 
gotto help him. 

In this pocket- 
size version of 
the blockbuster 
movie, you help Kevin clear six different 
houses of robbers and bad guys. Jet around 
the neighborhood in a fan-powered sled and 
assemble all kinds of kooky weapons to out- 
wit the criminals. (Available December) 

Humans (GameTek) 

Travel back in time, way back, to become a 
tribe of Stone Age humans. Your task is to 
learn to work together and master evolu- 
tionary developments, such as fire making 
and wheel building. It’s survival of the 
fittest - video game style. (Availability to be 
announced) 

Indiana Jones and the Last 
Cnisade (u.s. gold) 

Indy’s always 
ready for action. 
This time 
around, it’s 
based on the 
famed adventur- 
er’s last movie. On his quest for the Holy 
Grail, you'll guide Indy through five levels 
in this one-player action/adventure. (Avail- 
ability to be announced) 










^7 <S. O 


Ind Preview 


Shinoti // (Sega of America) 

In this sequel 



Tai'Mania (Sega of America) 

i Take one hungry 




action/adventure cart, Shinobi can call 
upon four unique characters to help him. 
Each helper has their own brand of ninja 
magic. (Available December) 

Spidet^Man (Hying Edge) 

Spider-Man’s in 


Mattie Madness (Tengen) 

Another arcade classic, this 3-D puzzler 
challenges your skills and reflexes, as well 
as your mind. Your job is to maneuver 
marbles down complicated mazes fraught 
with obstacles that are guaranteed to drive 
you mad. (Available September) 

Papettoy (Tengen) 

Paperboy’s one of the few games that’s 
been delivered on almost every system. 
Climb aboard your trusty bike and deliver 
papers through one of the weirdest neigh- 
borhoods you’re ever likely to see. It’s an 
arcade classic to slip into your paperbag. 
(Available July) 

Prince of Persia (Tengen) 

As the Prince of Persia, you must search 
the 1 2 levels of the Grand Vizier’s castle in 
order to rescue the Princess. Sucess 
requires athletic prowess, agility, magic 
potions, and more. Plus, wait till you see 
this game’s beautiful animation. (Available 
September) 

Rampart (Tengen) 

This arcade hit features strategic action 
straight out of the Middle Ages. Your job is 
to build fortresses, defend them from 
invading troops and armadas, and consoli- 
date your territories. (Available September) 




right in the middle. Your job is to help Spi- 
der-Man clear his good name in eight lev- 
els of web-slinging, wall-climbing action. 
(Available Summer) 

Super Off-Road (Wr^ Cmnes) 

I step into the 
four-wheel drive 
vehicle of your 
choice and get 
ready for the 
same great rip- 
roaring, mud-slinging, road race action 
that’s made it to just about every video 
game system to date. (Availability to be 
announced) 

Tallinn (Sega of Ameri^) 

1 Baloo and his 
buddy. Kit, team 
I up for an 
I around-the- 
I world flying 
^ adventure. They 
fly aboard the Higher for Hire’s famous Sea 
Duck. The comic duo travel to ten worldwide 
ports of call in seven levels of Disney animat- 
ed action/adventure. (Available December) 



els of action/adventure, a Game Gear, and 
what have you got? Taz-Mania, a one-play- 
er action/adventure gamel Taz is the latest 
Warner Brothers star to make it to the 
miniature video screen in all his glory. 
(Available Summer) 

Terminator (Virghi Games) 

Team up with 
everyone’s 
favorite heavy 
metal guy for 
nonstop, 
arcade-style, run 
and gun action. Based on the blockbuster 
movie of the same name, this one’s gonna’ 
blast its way to the Game Gear this sum- 
mer. Hasta la vista, baby! (Availability to be 
announced) 

Wheel of Fortune (GameTek) 

Wheel of Fortune is back one more 

time! With this handy pocket-size Game 
Gear VANNA WHITE version, you can spin 
the wheel, solve 4,500 puzzles, and win 
cash and prizes beyond your most fabu- 
lous dreams. Hey, you can even listen to 
the Wheel of Fortune theme song! (Avail- 
able Summer) 

Wimbledon Tennis (Sega of America) 

Become a tennis 



puter or a friend. The game includes singles 
or doubles play, a pool of tennis aces from 
around the world, several different court 
surfaces, and the ability to control your 
strokes. (Available Summer) 


SAMtPRO • July 1892 







Hockey 


By CohfOil Commentator j 

Face it, ice hockey enthusiasts, ^ 
you’il be hard pressed to find realis- ^ 
tic hockey action in a handheid format. 
Atari’s Hockey comes close with soiid game piay and a few 
friils, but it also contains a few failings. 


Nice Hockey 

Hockey, the cart, gets most of the 
game’s basic piay eiements down 
cold. You face-off against a Comi- 
ynxed friend or challenge a hard- 
knocks computer opponent. 
One-player mode’s rough, even on 
3 the Easy setting. So, prior to game 
: ' ' time, you can practice the Shootout 

eofiy-r- .' ' . .. . and Rghting sequences. Champi- 

.u.,:. ■ • onship fanatics will unfortunately 
miss the lack of tournament play. 

Stats nuts get their money’s worth with Hockey. The 22 
fictitious teams are modeled after the NHL’s ‘91 - ‘92 real-life 
clubs. Each team as a whole, and 
each player individually, is rated 
in eight categories. The ratings 
actually impact game play. You 
can also customize the statistics, 
and record a password to save 
your new numbers. 

Hockey’s action is well-intend- 
ed, but suffers in execution. The meat s/Krtj lo 

of the cart utilizes the traditional 
angled, side-view look at the horizon- 
tally scrolling rink The arena is well- 
drawn and colorful, but choppy 
screen scrolling and jerky player movements detract from the 
visual impact. An awkv/ard three-button control interface ham- 
pers play, and a clutter of players 
on-screen often obstructs your 
view. Low-key sound effects and 


Sal'}?!) .|.)vlS^ET • ^ 


i-', 

> t 


I I oiMymt lyoui^n 

::<■ :iiih tPbd'Tnis. 


music accompany the game. 

Other Hockey activities flow 
well with the total game. Face-offe 
treat you to a slick head-to-head, 
top-view scene. Shootouts show 
f a cool 3-D, behind-the-shooter 
perspective. You and the opponent 
drop your gloves and choke, jab, and 
uppercut each other in graphic side- 
view brawling. The loser gets a one-way ticket to the penalty box! 


aiafgrH^tngmthMiQm 
a w y titer; ;ti>per HOi io 


By The Unknom Gamer 

Hey. big rollers Slip into your 
favorite polyester suit, and slink 
on down to Atari’s Lynx Casino for 
a little gambling. 

Cards On the Table 

As you stroll across the tacky carpet of the Lynx Casino, you’ll 
find there are five fun ways to lose lots of cash: Blackjack, 

Craps, Poker, Roulette, and Slot 
Machines. From a side-view of 
Casino, cruise past the potted 
plants, the Elvis impersonator, the 
cashier, and step right up to your 
game of choice and chance. 

In the Lynx Casino, Blackjack’s 
played with a “six deck shoe.” You 
.M-r.-, can bet from $1 to $500, play two 
hands at once, double, split and 
take oift insurance. The Craps table 
is where you really get to play the 
part of a big roller. Check out ttie 
manual to find out how to bet. When you’re tired of shooting 
Craps, head for the wheel of fortune - the Roulette table. Pick 
your favorite number, color, or combo. There’s a slew of ways 
to bet on the spin of this big wheel. Video Poker’s a nice change 
of pace. Bet $1 -5 a hand. The deck’s got 53 cards, including a 
wild card to make things a little more interesting. For the ulti- 
mate Vegas experience, step up to the Slot Machines. Drop in 
$1-5 and pull the handle in 
search of three 7’s. 

FFOT1P; StTrUige, bui imc. If 
you put 3 chip on slmoft ivmy 
sifuarc in the Roulette wheel, 
you’ll stti usually end ue win- 
ntag more than ’.’Oft bsh 

If you drop $1,000, head to 
the Cashier’s window. They’ll give om tn. varoBst 

you credit for $500 two times. Once 
you lose $2,000, you're out 
of luck 

Place Your IMS 

Lynx Casino is just what it sounds 
like -a straight ahead, no frills, casino game. Nice graphics 
capture the look and feel of each game, and there are some 
cool sounds, like the clink of coins dropping in the slot trays. 
This cart’s a fun way for beginners to learn the games of 
chance, and a great vray for big rollers to unwind. Too bad 
there’s no save or password feature to enable you to save your 
winnings for your next Casi- 
no session. Better luck next 
time! 


Icing on Hie Lynx 

Hockey’s missing elements 
disqualify it from Stanley Cup 
contention. That said, piay 
this cart anyway for a moder- 
ately satisfying skate around 
the Lynx rink. 


$39.99 Spofts: Hockey 

2 megs Two Player 

Avallalile July '92 Slatlsllc Passwords 


GAMEPRO 


July 1892 








CNinlendo) 


HAL AMERICA INC. 


(Ninlendo) :'.)*!^ 


m S.H Cimis ftiVf, BuMng Oreg»" ' W HMMJM • Fia SSIM-Sm 

HiL is s nitmii gf HiL Ant/ici Inc. ymtuli.' W Sa^r Viiwid) Ew/leiunf SjSuu' in rrgisuni iniifwb if .Vuindi 1/ Awra In. 










Equinox (Sony) 


Bee 52 (Camerica) 


Pyiomids of Ra (Matchbox) 


SNES 


HES 


make another 
debut -this time 
on the NES. This 
funky, little, pur- 
ple man is off 
and running in 
his own 
action/adven- 
ture, which cov- 
ers five 
“interstellar” 
stages. Widget 
must use his magnificent transformation 
powers (Stone Widget, Mouse Widget, 
Dolphin Widget, Bird Widget, and Bazooka 
Widget) to help him complete a variety of 
secret missions. Get the Widget habit! 


Available Fall ‘92 


Get buzzy, er, 
busy with 
Camerica's new 
NES title, Bee 
52. Twenty-four 
stages of fun 
take you buzzing around obstacles, such 
as spiders and leaping grasshoppers. 


Available now 


I In Matchbox’s 
a-maze-ing puz- 
zler, complete 
with color 
option, you 
' must work your 
way through a series of tricky passage- 
ways until you reach the tomb of the 
ancient Pharoah, Scarabeus. 


Availabte Summer 


Tecmo Cup Soccer (Tecnw) 


Through the 
sound advice of 
his coach, plus 
his own steely 
determination, 
Robin Field (the 
hero of Tecmo Cup) sets out to meet his 
ultimate GOAL - to be the number one 
team in the league. 

Available now 



Widget (Attus) 


The highly popular animated character. 
Widget, has made a blockbuster debut on 
children’s T.V. Come this Fall, he’s going to 


Genesis 


Syd of Valis (Renovation} 



her way through seven erremy laden levels in 
an attempt to save the good Queen Valla. 

Available now 


Worid Class Leaderboard 

(O.S. aOLD) 


Putt your best foot forward and take a 
swing at World Class Leaderboard. This 


The son of Shadax, the grand hero of 
Sony’s hit action/role-play, has taken on 
a heroic role in his own adventure, 
Equinox. From a 3/4 overhead perspec- 
tive, you guide Shadax’s son through a 
multitude of mazes and battles. Manned 
with a variety of weapohs, such as Fire- 
balls, the task at hand is to fend off the 
countless gruesome creatures and find 
Shadax before he’s destroyed by an evil 
woman. If she isn’t stopped, she will fol- 
low through with her plan to use 
Shadax’s sacred magic and wreak havoc 
across the land. 

Available September 


exciting game 
gives you the 
chance to tackle 
some of the 
world’s most 
challenging 
courses, including Cypress Creek and 
Scotland’s Saint Andrews. 

Available August 



Gnen Dog (Sega of America} 



Become a 
blonde beach 
bum on an 
island-hopping 
journey through 
tropical ports of 
call. While you skim through the air in a 
funky pedicopter, troll the underwater dept- 
ths in scuba gear, and stroll exotic beaches, 
you’ll meet starfish with shades, pirahanas 
with attitudes, and other far-out sea life 


Available Fall *92 


SNES 


Jimmy Conner’s Tennis (ubisoH) 


Jimmy Connor’s 
Pro Tennis for 
the SNES is as 
colorful as the 
tennis pro him- 
self. You can be 
coached by Jimmy in the training mode or 
step right into his persona and go head-to- 
head with a variety of awesome opponents. 
Available S^tember 



92 


eUMfPRO • JHly 1992 











Monopoly (Parker BreUiersJ 



The object: to 
become the 
wealthiest real 
estate tycoon on 
the board. No, 
it’s not the Don- 
£ aid Trump 
game. It’s 
Monopoly for 
^ the SNES. Play- 
“ ers can compete 
with friends or 
against as many as eight computer oppo- 
nents. All playing pieces come to life with 
exquisite video animation. Better still, pass 
“GO” and you'll be showered with money, 
literally. Best of all, you don’t have to 
worry about the politics of banking and 
real estate ‘cause the computer takes care 
of that for you. Crack open those bank 
accounts. It’s time to create a monopoly. 



/Iva//3b/e Fall *92 


TiirboGrafx-16 


Romping WoHtI ~ For the CD-ROM 

(Turbo Technologies) 


In this unique 
puzzle/adven- 
ture for two, you 
and a buddy set 
out on a bubble 
hunt. Yep, these 
ferocious bubbles are out to get you. Your 
trick is to pop them with your trusty guns, 
harpoons, and grapnel-style weapons. 
Availability to be aonomiceil 



Falcon (Turbo Technologies) 


Take the con- 

trols of a mega- 

powerful Falcon 
' jet fighter. Why? 

An enemy force 
is threatening 
nuclear destruction. Hurry! You only have 
seven days to complete the 1 8 treacherous 
missions. 

AvallaNllty to be antmnced 


Game Boy 


High Stak^ (Electro Brain) 


It’s high stakes 
gambling with a 
twist. Play craps, 
video poker and 
slots for fun, 
or. .step into an 
F.B.I. agent’s shoes and attempt to uncover 
the secrets of underworld gambling house 
owners, like Machine Gun Max. 

Available now 



Super Off-Roail (Tradewest) 


This arcade 
based hit will 
thrill even the 
steeliest of 
video game dri- 
vers. Grab the 
wheel of your souped-up four wheeler. 
Bump and grind your way up, over, and 
hopefully across the finish line. 

Available Summer 



Barbie (m recA Exinessions) 


Barbie’s got a 
hot date with 
Ken and, oh, she 
hasn't a thing to 
wear! You can 
help Barbie solve 
this dilemma when you play her all-new 
Game Boy adventure. Barbie! You get to 
explore a ten-story Dream Mall and search 
for glamorous clothing, accessories, and 
more. Shop ‘til you drop! 

Available now 

Lynx 


Crazy Ace (Telegames) 


H Miniature golf 
has never been 
so miniature. ..or 
so much fun! 
This deluxe 
portable golfer 



for the Lynx sends you on a putt-fest 
through classic mini-golf settings, including 
the ever-popular moving windmill obstacle. 

AvallatUe now 

Game Gear 


The Terminator (Virgin) 



I Bet you never 
thought you’d 
be able to hold 
Arnold 

Schwarzeneg- 
gar In the palm 
I of your hand! 
Well, novi you can. The Terminator adven- 
tures have found a home on the Game 
Gear. This compact dynamo looks nearly 
identical to its Genesis cousin. The year: 
circa 2029. The task: to gun-'n'-run your 
way through six levels in an attempt to 
save Sarah Connor from the clutches of 
the Terminator. 

Available October 



imnm 


6AMEPR0 • Jily 1982 













Ilirtles tti (Nintendo) 
Super Options Screen! 


Use this code 


the NES Game Geni 

to Bullets: SLVUVnso 


Customize your TMNT 111 game play with 

this quick code. At the title scre^, 

enter Up, Up, Down, Down, Left, Right, 
Uft, Bight, ^ B, and Start. 


Dream with tons of moolah; 

GILG Q4GB 2851! ?3 
HB7K3KHIIIF8 

Now choose the Blackjack game am 
your bankroll. Win and you'll see the 
game’s end! 

•*" Mw*, atigiie^ MW 


this code with the NES Game Genie. 
Instant Megablast; AEOAIEFA 


Now the action begins! You can ci 
your starting level, number of lives 
difficulty, and listen to the cart's n 
with a sound test. 

arik “Swede” Mmson, Ionia, Ml 


I Sound Test 

Here s how to check out 

music. At the title screer 
tte A and e Buttons on 
Two, and press Start on 

One. Now choose a song! 

davUBamey, JInBoch, CA 


<:uuMr 

fHLMP OF KROHO- 






TJ-usethefClowing®^!™^^ 

ctose your favorite fighter in Slaugto 

Bonopart A,Up,C 
Left, C, e 

®Toro: B and C together, A Up 

Vlc"L. ^'™9'''’''^dBtogeth( 
Vi.C.Rre. Down, C, Right 

^ondu; A and B together, Down Le 

lamses: Right, Left, A 
loboChic; Right, Up, Down 

B and C together, B,B 

Bight, Down, Right 

Up, Right 

“at. Down, Right, Up 


Si^ierMario 

(SiverNBS) 

9B lives! 


rackupunlimMI-uiKin*^^^ 


Ifyouvmhtopiaybyyoureelfforeverin 
Si^ Off Road, select the two-player 
mc^e^d only use Controller One. Con- 
troNer Two s truck will continue to lose 
and you'll always place third or higherl’ 


I Golden Axe II (Genesis) 
Stage Select! 


stage selection is now possible in Gold- 
en Axe II. When the intro rolls, hold down 
A B, and C, and press Start. Continue to 
hold down A but release B and C. While 
still holding down A, press B and C 
togother to enter the Options screen. 
Continue to hold down A, but release B 
and C. Highlight Exit. While holding down 
A press B and C together to return to the 
main menu. Continue to hold down A 
but release B and C. While still holding 

downApressBandCtogether to select 

the number of players. Keep holding 
down all three of these buttons and 
press Start to choose the Normal Game. 
While still holding down A, B, and C, 
highlight your character, hold down Up, 
and press Start. Now pick any Golden 
Axe II level! 


LmyUwtm, Caison, CA 



Back Issues of Gam^^! 

Don’t Miss Any of Ihe Action! 

tt3 (Sep ’89) Atari Lynx Preview 
M (Nov ’89) Complete Super Mario Land maps 
tt7 (Feb ’90) Insane Sports Issue 
#8 (Mar ’90) Phantasy Star II, 

SuperGrafx Sneak Peek 


The Fust Issue of Gan^n! 

Oily a few copies remain of GamePro 's Premiere issue. 
This is the original and will not be nspnnfed/ Complete 
your collection. Get 'em while tiiey last. 

$8.95 Each 

GamePro’s Spef^ Issu^l 

SVIA.T., Hat Tips, Ihctics, Passwords 

Tons of killer secret codes, passwords, tricks, and 
winning strategies for all game systems! 

SWAT#1 fall ’90) 

Packed with awesome tips and tactics! 

SWAT #2 (June ’91) 

Specie/ feature on Mega Man 3 


*9 (Apr ’90) 
Joysticks Fleview 
*11 (Jun ’90)NES 
Baseball Games, Dick 

*12 (Jul’90) Teenage 
Mutant Ninja Turtles 
*14 (Sep ’90) Fall Football 
Action, Game Genie Preview 
*15 (Oct ’90) Halloween Games, Castlevania III 
*16 (Nov ’90) Gremlins 2, Mega Man 3 
*18 (Jan ’91) Annual SuperstarSports Issue 
*19 (Feb ’91) CD-ROM Games, Game Boy’s Mega Man 
*20 (Mar ’91) Comic Strip Games, Mickey Mouse 
*21 (Apr ’91) Super NES Preview, Double Dragon III 
*22 (May ’91) Battetoads, Game Gear Preview 
*23(Jun ’91) Sonic the Hedgehog, 16-Bit Buyer's Guide 
*24 (Jul ’91) Baseball Review, TurboGrafx-16 Buyerb Guide 
*25 (Aug ’91) Super NES Buyer's Guide,Spida-Man 
*27 (Oct ’91) Star Wats, SuperGhouls 'N Ghosts 
*28 (Nov ’91) The Addams Family, Castlevania IV 
*29 (Dec ’91) Football Review, Bart’s Back 
*30 (Jan ’92) 56 New Carts Reviewed! 

*31 (Feb ’92) TMNT III, Genesis Buyer's Guide 
*32 (Mar ’92) StreetFghterll, Joysticks&Controllers 
*33 (Apr ’92) 16-B'it Games for '92, Basketball Blowout 
*34 (May ’92) Splatterhouse 2 for the Genesis 
#36 (Jun ’92) TAZ-MANIA Beat-em Up Special Feature 

$3.95 Each Indcate issue number on order. 


SWAT *3 (Sep ’91) 

Special feature on Battletoads 
SWAJPRO (March 92) 

Special Feature on 
Castlevania IV 

HamHwId Video Games 

Power-packed ProViews and 
scintillating SWM75 coveting all 
handheld game systems! 

Handheld Video Games *1 fpring 91) 

Complete Handheld Buyer’s Guide 
Handheld Video Games *2 fall 91) 

Tenninator2, Fsceball 2000 
Video Game Greatest Hits 
A collection ofGameRo's ProViews and Prollps Hits! 

Video Games Greatest Hits (Summer VI) 

Teenage Mutant Ninja Tuiiles 

:3-Bit Video Gandm 

Jam-packed with the latest 16-blt news, reviews & strategies! 
16-B* Video Gaming (februaiy 92) 

Super Ftps & Tactics plus Buyer’s Guide 
16-B* Video Gaming (May ’92) 

Buyer’s Guide, The Best New Genesis Games 

$4.95t:ach Indicate issue number on order. 


GamePm Video Game Ubnuy 

Get the competitive edge with these in-depth stmtegy books from 
ali the top gamers in the industry. The^ books cover it alii 

BameProlMril)s: Sports Games 

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Steven Sc/iwartz$7.95 

Indicate title and price on order. 


NEW! GamePm Cmakies 

Keep your glasses where you can find them! Use them with your 
GamePro sunglasses. While supplies last! $7.95 

NEW! GamePm GiNCerlilicates 

Surprise friends and famify with video gaming fun! 
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US funds onty. Rease aliow 6-8 weeks fordetivery. 

Rease fill out the attached card and mail with your check or 
money order to: 

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FaxOrdeisTo! 415 - 493-6054 





Turrican (itiriioerafx-is) 
ImincSiilHy! 


screen. Listen for the humming sound to 
indicate the code worked. 

If you'd like a Itiirty gun Contra Com- 
mando salute, press Right, Down 

Down-Right, Right, and Start in one 

motion at the player select screen. Lis- 
ten for the death scream to indicate the 
code worked. These tricks may take a 
few tnes to execute properly, so practice 


What strength! If you know the Street 
Fighter II Dragon Punch move, you can 
pu« off stage select and extra lives tricks 
in Contra III. To pick any level, press 
Left, Down, Down-Left, Left and Start 
all in one motion at the player select 


Enter Turrican's Option mode and 
highlight Exit Next, press the foilov 

buttons in this order. 1, 11, Ml, 

II. Exit the Options mode, then choc 
the Cheat setting. You're invincible 

Chris Nadler,JUamo,n 


SMSflT 

HiaM3C33C 


9 Iteplay Codes! 

M Desert strike (Genesis) 



I 

■ 1 ' 

ifljMW C 

< 

1 with the standard 

1 '''ction Replay cartridge. 

3 Infinite Lives: 006AA44A79 1 

J Unlimited Fuel: 00689 C4A79 
Bonus Armor: 0049D07FFF 1 







Bad Skm Mo! 


'*9'" play with a supply of 

enter this passwort 


Type in these passwof 
any of Bubble Bobble 

Level 25'. 4tLl 
I Level 50'. 

Level 75; HLB3 
I Level 100; KZB) 


your level! 


■s four boss levels. 


imeSlec, 


Next, move the cureor to Mode 
^ Right urrtl the symbol MV 

^e'l^^“'te<iy°pupwiti 
i^ive Sol-Deaces! Exit the menu 

choose Continue to begin vouroe, 


■stor 


Paiasol Stars (natoBrafx-lal ■ ISHbtfas! 
Sound Test I 


nSSHin 


iiiiiauu;niHui mm iiiuiiiiBiHui 


At the title screen, hold down Buttons 
1, II, and Down on the pad, then press I 
Run. Now you can take in 1 9 tracks, I 

plus view a cool keyboard! — 

Jus&t Hajwnrtfti Houston, TX 1 BU 


neat Passwords! 


Type in these Quad Challenge codes 
to skip to the later areas in the game. 


Heat1 
Heat 2: 
Heat 3: 
Heat 4: 
Heat 5: 
Heat 6: 
Heat?: 
Heat 8: 
Heat 9; 


EASY 

ECGT 

M4SR 

DTXG 

9F2J 

13RB 

PNF5 

CRll 

5JE8 


Heat 10; 8SWG 
Heat 11; HGLY 


Heat 12; Q44E 
Heat 13; WHOM 


Heat 14; TVGZ 
Heat 15: SNDN 
Heat 16: B16A 

Brian Bekher, Leetsdale, PA 





O'" the game VI 


Game Genie Code! 

Totally Gad (Hinlendo) 

Use this code with the NES Game 
Genie. 

Infinite Magic: GXXAPKSN 

Joey Fence, Huntsville, AL 


' Prove ' 

, ’■ "•'"'a 

amcufty setting for Ur 
Enter the Option Mode 
the Game Level, r^lut 
^wo and hold down 


this new 
Squadron! 

•vel. Now use Controller 
—""h Buttons A and 
raingdownAandX flip 
! difficulty settings with 

™. A new skill level 
will appear! Go for iti 


1 E— 

Key in the following Mega Man II p^- 
woids to begin with the weapons of 
your choice. 

Air:A2,Bl,B3,B4,C3,D2,D4 

plus Clash: A2, Bl, B3, B4, C3, Dl, D2, 
D4 

...plus Metal: A2, A3, Bl, C3, Dl, D2, D4 
...plus Wood: A2, A3, Bl, B4, C3, Dl, 
D2,D4 

...plusHard:Al,B3,a,C2,D1^4 
plus Magnet: A3, A4, Bl, B3, Q, C2, 
C4,D1,D3 

..plus Top: Al, A3, A4, B3, Cl, C2, C4, 
D1,D3 

plus Needle: Al, A3, A4, B3, Cl, C4, 
D1,D2,D4 

Slasfterfliiaii 


l^YouHavea 
Secret Weapon? 


tf you do, submit it to GamePro. 

1 Our Pros will review it If we pub- 

llish It, we'll send you a free 

1 GAMEPRO Super Shirt! Send 

! your best tips and secrets to: 

I GamePro Magazine 


\ Secret Weaiions 

1 RO. Box 3329 
1 Redwood City, CA 94064 






SPRAY! 

Paint 


ivmuirsm-iuuiii 


lU^A'LSl 


mmu 








Fellow hunums! Bart Simpson here, with 
importont news: SPACE MUTANTS ARE 
INVADING SPRINGFIHD! A buncho totally 
gross monsters are taking over the bodies 
■Ql n e ople liv lhq here... and they wonna 
to take over the entire 


skateboard, oi 


']»Uaoeii>ailis«tAccr3im Entenammen!. 



IJ 


\1 








w Boss Mm 


^ “Pizza PcwerU’mlaff&i' Piz2a 
' ftwief/”Shreclcter^FootSo^ 
cfiers are ready to mnt)le in 
Manhattan's jungle, and TMhTT III is the bat- 
tiegteuTKl. show 'ern whols boss! 


IjnoW^DuM^BmmegaiiMatif&angand 
trap hkn against the walMten his body spMs in 
two, one TiM^shoM attack ihe kgs and tie 
otiersiiouUtakeoattieheacLltaphaeFs 
Coriaam^tackkabigplus. 


4) PRtnV: Gh/e the goo-enhanced Shred- 
der an in-hk-face stash with your Sai, 
Katana, Bo, orNunchukus. 


5) The Tectmoibime's toast! 


^Klang^bratngeesk a 0it a oi0iertlay. 


3)PB0TP:Mafekstoryou1beroaskdati/eby 
SigierStaeddedsekcktkd attacks. 


6) Thanks once again to our heroes ki a half shell, New York’s back to Earth. 
Cowabunga, gamws! 


102 


SAMEPII • Jlly 1IIZ 








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Catch the hottest game rips and sneak previews NOWl 
Join the Sommy Club for FREE and be eligible to win 
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Mail this coupon to: American Sammy Corporation 

2421 205lh St. STE D-104 • lorrance, CA 90501 


Qates to another World 


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iVii(/i ii'&M/\c;ic II 

Qates to Another World! 


Step boldly through the Gates to Another World! 
Terror grips the Land of Cron, as law and order 
crumple way to barbarism and sorcery! Venture 
forth to solve the dark enigmo that shrouds Cron, 
before the tales of doom and destruction come 
to pass! 

’ Customize your party members with 15 varieties of skills 
ond traits! 

Master 96 magical spells that will aid in battle and discovery! 
Treasures of more than 250 useful weopons and items awoiti 
’ Enjoy the luxury of an odvanced Auto-Mapping 
feature that records every step of your adventure! 

‘ Hours of intense trekking can be saved with Battery Back-up! 


Sammy 


‘Might and magk II 


t 




^ B/BossMisIi; I 

^ Red Falcon’s on the 

warpatlt once again in 

Contra 111. The Alien Wats. 

«r-soldiersJitnbo and Sully, fts 

lock and load, then reach out 

jst someone... or something. 

ady to flush the evil alien ernpne 

the sewage treatment plant viflth 

NBSome ending sequencel 

rJlNG; To see Contra 111 s graitd 
set the Skill Level to Normal or 




3) nanP: nat’s ngUlioys and giris, it’s 
IM Fakm, take tml This Vme his dis- 
hhihadied biain encircles lou. He also 
shells you with punishing bombs and 
gooey, explodingmembianesandeye- 
l»lls. look for sale spots on the sides oi 
Iheseieen. Use Helios and angled 
machine guns to blow his mind. 


■ereal shot IddI That «asji« 

w rot's Wow 


^ifUnubH’s Bed Falcon, lake one' 
lace OH with the main mon- 
auasity, have one player blast his leH 
^a^ Urn ether player dismember 1 

nghtclaw. 




areincineraled, and Hoc clTls 











Catnerica Launches 
Aladdin Project 

Camerica of Game Genie 

fame has another nifty NES gad- 
get up its sleeve. The top-secret 
Aladdin project is under devel- 
opment by the company’s U.K. 
connection, Code Masters. 
Camerica president^ Dave Hard- 
ing, stated in an interview with 
TWICE magazine that the 
Aladdin “will revolutionize the 
way games are merchandised 
and sold.” Further product 
details are unavailable, but the 
Aladdin could be in stores by 
January ‘93. Stay tuned Pro 
Gamers! 





Konami Unveils Rest 
of ‘92 Lineup 

Konami recently unveiled a hot 
lineup of games slated for 
release in the second half of *92 
and early ‘93. Especially note- 
worthy are a series of heavy-hit- 
ting 5NES titles. 

Super NES: 

Axelay (September): Popular 
in Japan, this game is a cool- 
looking, side-view, horizontally 
and vertically scrolling space 
shooter. Your ship can fire from 
both of its sides. 

Cybernator (October): It’s a 
neat looking, side-view, horizon- 
tally scrolling, mech-style shoot- 
er. The futuristic story line 
features you as a marine, who 
fights from inside of a mech 
warrior. You can rotate your gun 
arm 180 degrees for some awe- 
some shooting effects. 

NFL Football (November): 
This football simulation features 
real NFL Teams. Graphics 
include overhead and side 
views, as well as some interest- 

106 


ing Mode 7 tricks. For example, 
as your player runs downfield, 
the screen acts like a camera and 
rotates to follow the action as it 
moves past you. 

Batman Returns (Decem- 
ber): This hot game is, of 
course, based on this summer’s 
movie of the same name. 

Prince of Persia (Fourth 
Quarter ‘92): This game is slow- 
ly making its way to each of the 
video game systems. The SNES 
version has 20 levels of play and 
gorgeous graphics. 

Tiny Toon Adventures (First 
Quarter 93): Look for this tide 
to feature Buster Bunny as the 
main character in six stages of 
looney action/adventure. 

NES: 

King’s Quest V (August): See 
our review in the April 92 issue 
of GamePro. 

Contra Force (September): 
The next in the ongoing Contra 
saga. 

Cartoon Workshop (Novem- 
ber): This innovative game 
enables you to build your own 
animated cartoons - complete 
with dialogue, title screens, 
sounds, and your favorite Tmy 
Toon characters. Hey, you can 
even record your cartoon on a 
VCR tape and show it to your 
friends. 

Grand Prix (December): It’s a 
16 course Grand Prix racing tide. 

Batman Returns (Decem- 
ber): Based on the movie, this 
game features six stages of non- 
stop acdon gaming. 

Game Boy: 

Track and Field (August): 
Konami’s popular NES hit 
shrinks down to Game Boy size. 
Zen - Intergalactic Ninja 

(August): This ^me is a license 

BAMEPRQ < 


from the hot comic book char- 
acter of the same name. It fea- 
tures an environmental theme 
and four stages of side-view, 
multi-scrolling acdon. Zen also 
wields a magic bo staff. 
Batman Returns (Second 
Quarter ‘93): The Game Boy 
version of Batman Returns will 
not be based on the movie, but 
rather on Fox’s animated car- 
toon series, which debuts this 
September! 

Super Mario, 
Double Dragon 
Hit Silver Screen 

Video games are going Holly- 
wood again! Following on the 
questionable success of 1989’s 
“The Wizard,” two blockbusting 
Nintendo cartridge series are 
being produced for theater 
debuts. Production is just begin- 
ning on Super Mario Bros., a 
live action, feature-length pic- 
ture starring everyone’s favorite 
Italian plumbers from Brooklyn 
- Mario and Luigi. Danny 
Devito was mentioned as a 
Mario candidate. In addition to 
a few other surprises to be 
announced soon, Tradewest 
confirms that a Double Drag- 
on flick featuring Billy and 
Jimmy Lee is in the works. Nei- 
ther movie project has a release 
dale scheduled, so keep reading 
GamePro for updates! 

Get A Clue 

It's a dream come true for board 
game fanatics. Parker Brothers is 
bringing two classic games - 

Monopoly and Clue - to the 

SNES and Genesis systems. 
Monopoly has all of the essen- 
tials: digitized sound, cool ani- 

July 1992 


mation, up to eight friends or 
computer opponents, and 
everything from Park Place to 
Jail, Monopoly, a big hit for the 
NES, is expected to score big 
vrith 16-bit gamers. Clue also 
features digitized sounds and 
unusual animations. Check 



out all of your favorite charac- 
ters - from Colonel Mustard to 
Miss Peacock. You and up to six 
friends or computer opponents 
tiy to figure out “who done it?” 
Move from room to room, col- 
lect evidence, look for weapons, 
and solve the case. All four titles 
are slated for a fall release, and 
we’ll review them in an upcom- 
ing issue of GamePro. 

Accolade Avoids 
Product Recall 

Although an injunction blocks 
Accolade, Inc. from manufacmr- 
ing new Genesis cartridges (see 
GamePro, June 92), San Fran- 
cisco’s Court of Appeals ruled 
that Accolade will not have to 
recall currently available games 
from retail oudets. 

Sega Enterprises, Ltd. won 
an injunction which bars Acco- 
lade from selling new carts, and 
they posted a $1 million bond to 
cover Accolade’s potential losses. 
Accolade has appealed the 
injunction, and has also sought 
to increase the bond amount. 
Both issues will be heard in July 
In the interim, Accolade will not 
be forced to recall existing prod- 
ucts published under its Ballistic 


label, including Ishido; The 
Way of the Stones, Star Control, 
HardBall!, Turrican, Onslaught, 
and Mike Ditka Football. 


Accolade bebeves the copy- 
right infringement injunction 
could impact the electronic soft- 



ware industry as a whole by set- 
ting a legal precedent rendering 
illegal a programming method 
known as “reverse engineering.” 
Reverse engineering is utilized 
by many PC developers to 
insure software compatibility 
with computer hardware. 

An organization of hard- 
ware and software manufactur- 
ers, known as the American 
Committee for Interoperable 
Systems (ACIS), has approached 
the Court on Accolade’s behalf. 
The group, which includes 
industry giants like Seagate Tech- 
nology and Unisys Corp., states 
that reverse engineering 
should remain legal to 
promote continued, 
uninhibited supplies of 
software. If reverse engi- 
neering is outlawed, all 
software publishers 
could be required to 
obtain a hardware man- 
ufacturer’s license, and 
pay to produce software. 

Goou L>euds 

Seems like game companies 
everywhere are getting into the 
swing of thin^ and doing some 
good stuff for a lot of folks. 
Here’s a rundown on some 
recent activities; 


NechGeo Challenge 

The folks at SNK set up a Ne<h 
Geo Campus Challenge at the 
University of Notre Dame in 
April. The contest winners took 
home some cool prizes, which 
included a Neo-Geo Gold Sys- 
tem, and a portion of the pro- 
ceeds were donated to 
University Scholarship Funds. 

Pediatric AIDS Benefit 
Sega of America teamed up 
with KIIS-FM, a popular radio 
station in Los Angeles, to pre- 
sent a benefit concert and radio- 
thon in support of the Pediatric 
AIDS Foundation. Participating 
celebs included Amy Grant, 
Jody Watley, Eddie Money, 
Heavy D. and the Boyz, and 
many more. Items auctioned off 
included Sega video games 
signed by top teen celebrities, 
bke Brian Austin Green of Bev- 
erly Hills 90210. 

Sega Star Kids 
Challenge 

In March, Sega of America 

held their second annual Sega 
Star Kids Challenge. Celebrity 
kids like Danny Pintauro 
(Who’s the Boss), Corey Carrier 
(Young Indiana Jones), Josh 
Saviano (The Wonder Years), 


and many more competed in an 
all-day event that included ath- 
letic and video game challenges. 
Four nationally recognized 
charities (Make-A-Wish Foun- 
dation, Easter Seals, United 
Cerebral Palsy, and Mothers 
Against Drunk Driving) divided 
the $100,000 competition prize. 


EEEK! We Goofed! 

In the last issue of ProNevv^, we 
mistakenly identified Bill 
Elliot’s NASCAR Challenge 
as a Capcom game. (We knew 
better than that!) The game is 
published by Konami! Also last 
issue, we listed Kablooey at a 
price of $39.95. Its correct price 
is $59.95, Don’t go rushing to 
an NES shelf to find Steel 
Empire. Although we listed it as 
an NES game, it is built for the 
Genesis. Our sincerest apologies 
to all of these companies. 



Absolute Entertainment 

has joined the flocks of Ninteih 
do Ucensees who have signed 
on with Sega Enterprises, 
Ltd. to develop software for the 
Genesis and Game Gear sys- 
tems. Absolute’s initial product 
offerings ( R.C. Grand Prix for 
the Game Gear, Garry 
Kitchen's Super Battletank 
for the Genesis, and David 
Crane's Amazing Tennis for 
the Genesis) will ship later this 
year. In other Absolute news, 
the company has licensed the 
movie "Toys," starring Robin 
Williams, for Super NES and 
Genesis development. The film 
and the games are planned to 
hit for the holiday season. 
Accolade has announced that 
they’ve inked a deal with Tri- 
Star to create games based on 
Universal Soldier - Tri-Star’s 
sci-fi, action thriller flick 
released this summer. Ultimate 
human fighting machines, Jean- 
Claude Van Damme and Dolph 
Lundgren, clash in the movie 
and now in the game. Both fea- 
ture high-tech military rumbbng 
and raging between two emo- 
tionless, lethal, super soldiers. 
Accolade’s bcensed game bneup 


begins in August with a Game 
Boy cart, and a Super NES ver- 
sion is due in the fall. 

American Sammy 
Corp. will tour Six Flags 
amusement parks ‘round the 
nation this summer. Players will 
sample Battle Blaze, the 
Might & Magic series, a new 
SNES football game, and get a 
chance to win Sammy product 
give-aways. In other Sammy 
news, the company plans to 
blow away Neo Geo arcade 
maniacs with the biggest side- 
view scrolling shoot-em-up 
ever. View Point contains digi- 
tized animation and sounds, 
and a full 144 megs of action. 
Look for View Point to pound 
coin-op Neos in late summer. 
Atari Corp cut its deluxe Lynx 
set to $129,99, down $20 from 
the introductory price. The 
repackaged model contains all 
the basic start-up play compo- 
nents. In addition. Atari 
announced two new accessories 
for the Lynx: a $4.99 sunshield, 
and a $14.99 battery pack that 
extends your playing time to 30 
hours. Atari also celebrated its 
millionth Lynx cartridge sold, 
and the company plans to 
expand the Lynx lineup to 75 
games by year’s end. Capcom 
has announced that they’ve 
inked a deal with the NFL No, 
they’re not trading Mega Man to 
the Raiders. This is a license for 
an NFL football simulation tide 
for the SNES. Look for the game 
to appear this fall. 

Data East is busy devel- 
oping Captain America and 
the Avengers for the SNES. 
The game is a port over from 
the arcade title, but has two 
instead of four-player game play 
Also on tap is a new RPG for the 
SNES called Shadow Run 
Data East also plans to capitalize 
on the popularity of cave heros, 
Joe and Mac, with NES and 
Game Boy versions. HAL 
America has plans to kick off 



Sa^c hobnotbin’ in Hoilywood. 


fiAMEPRD • July 1992 


107 



the new year with a college foot- 
ball title. Nintendo showcased 
its new Super Scope 6 acces- 
sory and top-selling Super NES 
software on their recent “Super 
Power *92 - Super Scope 6 Mall 
Tour,” visiting 32 malls in April 
and May Gamers got hands-on 
playtime with 16-bit hit car- 
tridges, such as The Legend 
of Zelda; A Link to the 
Past, Super Casttevania IV, 
and Super Ghouls ‘n 
Ghosts. Prominently featured 
was the Super Scope 6, an 
infrared taigeting gun accessory 
that comes packaged with a six- 
in-one game cart (see GamePro, 
April ‘92). 

Renovation’s going CD- 
ROM with an as yet unnamed 
role-playing title for the Sega 
CD. More on this one soon. On 
May 1st, Sega of America 
announced a reduction in the 
cost of the Genesis System to 
$129.95. There are 18 new Sega 
Genesis titles planned for the 
balance of '92. Sonic The 
Hedgehog 2 is the long-await- 
ed sequel to the original Sonic 
title. Expect it sometime in the 
fall. Dolphin is an innovative 
underwater title that stars, what 
else, a dolphin! Batman 
Returns is based on this sum- 
mer’s movie of the same name, 
and features digitized sets 
straight out of the flick. 
Streets of Rage II is a 16- 
meg sequel to the ori^nal game. 

It features more characters. 

: competitive and coopera- 
tive two-player game play, 
and tons of user control- 
lable moves. Green Dog is 
an aclion/adventure title 
that features a cool, blond, 
surfer dude. Home Alone’s 
coming to the Genesis, 
along with Ayrton WH 
Senna’s Super Monaco 
GP II, two new Disney tides, a 
Lucasfilm game, a game based 
on top-selling underground 
comic character, Chaken, and 


a game in which those two hip 
dudes from outer space, Toe- 
Jam & Earl, reappear. Over the 
rest of 1992, Sega’s predicting 
150 new titles for the Genesis, 
from both Sega and third party 
licensees. Phew! More details in 
upcoming issues. 

Leading publisher of hit 
role-play games. Square Soft, 
has announced several projects 
in development. In October *92, 
look for a 4-meg, Final Fanta- 
sy, action/RPG entry. The long 
awaited 16-meg Final Fantasy 
III. as well as the 8-meg 
Romancing Saga from over- 
seas (to be renamed), will arrive 
in 1993. Finally, the company’s 
first North American foray into 
the Super NES CD market will 
be a 200-megabit Final Fantasy 
adventure, that’s scheduled to 
release next year. STD Enters 
tainment, the world’s largest 
manufacturer of computer joy- 
sticks, is developing a line of 
programmable controllers for 
16-bit systems. For the Super 
NES, the SN Programmable is a 
cool-looking, partially transpar- 
ent joystick, which enables 
users to program up to three 
multi-button moves into its 
three auxiliary buttons. An LCD 
screen displays your button 
inputs. The SN Programmable 
Pad and the SG Programmable 
have nearly identical features. In 
addition, STD has announced 
plans to market games 
for the Genesis 


the Game Boy. Carts should be 
available next year. The compa- 
ny is also developing virtual 
reality software and hardware 
applications for both systems. In 
SunSoft’s Death Valley 
Rally, you as the Road Runner 
must out-speed and out-wit the 
sly Coyote’s devious, deadly, and 
defective ACME gadgetry Look 
for Death Valley’s super-speed 
16-bit action to blitz the SNES 
scene this holiday season. 

Turiio Technologies has 
announced some key changes in 
their marketing strategies for the 
TurboGrafx-16 and Turbo- 
Grafx-CD. First oH^, Bonk’s 
Revenge will be packaged 
with the TG-16 system, which 
retails for $99. In another move 
to boost sales and peihaps get a 
lead on the burgeoning CD mar- 
ket, TTI announced that the 
TurboGrafx-CD will now retail 
for $149.99, a 50% drop in 
price! Mick and Mack, alias the 
M.C. Kids, return to clean up 
the Earth on the Genesis, In an 
all-new, as yet untided, 16- 
bit cart, the 



When the Kids arrive in Octo- 
ber, Virgin promises tons 
of character animations; 
smooth, multi-directional screen 
scrolling; and the fastest action 
since Sonic . In other news. Vir- 
gin has announced two Mega 
CD titles - Out of this World 
and Terminator. 


Top 10 
Video Game I 
Rentals 
July 1892 


1 Tiiuit Mstill 
Tirtlli , 

MiikaitM rril««t 

1. TICBI 

4 fipripl 
Chitimi 


Nintendo NES 

S TIM TMI AlMlIlPM I 

I. 

7. WT\* ' 

I. PlIlPtMt. 

I. TirainiiP l: 

Jiiiaiat IM 

II. HMk 



Wley ever leant? 


In the June Blockbuster Top Ten listing, the Top Ten Genesis 
game rentals mere erroneously listed under the "Super Nin- 
tendo" heading. The Supw Nintendo titles were listed 
underneath the "Genesis" heading. GamePro apologizes for 
this error and any confusion caused by it. 


Super Nintendo 

t. V.tm? 

4 SIMP 

5 SIMP WPMti'M 

Seoa Genesis 

1 . itvii '■ S’lMln’V 

khuhiii* Till miiwi I 

thi liKi Mitiiti SpiM 




108 


GAMEPRO • Jily 1802 






W elcome to Post-Holocaust | 
Los Angeles in the year I 
2029, where mutant robots 
pilot their crafts through the 
blood-red sky, hunting down 
human beings that once 
dominated this wasteland. 

Just like the movie, you assume 
the role of Kyle Reese, a time 
traveller from the future who 
returns to modern-day L.A. to 
protect the life of Sarah Conner 
• the beautiful woman who holds 
the key to the survival of the 
human race. 

Your mission: Outwit and 
outmaneuver a brutal killing 
machine known as the 
Terminator. He’s big, he’s bad 
and he’s virtually unstoppable - 
let’s hope you're smarter! 
FEATURES; 

• Movle-llke soundtrack 
complete with realistic 
sound effects 

• 8 MEG of futuristic firepower 

UMiwwt by Sega Eirterprttes Ltd. fW I 

play on the SEGA GENESIS”* SYSTEM. I 

THE TERMINATOR e 1984 Cktema'M. I 

A Greenberg Brothers Partnenhip. Ml rights I 
reservetl. Licensed by Hetndale Film Corporatlofl. I 
j THE TERMINATOR™ TMdesI^ates a trsdemark I 
I of Clnema’84. A Greenberg Brothers Partnership, j 
I SubllcensedbyBethesdsSoftwortis, I 

I e 1991 Virgin Games, Inc. AN rights reserved. I 
I Vl^ Is a registeied trademark of | 

I Virgin Enterprises, Ltd. 

1 SEGA and GENESIS are trademarks of 
I Sega Enterprises Ltd. 




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Advertiser Index 


ASCII 

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57,70, 71,83,109 


This index is pmvided as an additional service. Thepubiisher 
does not assume liability for errors or omissions due to last- 
minute changes. 



110 


GAMEPRB • Jlly 1192 










J.D. Roth’s ^obrity 
Game Tips 

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coming. The Lemmings are coming. The 
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Warning; Once you start head-to-head, day-and- night high speed 
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OCP is sending in Rehab Officers to clear the 
streets of Old Detroit, making way for the 
construction of Deita City. When ROBOCOP 
sees helpless families forced out of their homes 
as the bulldozers move in, he joins the 
resistance movement to battle the Rehabs! 


Armed with a new multi-weapon arm 
attachment containing a large-bore cannon and 
a smart bomb, plus a gyropack for airborne 
assault capability, ROBOCOP faces a batallion 
of ED-Z09's, tanks, heavy artillery and a new 
adversary, OTOMO. The odds seem 
impossible, but remember— you're ROBOCOP! 


Robocop™ 3TU&01992 Orion Pictures 
Corporatton. All Ricbts Reserved. TM designates a 
Trademark of Orion Pictures Corporation. Game 
program o 1992 Ocean Software Limited. Ocean Isa 
registered trademark of Ocean Software Limited. 


CNintendo^ 







Jet Set Radio 


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